GLProgramCache Singleton that stores manages GLProgram objects (shaders) More...
Inherits Ref.
Public Member Functions | |
GLProgramCache () | |
Constructor. | |
ctor () | |
Constructor. | |
GLProgramCache () | |
Constructor. | |
~GLProgramCache () | |
Destructor. | |
void | loadDefaultGLPrograms () |
loads the default shaders | |
var | loadDefaultGLPrograms () |
loads the default shaders | |
local | loadDefaultGLPrograms () |
loads the default shaders | |
void | reloadDefaultGLPrograms () |
reload the default shaders | |
var | reloadDefaultGLPrograms () |
reload the default shaders | |
local | reloadDefaultGLPrograms () |
reload the default shaders | |
GLProgram * | getGLProgram (const std::string &key) |
returns a GL program for a given key | |
var | getGLProgram ( var key) |
returns a GL program for a given key | |
local | getGLProgram ( local key) |
returns a GL program for a given key | |
void | addGLProgram (GLProgram *program, const std::string &key) |
adds a GLProgram to the cache for a given name | |
var | addGLProgram ( var program, var key) |
adds a GLProgram to the cache for a given name | |
local | addGLProgram ( local program, local key) |
adds a GLProgram to the cache for a given name | |
void | reloadDefaultGLProgramsRelativeToLights () |
reload default programs these are relative to light | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
local | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
local | getReferenceCount () |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static GLProgramCache * | getInstance () |
returns the shared instance | |
var | getInstance () |
returns the shared instance | |
local | getInstance () |
returns the shared instance | |
static void | destroyInstance () |
purges the cache. More... | |
local | destroyInstance () |
purges the cache. More... | |
static GLProgramCache * | sharedShaderCache () |
var | sharedShaderCache () |
local | sharedShaderCache () |
static void | purgeSharedShaderCache () |
var | purgeSharedShaderCache () |
local | purgeSharedShaderCache () |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
local | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
local | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
local | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
local | _rooted |
When true, it means that the object was already rooted. | |
GLProgramCache Singleton that stores manages GLProgram objects (shaders)
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purges the cache.
It releases the retained instance.
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purges the cache.
It releases the retained instance.
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purges the cache.
It releases the retained instance.
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