Namespaces | |
cocos2d | |
Copyright 2013 BlackBerry Inc. | |
Classes | |
class | LuaBridge |
Build bridge between ObjC and Lua. More... | |
class | LuaEngine |
The Lua engine integrated into the cocos2d-x to process the interactive operation between lua and c++. More... | |
class | LuaStack |
LuaStack is used to manager the operation on the lua_State,eg., push data onto the lua_State, execute the function depended on the lua_State. More... | |
class | LuaValue |
Wrap different general types of data into a same specific type named LuaValue. More... | |
class | GLNode |
The GLNode is wrapped to call the callback function about draw in the Lua. More... | |
class | LuaCallFunc |
The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More... | |
class | ScriptHandlerMgr |
In order to reduce the coupling of lua script engine and native c++ engine. More... | |
class | LuaJavaBridge |
Build a bridge between Java and Lua script. More... | |
class | LuaObjcBridge |
Build a bridge between ObjectC and Lua script. More... | |
Enumerations | |
enum | LuaBridgeError { , kLuaBridgeErrorInvalidParameters = -1, kLuaBridgeErrorClassNotFound = -2, kLuaBridgeErrorMethodNotFound = -3, kLuaBridgeErrorExceptionOccurred = -4, kLuaBridgeErrorMethodSignature = -5, kLuaBridgeErrorJavaVMError = -6 } |
LuaBridge Error enum, with inline docs. More... | |
enum | HandlerType : int |
HandlerType enum. More... | |
enum LuaBridgeError |
LuaBridge Error enum, with inline docs.
var LuaBridgeError |
LuaBridge Error enum, with inline docs.
local LuaBridgeError |
LuaBridge Error enum, with inline docs.
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HandlerType enum.
This enum class represent the processing type for c++ call the Lua function.
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strong |
HandlerType enum.
This enum class represent the processing type for c++ call the Lua function.
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strong |
HandlerType enum.
This enum class represent the processing type for c++ call the Lua function.