the frustum is a six-side geometry, usually use the frustum to do fast-culling: check a entity whether is a potential visible entity More...
Public Member Functions | |
Frustum () | |
Constructor & Destructor. | |
bool | initFrustum (const Camera *camera) |
init frustum from camera. | |
bool | isOutOfFrustum (const AABB &aabb) const |
is aabb out of frustum. | |
bool | isOutOfFrustum (const OBB &obb) const |
is obb out of frustum | |
void | setClipZ (bool clipZ) |
get & set z clip. More... | |
the frustum is a six-side geometry, usually use the frustum to do fast-culling: check a entity whether is a potential visible entity
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inline |
get & set z clip.
if bclipZ == true use near and far plane