Custom command is used for call custom openGL command which can not be done by other commands, such as stencil function, depth functions etc. More...
Inherits RenderCommand.
Public Member Functions | |
CustomCommand () | |
Constructor. More... | |
~CustomCommand () | |
Destructor. More... | |
~CustomCommand () | |
Destructor. More... | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function. More... | |
var | init ( var globalZOrder, var modelViewTransform, var flags) |
Init function. More... | |
local | init ( local globalZOrder, local modelViewTransform, local flags) |
Init function. More... | |
void | init (float globalZOrder) |
Init function. More... | |
void | execute () |
Execute the render command and call callback functions. | |
Public Member Functions inherited from RenderCommand | |
void | init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags) |
Init function, will be called by all the render commands. More... | |
var | init ( var globalZOrder, var modelViewTransform, var flags) |
Init function, will be called by all the render commands. More... | |
local | init ( local globalZOrder, local modelViewTransform, local flags) |
Init function, will be called by all the render commands. More... | |
float | getGlobalOrder () const |
Get global Z order. More... | |
local | getGlobalOrder () |
Get global Z order. More... | |
Type | getType () const |
Returns the Command type. More... | |
local | getType () |
Returns the Command type. More... | |
bool | isTransparent () const |
Returns whether is transparent. More... | |
local | isTransparent () |
Returns whether is transparent. More... | |
void | setTransparent (bool isTransparent) |
Set transparent flag. More... | |
var | setTransparent ( var isTransparent) |
Set transparent flag. More... | |
local | setTransparent ( local isTransparent) |
Set transparent flag. More... | |
bool | isSkipBatching () const |
Get skip batching status, if a rendering is skip batching, it will be forced to be rendering separately. | |
void | setSkipBatching (bool value) |
Set skip batching. More... | |
local | setSkipBatching ( local value) |
Set skip batching. More... | |
bool | is3D () const |
Whether the command should be rendered at 3D mode. More... | |
var | is3D () |
Whether the command should be rendered at 3D mode. More... | |
local | is3D () |
Whether the command should be rendered at 3D mode. More... | |
void | set3D (bool value) |
Set the command rendered in 3D mode or not. More... | |
var | set3D ( var value) |
Set the command rendered in 3D mode or not. More... | |
local | set3D ( local value) |
Set the command rendered in 3D mode or not. More... | |
float | getDepth () const |
Get the depth by current model view matrix. More... | |
local | getDepth () |
Get the depth by current model view matrix. More... | |
Public Attributes | |
std::function< void()> | func |
Callback function. More... | |
local | func |
Callback function. More... | |
Additional Inherited Members | |
Public Types inherited from RenderCommand | |
enum | Type { UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND, GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND } |
Enum the type of render command. More... | |
Custom command is used for call custom openGL command which can not be done by other commands, such as stencil function, depth functions etc.
The render command is executed by calling a call back function.
CustomCommand | ( | ) |
Constructor.
var CustomCommand | ( | ) |
Constructor.
local CustomCommand | ( | ) |
Constructor.
~CustomCommand | ( | ) |
Destructor.
var ~CustomCommand | ( | ) |
Destructor.
local ~CustomCommand | ( | ) |
Destructor.
void init | ( | float | globalZOrder, |
const Mat4 & | modelViewTransform, | ||
uint32_t | flags | ||
) |
Init function.
globalZOrder | GlobalZOrder of the render command. |
modelViewTransform | When in 3D mode, depth sorting needs modelViewTransform. |
flags | Use to identify that the render command is 3D mode or not. |
var init | ( | var | globalZOrder, |
var | modelViewTransform, | ||
var | flags | ||
) |
Init function.
globalZOrder | GlobalZOrder of the render command. |
modelViewTransform | When in 3D mode, depth sorting needs modelViewTransform. |
flags | Use to identify that the render command is 3D mode or not. |
local init | ( | local | globalZOrder, |
local | modelViewTransform, | ||
local | flags | ||
) |
Init function.
globalZOrder | GlobalZOrder of the render command. |
modelViewTransform | When in 3D mode, depth sorting needs modelViewTransform. |
flags | Use to identify that the render command is 3D mode or not. |
void init | ( | float | globalZOrder | ) |
Init function.
The render command will be in 2D mode.
globalZOrder | GlobalZOrder of the render command. |
var init | ( | var | globalZOrder | ) |
Init function.
The render command will be in 2D mode.
globalZOrder | GlobalZOrder of the render command. |
local init | ( | local | globalZOrder | ) |
Init function.
The render command will be in 2D mode.
globalZOrder | GlobalZOrder of the render command. |
std::function<void()> func |
Callback function.
var func |
Callback function.
local func |
Callback function.