Cocos2d-x  v3.17
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GLProgramCache Class Reference

GLProgramCache Singleton that stores manages GLProgram objects (shaders) More...

Inherits Ref.

Public Member Functions

 GLProgramCache ()
 Constructor.
 
 ~GLProgramCache ()
 Destructor.
 
void loadDefaultGLPrograms ()
 loads the default shaders
 
void reloadDefaultGLPrograms ()
 reload the default shaders
 
GLProgramgetGLProgram (const std::string &key)
 returns a GL program for a given key
 
void addGLProgram (GLProgram *program, const std::string &key)
 adds a GLProgram to the cache for a given name
 
void reloadDefaultGLProgramsRelativeToLights ()
 reload default programs these are relative to light
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static GLProgramCachegetInstance ()
 returns the shared instance
 
static void destroyInstance ()
 purges the cache. More...
 
static GLProgramCachesharedShaderCache ()
static void purgeSharedShaderCache ()

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

GLProgramCache Singleton that stores manages GLProgram objects (shaders)

Since
v2.0

Member Function Documentation

static void destroyInstance ( )
static

purges the cache.

It releases the retained instance.

static GLProgramCache*
sharedShaderCache
( )
static
static void purgeSharedShaderCache ( )
static

The documentation for this class was generated from the following file: