Typedefs | |
typedef std::map< std::string, CCNodeLoader * > | CCNodeLoaderMap |
typedef std::pair< std::string, CCNodeLoader * > | CCNodeLoaderMapEntry |
typedef void(CCObject::* | SEL_MovementEventCallFunc )(CCArmature *, MovementEventType, const char *) |
typedef void(CCObject::* | SEL_FrameEventCallFunc )(CCBone *, const char *, int, int) |
typedef struct _DataInfo | DataInfo |
typedef void(CCObject::* | SEL_ParseEvent )(const std::string &, CCObject *, const rapidjson::Value &) |
typedef void(CCObject::* | SEL_CallFuncOD )(CCObject *, void *) |
typedef unsigned int | CCControlEvent |
typedef unsigned int | CCControlState |
typedef void(CCObject::* | SEL_CCControlHandler )(CCObject *, CCControlEvent) |
typedef void(CCObject::* | SEL_HttpResponse )(CCHttpClient *client, CCHttpResponse *response) |
typedef struct Timeline | Timeline |
typedef struct BaseTimeline | TranslateTimeline |
typedef struct BaseTimeline | ScaleTimeline |
typedef struct AtlasPage | AtlasPage |
typedef struct AtlasRegion | AtlasRegion |
typedef struct Attachment | Attachment |
typedef struct AttachmentLoader | AttachmentLoader |
typedef struct Bone | Bone |
typedef struct BoneData | BoneData |
typedef struct RegionAttachment | RegionAttachment |
typedef struct Skeleton | Skeleton |
Functions | |
CCPoint | (const CCPoint &pt, int nType, const CCSize &containerSize, const char *pPropName) |
void | (CCNode *pNode, float fScaleX, float fScaleY, int nType, const char *pPropName) |
var | ( var pNode, var fScaleX, var fScaleY, var nType, var pPropName) |
local | ( local pNode, local fScaleX, local fScaleY, local nType, local pPropName) |
const char * | () |
bool | (CCSprite *sprite, CCPoint point) |
hit test function More... | |
var | ( var sprite, var point) |
hit test function More... | |
local | ( local sprite, local point) |
hit test function More... | |
bool | (CCSprite *sprite, CCPoint point, CCPoint &outPoint) |
local | ( local sprite, local point, local outPoint) |
CCPoint | (float t, CCPoint &point1, CCPoint &point2, CCPoint &point3) |
motion curve function More... | |
CCPoint | (float t, CCPoint &point1, CCPoint &point2, CCPoint &point3, CCPoint &point4) |
local | ( local t, local point1, local point2, local point3, local point4) |
CCPoint | (float t, CCPoint ¢er, float radius, float fromRadian, float radianDif) |
local | ( local t, local center, local radius, local fromRadian, local radianDif) |
void | (unsigned int event) |
CCEditBoxImpl * | (CCEditBox *pEditBox) |
Animation * | (const char *name, int timelineCount) |
var | ( var name, var timelineCount) |
local | ( local name, local timelineCount) |
void | (Animation *self) |
var | ( var self) |
local | ( local self) |
void | (const Animation *self, struct Skeleton *skeleton, float time, intloop) |
var | ( var self, var skeleton, var time, var intloop) |
local | ( local self, local skeleton, local time, local intloop) |
void | (const Animation *self, struct Skeleton *skeleton, float time, intloop, float alpha) |
void | (Timeline *self) |
var | ( var self) |
local | ( local self) |
void | (const Timeline *self, struct Skeleton *skeleton, float time, float alpha) |
var | ( var self, var skeleton, var time, var alpha) |
local | ( local self, local skeleton, local time, local alpha) |
void | (CurveTimeline *self, int frameIndex) |
local | ( local self, local frameIndex) |
void | (CurveTimeline *self, int frameIndex) |
void | (CurveTimeline *self, int frameIndex, float cx1, float cy1, float cx2, float cy2) |
var | ( var self, var frameIndex, var cx1, var cy1, var cx2, var cy2) |
local | ( local self, local frameIndex, local cx1, local cy1, local cx2, local cy2) |
float | (const CurveTimeline *self, int frameIndex, float percent) |
var | ( var self, var frameIndex, var percent) |
local | ( local self, local frameIndex, local percent) |
RotateTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (RotateTimeline *self, int frameIndex, float time, float angle) |
var | ( var self, var frameIndex, var time, var angle) |
local | ( local self, local frameIndex, local time, local angle) |
TranslateTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (TranslateTimeline *self, int frameIndex, float time, float x, float y) |
var | ( var self, var frameIndex, var time, var x, var y) |
local | ( local self, local frameIndex, local time, local x, local y) |
ScaleTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (ScaleTimeline *self, int frameIndex, float time, float x, float y) |
var | ( var self, var frameIndex, var time, var x, var y) |
local | ( local self, local frameIndex, local time, local x, local y) |
ColorTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (ColorTimeline *self, int frameIndex, float time, float r, float g, float b, float a) |
var | ( var self, var frameIndex, var time, var r, var g, var b, var a) |
local | ( local self, local frameIndex, local time, local r, local g, local b, local a) |
AttachmentTimeline * | (int frameCount) |
void | (AttachmentTimeline *self, int frameIndex, float time, const char *attachmentName) |
var | ( var self, var frameIndex, var time, var attachmentName) |
local | ( local self, local frameIndex, local time, local attachmentName) |
AnimationState * | (AnimationStateData *data) |
void | (AnimationState *self) |
void | (AnimationState *self, float delta) |
local | ( local self, local delta) |
void | (AnimationState *self, struct Skeleton *skeleton) |
var | ( var self, var skeleton) |
local | ( local self, local skeleton) |
void | (AnimationState *self, const char *animationName, intloop) |
var | ( var self, var animationName, var intloop) |
local | ( local self, local animationName, local intloop) |
void | (AnimationState *self, Animation *animation, intloop) |
var | ( var self, var animation, var intloop) |
local | ( local self, local animation, local intloop) |
void | (AnimationState *self, const char *animationName, intloop, float delay) |
var | ( var self, var animationName, var intloop, var delay) |
local | ( local self, local animationName, local intloop, local delay) |
void | (AnimationState *self, Animation *animation, intloop, float delay) |
local | ( local self, local animation, local intloop, local delay) |
void | (AnimationState *self) |
var | ( var self) |
local | ( local self) |
int | (AnimationState *self) |
local | ( local self) |
AnimationStateData * | (SkeletonData *skeletonData) |
var | ( var skeletonData) |
local | ( local skeletonData) |
void | (AnimationStateData *self) |
var | ( var self) |
local | ( local self) |
void | (AnimationStateData *self, const char *fromName, const char *toName, float duration) |
var | ( var self, var fromName, var toName, var duration) |
local | ( local self, local fromName, local toName, local duration) |
void | (AnimationStateData *self, Animation *from, Animation *to, float duration) |
var | ( var self, var from, var to, var duration) |
local | ( local self, local from, local to, local duration) |
float | (AnimationStateData *self, Animation *from, Animation *to) |
local | ( local self, local from, local to) |
AtlasPage * | (const char *name) |
var | ( var name) |
local | ( local name) |
void | (AtlasPage *self) |
var | ( var self) |
local | ( local self) |
AtlasRegion * | () |
var | () |
local | () |
void | (AtlasRegion *self) |
var | ( var self) |
local | ( local self) |
Atlas * | (const char *data, int length, const char *dir) |
var | ( var data, var length, var dir) |
local | ( local data, local length, local dir) |
Atlas * | (const char *path) |
var | ( var path) |
local | ( local path) |
void | (Atlas *atlas) |
var | ( var atlas) |
local | ( local atlas) |
AtlasRegion * | (const Atlas *self, const char *name) |
var | ( var self, var name) |
local | ( local self, local name) |
AtlasAttachmentLoader * | (Atlas *atlas) |
var | ( var atlas) |
local | ( local atlas) |
void | (Attachment *self) |
var | ( var self) |
local | ( local self) |
void | (AttachmentLoader *self) |
var | ( var self) |
local | ( local self) |
Attachment * | (AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name) |
var | ( var self, var skin, var type, var name) |
local | ( local self, local skin, local type, local name) |
void | (intyDown) |
local | ( local intyDown) |
Bone * | (BoneData *data, Bone *parent) |
var | ( var data, var parent) |
local | ( local data, local parent) |
void | (Bone *self) |
var | ( var self) |
local | ( local self) |
void | (Bone *self) |
var | ( var self) |
local | ( local self) |
void | (Bone *self, intflipX, intflipY) |
BoneData * | (const char *name, BoneData *parent) |
var | ( var name, var parent) |
local | ( local name, local parent) |
void | (BoneData *self) |
local | ( local self) |
void | (AtlasPage *self, const char *path) |
var | ( var self, var path) |
local | ( local self, local path) |
void | (AtlasPage *self) |
var | ( var self) |
local | ( local self) |
char * | (const char *path, int *length) |
var | ( var path, var length) |
local | ( local path, local length) |
void * | (size_t size) |
var | ( var size) |
local | ( local size) |
void * | (size_t num, size_t size) |
var | ( var num, var size) |
local | ( local num, local size) |
void | (void *ptr) |
local | ( local ptr) |
void | (void *(*_malloc)(size_t size)) |
local | () |
void | (void(*_free)(void *ptr)) |
char * | (const char *path, int *length) |
var | ( var path, var length) |
local | ( local path, local length) |
void | (AttachmentLoader *self, void(*dispose)(AttachmentLoader *self), Attachment *(*newAttachment)(AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name)) |
var | ( var self, var self, var skin, var type) |
local | ( local self, local self, local skin, local type) |
void | (AttachmentLoader *self) |
var | ( var self) |
local | ( local self) |
void | (AttachmentLoader *self, const char *error1, const char *error2) |
var | ( var self, var error1, var error2) |
local | ( local self, local error1, local error2) |
void | (AttachmentLoader *self, AttachmentType type) |
var | ( var self, var type) |
local | ( local self, local type) |
void | (Attachment *self, const char *name, AttachmentType type, void(*dispose)(Attachment *self)) |
var | ( var self, var name, var type) |
local | ( local self, local name, local type) |
void | (Attachment *self) |
void | (Timeline *self, void(*dispose)(Timeline *self), void(*apply)(const Timeline *self, Skeleton *skeleton, float time, float alpha)) |
var | ( var self, var self, var skeleton, var time) |
local | ( local self, local self, local skeleton, local time) |
void | (Timeline *self) |
local | ( local self) |
void | (CurveTimeline *self, int frameCount, void(*dispose)(Timeline *self), void(*apply)(const Timeline *self, Skeleton *skeleton, float time, float alpha)) |
var | ( var self, var frameCount, var self, var skeleton, var time) |
local | ( local self, local frameCount, local self, local skeleton, local time) |
void | (CurveTimeline *self) |
Json * | (const char *value) |
void | (Json *json) |
var | ( var json) |
local | ( local json) |
int | (Json *json) |
var | ( var json) |
local | ( local json) |
Json * | (Json *json, int item) |
var | ( var json, var item) |
local | ( local json, local item) |
Json * | (Json *json, const char *string) |
local | ( local json, local string) |
const char * | (Json *json, const char *name, const char *defaultValue) |
var | ( var json, var name, var defaultValue) |
local | ( local json, local name, local defaultValue) |
float | (Json *json, const char *name, float defaultValue) |
var | ( var json, var name, var defaultValue) |
local | ( local json, local name, local defaultValue) |
int | (Json *json, const char *name, int defaultValue) |
var | ( var json, var name, var defaultValue) |
local | ( local json, local name, local defaultValue) |
const char * | (void) |
var | () |
local | () |
RegionAttachment * | (const char *name) |
var | ( var name) |
local | ( local name) |
void | (RegionAttachment *self, float u, float v, float u2, float v2, introtate) |
var | ( var self, var u, var v, var u2, var v2, var introtate) |
local | ( local self, local u, local v, local u2, local v2, local introtate) |
void | (RegionAttachment *self) |
var | ( var self) |
local | ( local self) |
void | (RegionAttachment *self, float x, float y, Bone *bone, float *vertices) |
var | ( var self, var x, var y, var bone, var vertices) |
local | ( local self, local x, local y, local bone, local vertices) |
Skeleton * | (SkeletonData *data) |
void | (Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
Bone * | (const Skeleton *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
int | (const Skeleton *self, const char *boneName) |
local | ( local self, local boneName) |
Slot * | (const Skeleton *self, const char *slotName) |
int | (const Skeleton *self, const char *slotName) |
void | (Skeleton *self, Skin *skin) |
local | ( local self, local skin) |
int | (Skeleton *self, const char *skinName) |
var | ( var self, var skinName) |
local | ( local self, local skinName) |
Attachment * | (const Skeleton *self, const char *slotName, const char *attachmentName) |
var | ( var self, var slotName, var attachmentName) |
local | ( local self, local slotName, local attachmentName) |
Attachment * | (const Skeleton *self, int slotIndex, const char *attachmentName) |
int | (Skeleton *self, const char *slotName, const char *attachmentName) |
var | ( var self, var slotName, var attachmentName) |
local | ( local self, local slotName, local attachmentName) |
void | (Skeleton *self, float deltaTime) |
local | ( local self, local deltaTime) |
SkeletonData * | () |
var | () |
local | () |
void | (SkeletonData *self) |
var | ( var self) |
local | ( local self) |
BoneData * | (const SkeletonData *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
int | (const SkeletonData *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
SlotData * | (const SkeletonData *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
int | (const SkeletonData *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
Skin * | (const SkeletonData *self, const char *skinName) |
local | ( local self, local skinName) |
Animation * | (const SkeletonData *self, const char *animationName) |
var | ( var self, var animationName) |
local | ( local self, local animationName) |
SkeletonJson * | (AttachmentLoader *attachmentLoader) |
local | ( local attachmentLoader) |
SkeletonJson * | (Atlas *atlas) |
var | ( var atlas) |
local | ( local atlas) |
void | (SkeletonJson *self) |
local | ( local self) |
SkeletonData * | (SkeletonJson *self, const char *json) |
var | ( var self, var json) |
local | ( local self, local json) |
SkeletonData * | (SkeletonJson *self, const char *path) |
var | ( var self, var path) |
local | ( local self, local path) |
Skin * | (const char *name) |
var | ( var name) |
local | ( local name) |
void | (Skin *self) |
local | ( local self) |
void | (Skin *self, int slotIndex, const char *name, Attachment *attachment) |
var | ( var self, var slotIndex, var name, var attachment) |
local | ( local self, local slotIndex, local name, local attachment) |
Attachment * | (const Skin *self, int slotIndex, const char *name) |
local | ( local self, local slotIndex, local name) |
const char * | (const Skin *self, int slotIndex, int attachmentIndex) |
var | ( var self, var slotIndex, var attachmentIndex) |
local | ( local self, local slotIndex, local attachmentIndex) |
void | (const Skin *self, struct Skeleton *skeleton, const Skin *oldSkin) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More... | |
local | ( local self, local skeleton, local oldSkin) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More... | |
Slot * | (SlotData *data, struct Skeleton *skeleton, Bone *bone) |
var | ( var data, var skeleton, var bone) |
local | ( local data, local skeleton, local bone) |
void | (Slot *self) |
void | (Slot *self, Attachment *attachment) |
var | ( var self, var attachment) |
local | ( local self, local attachment) |
void | (Slot *self, float time) |
local | ( local self, local time) |
float | (const Slot *self) |
void | (Slot *self) |
var | ( var self) |
local | ( local self) |
SlotData * | (const char *name, BoneData *boneData) |
var | ( var name, var boneData) |
local | ( local name, local boneData) |
void | (SlotData *self) |
local | ( local self) |
void | (SlotData *self, const char *attachmentName) |
var | ( var self, var attachmentName) |
local | ( local self, local attachmentName) |
void | (RegionAttachment *self, Slot *slot, cocos2d::ccV3F_C4B_T2F_Quad *quad, bool premultiplied=false) |
var | ( var self, var slot, var quad, var false) |
local | ( local self, local slot, local quad, local false) |
var AtlasPage |
local AtlasPage |
typedef struct AtlasRegion AtlasRegion |
var AtlasRegion |
local AtlasRegion |
typedef struct Attachment Attachment |
var Attachment |
local Attachment |
typedef struct AttachmentLoader AttachmentLoader |
var AttachmentLoader |
local AttachmentLoader |
var Bone |
local Bone |
var BoneData |
local BoneData |
typedef std::map<std::string, CCNodeLoader *> CCNodeLoaderMap |
var CCNodeLoaderMap |
local CCNodeLoaderMap |
typedef std::pair<std::string, CCNodeLoader *> CCNodeLoaderMapEntry |
local CCNodeLoaderMapEntry |
typedef struct _DataInfo DataInfo |
var DataInfo |
local DataInfo |
typedef struct RegionAttachment RegionAttachment |
var RegionAttachment |
local RegionAttachment |
typedef struct BaseTimeline ScaleTimeline |
var ScaleTimeline |
local ScaleTimeline |
typedef void(CCObject::* SEL_CallFuncOD)(CCObject *, void *) |
typedef void(CCObject::* SEL_CallFuncOD)(CCObject *, void *) |
typedef void(CCObject::* SEL_CallFuncOD)(CCObject *, void *) |
typedef void(CCObject::* SEL_FrameEventCallFunc)(CCBone *, const char *, int, int) |
typedef void(CCObject::* SEL_FrameEventCallFunc)(CCBone *, const char *, int, int) |
typedef void(CCObject::* SEL_FrameEventCallFunc)(CCBone *, const char *, int, int) |
typedef void(CCObject::* SEL_HttpResponse)(CCHttpClient *client, CCHttpResponse *response) |
typedef void(CCObject::* SEL_HttpResponse)(CCHttpClient *client, CCHttpResponse *response) |
typedef void(CCObject::* SEL_HttpResponse)(CCHttpClient *client, CCHttpResponse *response) |
typedef void(CCObject::* SEL_MovementEventCallFunc)(CCArmature *, MovementEventType, const char *) |
typedef void(CCObject::* SEL_MovementEventCallFunc)(CCArmature *, MovementEventType, const char *) |
typedef void(CCObject::* SEL_MovementEventCallFunc)(CCArmature *, MovementEventType, const char *) |
typedef void(CCObject::* SEL_ParseEvent)(const std::string &, CCObject *, const rapidjson::Value &) |
typedef void(CCObject::* SEL_ParseEvent)(const std::string &, CCObject *, const rapidjson::Value &) |
typedef void(CCObject::* SEL_ParseEvent)(const std::string &, CCObject *, const rapidjson::Value &) |
var Skeleton |
local Skeleton |
var Timeline |
local Timeline |
typedef struct BaseTimeline TranslateTimeline |
local TranslateTimeline |
anonymous enum |
enum AnimationType |
var AnimationType |
local AnimationType |
enum AtlasFilter |
var AtlasFilter |
local AtlasFilter |
enum AtlasFormat |
var AtlasFormat |
local AtlasFormat |
enum AtlasWrap |
var AtlasWrap |
local AtlasWrap |
enum AttachmentType |
var AttachmentType |
local AttachmentType |
enum CCBlendType |
var CCBlendType |
local CCBlendType |
enum CCTweenType |
var CCTweenType |
local CCTweenType |
enum DisplayType |
Enumerator | |
---|---|
CS_DISPLAY_SPRITE | |
CS_DISPLAY_ARMATURE |
display is a single CCSprite |
CS_DISPLAY_PARTICLE |
display is a CCArmature |
CS_DISPLAY_MAX |
display is a CCParticle. |
var DisplayType |
Enumerator | |
---|---|
CS_DISPLAY_SPRITE | |
CS_DISPLAY_ARMATURE |
display is a single CCSprite |
CS_DISPLAY_PARTICLE |
display is a CCArmature |
CS_DISPLAY_MAX |
display is a CCParticle. |
local DisplayType |
Enumerator | |
---|---|
CS_DISPLAY_SPRITE | |
CS_DISPLAY_ARMATURE |
display is a single CCSprite |
CS_DISPLAY_PARTICLE |
display is a CCArmature |
CS_DISPLAY_MAX |
display is a CCParticle. |
enum EditBoxInputFlag |
var EditBoxInputFlag |
local EditBoxInputFlag |
enum EditBoxInputMode |
var EditBoxInputMode |
local EditBoxInputMode |
enum FrameEaseType |
var FrameEaseType |
local FrameEaseType |
enum FrameEasingType |
var FrameEasingType |
local FrameEasingType |
enum FrameType |
var FrameType |
local FrameType |
enum KeyboardReturnType |
local KeyboardReturnType |
enum MovementEventType |
local MovementEventType |
enum VertexIndex |
var VertexIndex |
local VertexIndex |
CCPoint cocos2d::extension::getAbsolutePosition |
( | const CCPoint & | pt, |
int | nType, | ||
const CCSize & | containerSize, | ||
const char * | pPropName | ||
) |
var getAbsolutePosition | ( | var | pt, |
var | nType, | ||
var | containerSize, | ||
var | pPropName | ||
) |
local getAbsolutePosition | ( | local | pt, |
local | nType, | ||
local | containerSize, | ||
local | pPropName | ||
) |
void cocos2d::extension::setRelativeScale |
( | CCNode * | pNode, |
float | fScaleX, | ||
float | fScaleY, | ||
int | nType, | ||
const char * | pPropName | ||
) |
var setRelativeScale | ( | var | pNode, |
var | fScaleX, | ||
var | fScaleY, | ||
var | nType, | ||
var | pPropName | ||
) |
local setRelativeScale | ( | local | pNode, |
local | fScaleX, | ||
local | fScaleY, | ||
local | nType, | ||
local | pPropName | ||
) |
void cocos2d::extension::RegionAttachment_updateQuad |
( | RegionAttachment * | self, |
Slot * | slot, | ||
cocos2d::ccV3F_C4B_T2F_Quad * | quad, | ||
bool | premultiplied = false |
||
) |
var RegionAttachment_updateQuad | ( | var | self, |
var | slot, | ||
var | quad, | ||
var | premultiplied = false |
||
) |
local RegionAttachment_updateQuad | ( | local | self, |
local | slot, | ||
local | quad, | ||
local | premultiplied = false |
||
) |
bool cocos2d::extension::isSpriteContainPoint |
( | CCSprite * | sprite, |
CCPoint | point | ||
) |
hit test function
var isSpriteContainPoint | ( | var | sprite, |
var | point | ||
) |
hit test function
local isSpriteContainPoint | ( | local | sprite, |
local | point | ||
) |
hit test function
AnimationStateData* cocos2d::extension::AnimationStateData_create |
( | SkeletonData * | skeletonData) |
var AnimationStateData_create | ( | var | skeletonData) |
local AnimationStateData_create | ( | local | skeletonData) |
AtlasAttachmentLoader* cocos2d::extension::AtlasAttachmentLoader_create |
( | Atlas * | atlas) |
var AtlasAttachmentLoader_create | ( | var | atlas) |
local AtlasAttachmentLoader_create | ( | local | atlas) |
Skin* cocos2d::extension::Skin_create |
( | const char * | name) |
var Skin_create | ( | var | name) |
local Skin_create | ( | local | name) |
SlotData* cocos2d::extension::SlotData_create |
( | const char * | name, |
BoneData * | boneData | ||
) |
var SlotData_create | ( | var | name, |
var | boneData | ||
) |
local SlotData_create | ( | local | name, |
local | boneData | ||
) |
bool cocos2d::extension::isSpriteContainPoint |
( | CCSprite * | sprite, |
CCPoint | point, | ||
CCPoint & | outPoint | ||
) |
var isSpriteContainPoint | ( | var | sprite, |
var | point, | ||
var | outPoint | ||
) |
local isSpriteContainPoint | ( | local | sprite, |
local | point, | ||
local | outPoint | ||
) |
void cocos2d::extension::AnimationStateData_dispose |
( | AnimationStateData * | self) |
var AnimationStateData_dispose | ( | var | self) |
local AnimationStateData_dispose | ( | local | self) |
void cocos2d::extension::Skin_dispose |
( | Skin * | self) |
var Skin_dispose | ( | var | self) |
local Skin_dispose | ( | local | self) |
void cocos2d::extension::SlotData_dispose |
( | SlotData * | self) |
var SlotData_dispose | ( | var | self) |
local SlotData_dispose | ( | local | self) |
AnimationState* cocos2d::extension::AnimationState_create |
( | AnimationStateData * | data) |
var AnimationState_create | ( | var | data) |
local AnimationState_create | ( | local | data) |
BoneData* cocos2d::extension::BoneData_create |
( | const char * | name, |
BoneData * | parent | ||
) |
var BoneData_create | ( | var | name, |
var | parent | ||
) |
local BoneData_create | ( | local | name, |
local | parent | ||
) |
void cocos2d::extension::BoneData_dispose |
( | BoneData * | self) |
var BoneData_dispose | ( | var | self) |
local BoneData_dispose | ( | local | self) |
void cocos2d::extension::AnimationState_dispose |
( | AnimationState * | self) |
var AnimationState_dispose | ( | var | self) |
local AnimationState_dispose | ( | local | self) |
void cocos2d::extension::AnimationStateData_setMixByName |
( | AnimationStateData * | self, |
const char * | fromName, | ||
const char * | toName, | ||
float | duration | ||
) |
var AnimationStateData_setMixByName | ( | var | self, |
var | fromName, | ||
var | toName, | ||
var | duration | ||
) |
local AnimationStateData_setMixByName |
( | local | self, |
local | fromName, | ||
local | toName, | ||
local | duration | ||
) |
Animation* cocos2d::extension::Animation_create |
( | const char * | name, |
int | timelineCount | ||
) |
var Animation_create | ( | var | name, |
var | timelineCount | ||
) |
local Animation_create | ( | local | name, |
local | timelineCount | ||
) |
void cocos2d::extension::Skin_addAttachment |
( | Skin * | self, |
int | slotIndex, | ||
const char * | name, | ||
Attachment * | attachment | ||
) |
var Skin_addAttachment | ( | var | self, |
var | slotIndex, | ||
var | name, | ||
var | attachment | ||
) |
local Skin_addAttachment | ( | local | self, |
local | slotIndex, | ||
local | name, | ||
local | attachment | ||
) |
void cocos2d::extension::AnimationStateData_setMix |
( | AnimationStateData * | self, |
Animation * | from, | ||
Animation * | to, | ||
float | duration | ||
) |
var AnimationStateData_setMix | ( | var | self, |
var | from, | ||
var | to, | ||
var | duration | ||
) |
local AnimationStateData_setMix | ( | local | self, |
local | from, | ||
local | to, | ||
local | duration | ||
) |
SkeletonJson* cocos2d::extension::SkeletonJson_createWithLoader |
( | AttachmentLoader * | attachmentLoader) |
var SkeletonJson_createWithLoader | ( | var | attachmentLoader) |
local SkeletonJson_createWithLoader | ( | local | attachmentLoader) |
void cocos2d::extension::Animation_dispose |
( | Animation * | self) |
var Animation_dispose | ( | var | self) |
local Animation_dispose | ( | local | self) |
void cocos2d::extension::AnimationState_update |
( | AnimationState * | self, |
float | delta | ||
) |
var AnimationState_update | ( | var | self, |
var | delta | ||
) |
local AnimationState_update | ( | local | self, |
local | delta | ||
) |
void cocos2d::extension::SlotData_setAttachmentName |
( | SlotData * | self, |
const char * | attachmentName | ||
) |
var SlotData_setAttachmentName | ( | var | self, |
var | attachmentName | ||
) |
local SlotData_setAttachmentName | ( | local | self, |
local | attachmentName | ||
) |
SkeletonJson* cocos2d::extension::SkeletonJson_create |
( | Atlas * | atlas) |
var SkeletonJson_create | ( | var | atlas) |
local SkeletonJson_create | ( | local | atlas) |
Attachment* cocos2d::extension::Skin_getAttachment |
( | const Skin * | self, |
int | slotIndex, | ||
const char * | name | ||
) |
var Skin_getAttachment | ( | var | self, |
var | slotIndex, | ||
var | name | ||
) |
local Skin_getAttachment | ( | local | self, |
local | slotIndex, | ||
local | name | ||
) |
Slot* cocos2d::extension::Slot_create |
( | SlotData * | data, |
struct Skeleton * | skeleton, | ||
Bone * | bone | ||
) |
var Slot_create | ( | var | data, |
var | skeleton, | ||
var | bone | ||
) |
local Slot_create | ( | local | data, |
local | skeleton, | ||
local | bone | ||
) |
float cocos2d::extension::AnimationStateData_getMix |
( | AnimationStateData * | self, |
Animation * | from, | ||
Animation * | to | ||
) |
var AnimationStateData_getMix | ( | var | self, |
var | from, | ||
var | to | ||
) |
local AnimationStateData_getMix | ( | local | self, |
local | from, | ||
local | to | ||
) |
void cocos2d::extension::Animation_apply |
( | const Animation * | self, |
struct Skeleton * | skeleton, | ||
float | time, | ||
intloop | |||
) |
var Animation_apply | ( | var | self, |
var | skeleton, | ||
var | time, | ||
var | |||
) |
local Animation_apply | ( | local | self, |
local | skeleton, | ||
local | time, | ||
local | |||
) |
void cocos2d::extension::Attachment_dispose |
( | Attachment * | self) |
var Attachment_dispose | ( | var | self) |
local Attachment_dispose | ( | local | self) |
void cocos2d::extension::AttachmentLoader_dispose |
( | AttachmentLoader * | self) |
var AttachmentLoader_dispose | ( | var | self) |
local AttachmentLoader_dispose | ( | local | self) |
void cocos2d::extension::SkeletonJson_dispose |
( | SkeletonJson * | self) |
var SkeletonJson_dispose | ( | var | self) |
local SkeletonJson_dispose | ( | local | self) |
void cocos2d::extension::Slot_dispose |
( | Slot * | self) |
var Slot_dispose | ( | var | self) |
local Slot_dispose | ( | local | self) |
void cocos2d::extension::AnimationState_apply |
( | AnimationState * | self, |
struct Skeleton * | skeleton | ||
) |
var AnimationState_apply | ( | var | self, |
var | skeleton | ||
) |
local AnimationState_apply | ( | local | self, |
local | skeleton | ||
) |
void cocos2d::extension::Animation_mix |
( | const Animation * | self, |
struct Skeleton * | skeleton, | ||
float | time, | ||
intloop | , | ||
float | alpha | ||
) |
var Animation_mix | ( | var | self, |
var | skeleton, | ||
var | time, | ||
var | , | ||
var | alpha | ||
) |
local Animation_mix | ( | local | self, |
local | skeleton, | ||
local | time, | ||
local | , | ||
local | alpha | ||
) |
CCPoint cocos2d::extension::bezierTo |
( | float | t, |
CCPoint & | point1, | ||
CCPoint & | point2, | ||
CCPoint & | point3 | ||
) |
motion curve function
var bezierTo | ( | var | t, |
var | point1, | ||
var | point2, | ||
var | point3 | ||
) |
motion curve function
local bezierTo | ( | local | t, |
local | point1, | ||
local | point2, | ||
local | point3 | ||
) |
motion curve function
void cocos2d::extension::Bone_setYDown |
( | intyDown | ) |
var Bone_setYDown | ( | var | ) |
local Bone_setYDown | ( | local | ) |
SkeletonData* cocos2d::extension::SkeletonJson_readSkeletonData |
( | SkeletonJson * | self, |
const char * | json | ||
) |
var SkeletonJson_readSkeletonData | ( | var | self, |
var | json | ||
) |
local SkeletonJson_readSkeletonData | ( | local | self, |
local | json | ||
) |
const char* cocos2d::extension::Skin_getAttachmentName |
( | const Skin * | self, |
int | slotIndex, | ||
int | attachmentIndex | ||
) |
var Skin_getAttachmentName | ( | var | self, |
var | slotIndex, | ||
var | attachmentIndex | ||
) |
local Skin_getAttachmentName | ( | local | self, |
local | slotIndex, | ||
local | attachmentIndex | ||
) |
SkeletonData* cocos2d::extension::SkeletonJson_readSkeletonDataFile |
( | SkeletonJson * | self, |
const char * | path | ||
) |
var SkeletonJson_readSkeletonDataFile |
( | var | self, |
var | path | ||
) |
local SkeletonJson_readSkeletonDataFile |
( | local | self, |
local | path | ||
) |
CCPoint cocos2d::extension::bezierTo |
( | float | t, |
CCPoint & | point1, | ||
CCPoint & | point2, | ||
CCPoint & | point3, | ||
CCPoint & | point4 | ||
) |
var bezierTo | ( | var | t, |
var | point1, | ||
var | point2, | ||
var | point3, | ||
var | point4 | ||
) |
local bezierTo | ( | local | t, |
local | point1, | ||
local | point2, | ||
local | point3, | ||
local | point4 | ||
) |
Attachment* cocos2d::extension::AttachmentLoader_newAttachment |
( | AttachmentLoader * | self, |
Skin * | skin, | ||
AttachmentType | type, | ||
const char * | name | ||
) |
var AttachmentLoader_newAttachment | ( | var | self, |
var | skin, | ||
var | type, | ||
var | name | ||
) |
local AttachmentLoader_newAttachment |
( | local | self, |
local | skin, | ||
local | type, | ||
local | name | ||
) |
void cocos2d::extension::Slot_setAttachment |
( | Slot * | self, |
Attachment * | attachment | ||
) |
var Slot_setAttachment | ( | var | self, |
var | attachment | ||
) |
local Slot_setAttachment | ( | local | self, |
local | attachment | ||
) |
void cocos2d::extension::AnimationState_setAnimationByName |
( | AnimationState * | self, |
const char * | animationName, | ||
intloop | |||
) |
var AnimationState_setAnimationByName |
( | var | self, |
var | animationName, | ||
var | |||
) |
local AnimationState_setAnimationByName |
( | local | self, |
local | animationName, | ||
local | |||
) |
CCPoint cocos2d::extension::circleTo |
( | float | t, |
CCPoint & | center, | ||
float | radius, | ||
float | fromRadian, | ||
float | radianDif | ||
) |
var circleTo | ( | var | t, |
var | center, | ||
var | radius, | ||
var | fromRadian, | ||
var | radianDif | ||
) |
local circleTo | ( | local | t, |
local | center, | ||
local | radius, | ||
local | fromRadian, | ||
local | radianDif | ||
) |
void cocos2d::extension::sendEvent | ( | unsigned int | event) |
var sendEvent | ( | var | event) |
local sendEvent | ( | local | event) |
Bone* cocos2d::extension::Bone_create |
( | BoneData * | data, |
Bone * | parent | ||
) |
var Bone_create | ( | var | data, |
var | parent | ||
) |
local Bone_create | ( | local | data, |
local | parent | ||
) |
void cocos2d::extension::Skin_attachAll |
( | const Skin * | self, |
struct Skeleton * | skeleton, | ||
const Skin * | oldSkin | ||
) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
var Skin_attachAll | ( | var | self, |
var | skeleton, | ||
var | oldSkin | ||
) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
local Skin_attachAll | ( | local | self, |
local | skeleton, | ||
local | oldSkin | ||
) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
void cocos2d::extension::AnimationState_setAnimation |
( | AnimationState * | self, |
Animation * | animation, | ||
intloop | |||
) |
var AnimationState_setAnimation | ( | var | self, |
var | animation, | ||
var | |||
) |
local AnimationState_setAnimation | ( | local | self, |
local | animation, | ||
local | |||
) |
void cocos2d::extension::Slot_setAttachmentTime |
( | Slot * | self, |
float | time | ||
) |
var Slot_setAttachmentTime | ( | var | self, |
var | time | ||
) |
local Slot_setAttachmentTime | ( | local | self, |
local | time | ||
) |
SkeletonData* cocos2d::extension::SkeletonData_create |
( | ) |
var SkeletonData_create | ( | ) |
local SkeletonData_create | ( | ) |
void cocos2d::extension::Bone_dispose |
( | Bone * | self) |
var Bone_dispose | ( | var | self) |
local Bone_dispose | ( | local | self) |
float cocos2d::extension::Slot_getAttachmentTime |
( | const Slot * | self) |
var Slot_getAttachmentTime | ( | var | self) |
local Slot_getAttachmentTime | ( | local | self) |
void cocos2d::extension::SkeletonData_dispose |
( | SkeletonData * | self) |
var SkeletonData_dispose | ( | var | self) |
local SkeletonData_dispose | ( | local | self) |
RegionAttachment* cocos2d::extension::RegionAttachment_create |
( | const char * | name) |
var RegionAttachment_create | ( | var | name) |
local RegionAttachment_create | ( | local | name) |
void cocos2d::extension::Bone_setToSetupPose |
( | Bone * | self) |
var Bone_setToSetupPose | ( | var | self) |
local Bone_setToSetupPose | ( | local | self) |
BoneData* cocos2d::extension::SkeletonData_findBone |
( | const SkeletonData * | self, |
const char * | boneName | ||
) |
var SkeletonData_findBone | ( | var | self, |
var | boneName | ||
) |
local SkeletonData_findBone | ( | local | self, |
local | boneName | ||
) |
void cocos2d::extension::Slot_setToSetupPose |
( | Slot * | self) |
var Slot_setToSetupPose | ( | var | self) |
local Slot_setToSetupPose | ( | local | self) |
void cocos2d::extension::RegionAttachment_setUVs |
( | RegionAttachment * | self, |
float | u, | ||
float | v, | ||
float | u2, | ||
float | v2, | ||
introtate | |||
) |
var RegionAttachment_setUVs | ( | var | self, |
var | u, | ||
var | v, | ||
var | u2, | ||
var | v2, | ||
var | |||
) |
local RegionAttachment_setUVs | ( | local | self, |
local | u, | ||
local | v, | ||
local | u2, | ||
local | v2, | ||
local | |||
) |
Skeleton* cocos2d::extension::Skeleton_create |
( | SkeletonData * | data) |
var Skeleton_create | ( | var | data) |
local Skeleton_create | ( | local | data) |
void cocos2d::extension::Timeline_dispose |
( | Timeline * | self) |
var Timeline_dispose | ( | var | self) |
local Timeline_dispose | ( | local | self) |
void cocos2d::extension::RegionAttachment_updateOffset |
( | RegionAttachment * | self) |
var RegionAttachment_updateOffset | ( | var | self) |
local RegionAttachment_updateOffset | ( | local | self) |
void cocos2d::extension::Timeline_apply |
( | const Timeline * | self, |
struct Skeleton * | skeleton, | ||
float | time, | ||
float | alpha | ||
) |
var Timeline_apply | ( | var | self, |
var | skeleton, | ||
var | time, | ||
var | alpha | ||
) |
local Timeline_apply | ( | local | self, |
local | skeleton, | ||
local | time, | ||
local | alpha | ||
) |
void cocos2d::extension::AnimationState_addAnimationByName |
( | AnimationState * | self, |
const char * | animationName, | ||
intloop | , | ||
float | delay | ||
) |
animationName | May be 0. |
delay | May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. |
var AnimationState_addAnimationByName |
( | var | self, |
var | animationName, | ||
var | , | ||
var | delay | ||
) |
animationName | May be 0. |
delay | May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. |
local AnimationState_addAnimationByName |
( | local | self, |
local | animationName, | ||
local | , | ||
local | delay | ||
) |
animationName | May be 0. |
delay | May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. |
Json* cocos2d::extension::Json_create |
( | const char * | value) |
var Json_create | ( | var | value) |
local Json_create | ( | local | value) |
void cocos2d::extension::Bone_updateWorldTransform |
( | Bone * | self, |
intflipX | , | ||
intflipY | |||
) |
void cocos2d::extension::Skeleton_dispose |
( | Skeleton * | self) |
var Skeleton_dispose | ( | var | self) |
local Skeleton_dispose | ( | local | self) |
int cocos2d::extension::SkeletonData_findBoneIndex |
( | const SkeletonData * | self, |
const char * | boneName | ||
) |
var SkeletonData_findBoneIndex | ( | var | self, |
var | boneName | ||
) |
local SkeletonData_findBoneIndex | ( | local | self, |
local | boneName | ||
) |
void cocos2d::extension::RegionAttachment_computeVertices |
( | RegionAttachment * | self, |
float | x, | ||
float | y, | ||
Bone * | bone, | ||
float * | vertices | ||
) |
var RegionAttachment_computeVertices |
( | var | self, |
var | x, | ||
var | y, | ||
var | bone, | ||
var | vertices | ||
) |
local RegionAttachment_computeVertices |
( | local | self, |
local | x, | ||
local | y, | ||
local | bone, | ||
local | vertices | ||
) |
SlotData* cocos2d::extension::SkeletonData_findSlot |
( | const SkeletonData * | self, |
const char * | slotName | ||
) |
var SkeletonData_findSlot | ( | var | self, |
var | slotName | ||
) |
local SkeletonData_findSlot | ( | local | self, |
local | slotName | ||
) |
void cocos2d::extension::Skeleton_updateWorldTransform |
( | const Skeleton * | self) |
var Skeleton_updateWorldTransform | ( | var | self) |
local Skeleton_updateWorldTransform | ( | local | self) |
void cocos2d::extension::AnimationState_addAnimation |
( | AnimationState * | self, |
Animation * | animation, | ||
intloop | , | ||
float | delay | ||
) |
animation | May be 0. |
delay | May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. |
var AnimationState_addAnimation | ( | var | self, |
var | animation, | ||
var | , | ||
var | delay | ||
) |
animation | May be 0. |
delay | May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. |
local AnimationState_addAnimation | ( | local | self, |
local | animation, | ||
local | , | ||
local | delay | ||
) |
animation | May be 0. |
delay | May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. |
void cocos2d::extension::Json_dispose |
( | Json * | json) |
var Json_dispose | ( | var | json) |
local Json_dispose | ( | local | json) |
int cocos2d::extension::SkeletonData_findSlotIndex |
( | const SkeletonData * | self, |
const char * | slotName | ||
) |
var SkeletonData_findSlotIndex | ( | var | self, |
var | slotName | ||
) |
local SkeletonData_findSlotIndex | ( | local | self, |
local | slotName | ||
) |
void cocos2d::extension::Skeleton_setToSetupPose |
( | const Skeleton * | self) |
var Skeleton_setToSetupPose | ( | var | self) |
local Skeleton_setToSetupPose | ( | local | self) |
Skin* cocos2d::extension::SkeletonData_findSkin |
( | const SkeletonData * | self, |
const char * | skinName | ||
) |
var SkeletonData_findSkin | ( | var | self, |
var | skinName | ||
) |
local SkeletonData_findSkin | ( | local | self, |
local | skinName | ||
) |
void cocos2d::extension::AnimationState_clearAnimation |
( | AnimationState * | self) |
var AnimationState_clearAnimation | ( | var | self) |
local AnimationState_clearAnimation | ( | local | self) |
void cocos2d::extension::Skeleton_setBonesToSetupPose |
( | const Skeleton * | self) |
var Skeleton_setBonesToSetupPose | ( | var | self) |
local Skeleton_setBonesToSetupPose | ( | local | self) |
int cocos2d::extension::Json_getSize |
( | Json * | json) |
var Json_getSize | ( | var | json) |
local Json_getSize | ( | local | json) |
void cocos2d::extension::Skeleton_setSlotsToSetupPose |
( | const Skeleton * | self) |
var Skeleton_setSlotsToSetupPose | ( | var | self) |
local Skeleton_setSlotsToSetupPose | ( | local | self) |
int cocos2d::extension::AnimationState_isComplete |
( | AnimationState * | self) |
var AnimationState_isComplete | ( | var | self) |
local AnimationState_isComplete | ( | local | self) |
AtlasPage* cocos2d::extension::AtlasPage_create |
( | const char * | name) |
var AtlasPage_create | ( | var | name) |
local AtlasPage_create | ( | local | name) |
Animation* cocos2d::extension::SkeletonData_findAnimation |
( | const SkeletonData * | self, |
const char * | animationName | ||
) |
var SkeletonData_findAnimation | ( | var | self, |
var | animationName | ||
) |
local SkeletonData_findAnimation | ( | local | self, |
local | animationName | ||
) |
void cocos2d::extension::AtlasPage_dispose |
( | AtlasPage * | self) |
var AtlasPage_dispose | ( | var | self) |
local AtlasPage_dispose | ( | local | self) |
Bone* cocos2d::extension::Skeleton_findBone |
( | const Skeleton * | self, |
const char * | boneName | ||
) |
var Skeleton_findBone | ( | var | self, |
var | boneName | ||
) |
local Skeleton_findBone | ( | local | self, |
local | boneName | ||
) |
void cocos2d::extension::CurveTimeline_setLinear |
( | CurveTimeline * | self, |
int | frameIndex | ||
) |
var CurveTimeline_setLinear | ( | var | self, |
var | frameIndex | ||
) |
local CurveTimeline_setLinear | ( | local | self, |
local | frameIndex | ||
) |
var Json_getItemAt | ( | var | json, |
var | item | ||
) |
local Json_getItemAt | ( | local | json, |
local | item | ||
) |
void cocos2d::extension::CurveTimeline_setStepped |
( | CurveTimeline * | self, |
int | frameIndex | ||
) |
var CurveTimeline_setStepped | ( | var | self, |
var | frameIndex | ||
) |
local CurveTimeline_setStepped | ( | local | self, |
local | frameIndex | ||
) |
int cocos2d::extension::Skeleton_findBoneIndex |
( | const Skeleton * | self, |
const char * | boneName | ||
) |
var Skeleton_findBoneIndex | ( | var | self, |
var | boneName | ||
) |
local Skeleton_findBoneIndex | ( | local | self, |
local | boneName | ||
) |
var Json_getItem | ( | var | json, |
var | string | ||
) |
local Json_getItem | ( | local | json, |
local | string | ||
) |
const char* cocos2d::extension::armatureVersion |
( | ) |
var armatureVersion | ( | ) |
local armatureVersion | ( | ) |
const char* cocos2d::extension::Json_getString |
( | Json * | json, |
const char * | name, | ||
const char * | defaultValue | ||
) |
var Json_getString | ( | var | json, |
var | name, | ||
var | defaultValue | ||
) |
local Json_getString | ( | local | json, |
local | name, | ||
local | defaultValue | ||
) |
float cocos2d::extension::Json_getFloat |
( | Json * | json, |
const char * | name, | ||
float | defaultValue | ||
) |
var Json_getFloat | ( | var | json, |
var | name, | ||
var | defaultValue | ||
) |
local Json_getFloat | ( | local | json, |
local | name, | ||
local | defaultValue | ||
) |
Slot* cocos2d::extension::Skeleton_findSlot |
( | const Skeleton * | self, |
const char * | slotName | ||
) |
var Skeleton_findSlot | ( | var | self, |
var | slotName | ||
) |
local Skeleton_findSlot | ( | local | self, |
local | slotName | ||
) |
void cocos2d::extension::CurveTimeline_setCurve |
( | CurveTimeline * | self, |
int | frameIndex, | ||
float | cx1, | ||
float | cy1, | ||
float | cx2, | ||
float | cy2 | ||
) |
var CurveTimeline_setCurve | ( | var | self, |
var | frameIndex, | ||
var | cx1, | ||
var | cy1, | ||
var | cx2, | ||
var | cy2 | ||
) |
local CurveTimeline_setCurve | ( | local | self, |
local | frameIndex, | ||
local | cx1, | ||
local | cy1, | ||
local | cx2, | ||
local | cy2 | ||
) |
int cocos2d::extension::Json_getInt | ( | Json * | json, |
const char * | name, | ||
int | defaultValue | ||
) |
var Json_getInt | ( | var | json, |
var | name, | ||
var | defaultValue | ||
) |
local Json_getInt | ( | local | json, |
local | name, | ||
local | defaultValue | ||
) |
float cocos2d::extension::CurveTimeline_getCurvePercent |
( | const CurveTimeline * | self, |
int | frameIndex, | ||
float | percent | ||
) |
var CurveTimeline_getCurvePercent | ( | var | self, |
var | frameIndex, | ||
var | percent | ||
) |
local CurveTimeline_getCurvePercent | ( | local | self, |
local | frameIndex, | ||
local | percent | ||
) |
int cocos2d::extension::Skeleton_findSlotIndex |
( | const Skeleton * | self, |
const char * | slotName | ||
) |
var Skeleton_findSlotIndex | ( | var | self, |
var | slotName | ||
) |
local Skeleton_findSlotIndex | ( | local | self, |
local | slotName | ||
) |
const char* cocos2d::extension::Json_getError |
( | void | ) |
var Json_getError | ( | ) |
local Json_getError | ( | ) |
void cocos2d::extension::Skeleton_setSkin |
( | Skeleton * | self, |
Skin * | skin | ||
) |
var Skeleton_setSkin | ( | var | self, |
var | skin | ||
) |
local Skeleton_setSkin | ( | local | self, |
local | skin | ||
) |
int cocos2d::extension::Skeleton_setSkinByName |
( | Skeleton * | self, |
const char * | skinName | ||
) |
var Skeleton_setSkinByName | ( | var | self, |
var | skinName | ||
) |
local Skeleton_setSkinByName | ( | local | self, |
local | skinName | ||
) |
RotateTimeline* cocos2d::extension::RotateTimeline_create |
( | int | frameCount) |
var RotateTimeline_create | ( | var | frameCount) |
local RotateTimeline_create | ( | local | frameCount) |
Attachment* cocos2d::extension::Skeleton_getAttachmentForSlotName |
( | const Skeleton * | self, |
const char * | slotName, | ||
const char * | attachmentName | ||
) |
var Skeleton_getAttachmentForSlotName |
( | var | self, |
var | slotName, | ||
var | attachmentName | ||
) |
local Skeleton_getAttachmentForSlotName |
( | local | self, |
local | slotName, | ||
local | attachmentName | ||
) |
void cocos2d::extension::RotateTimeline_setFrame |
( | RotateTimeline * | self, |
int | frameIndex, | ||
float | time, | ||
float | angle | ||
) |
var RotateTimeline_setFrame | ( | var | self, |
var | frameIndex, | ||
var | time, | ||
var | angle | ||
) |
local RotateTimeline_setFrame | ( | local | self, |
local | frameIndex, | ||
local | time, | ||
local | angle | ||
) |
Attachment* cocos2d::extension::Skeleton_getAttachmentForSlotIndex |
( | const Skeleton * | self, |
int | slotIndex, | ||
const char * | attachmentName | ||
) |
var Skeleton_getAttachmentForSlotIndex |
( | var | self, |
var | slotIndex, | ||
var | attachmentName | ||
) |
local Skeleton_getAttachmentForSlotIndex |
( | local | self, |
local | slotIndex, | ||
local | attachmentName | ||
) |
AtlasRegion* cocos2d::extension::AtlasRegion_create |
( | ) |
var AtlasRegion_create | ( | ) |
local AtlasRegion_create | ( | ) |
CCEditBoxImpl* cocos2d::extension::__createSystemEditBox |
( | CCEditBox * | pEditBox) |
var __createSystemEditBox | ( | var | pEditBox) |
local __createSystemEditBox | ( | local | pEditBox) |
void cocos2d::extension::AtlasRegion_dispose |
( | AtlasRegion * | self) |
var AtlasRegion_dispose | ( | var | self) |
local AtlasRegion_dispose | ( | local | self) |
int cocos2d::extension::Skeleton_setAttachment |
( | Skeleton * | self, |
const char * | slotName, | ||
const char * | attachmentName | ||
) |
var Skeleton_setAttachment | ( | var | self, |
var | slotName, | ||
var | attachmentName | ||
) |
local Skeleton_setAttachment | ( | local | self, |
local | slotName, | ||
local | attachmentName | ||
) |
void cocos2d::extension::Skeleton_update |
( | Skeleton * | self, |
float | deltaTime | ||
) |
var Skeleton_update | ( | var | self, |
var | deltaTime | ||
) |
local Skeleton_update | ( | local | self, |
local | deltaTime | ||
) |
TranslateTimeline* cocos2d::extension::TranslateTimeline_create |
( | int | frameCount) |
var TranslateTimeline_create | ( | var | frameCount) |
local TranslateTimeline_create | ( | local | frameCount) |
void cocos2d::extension::TranslateTimeline_setFrame |
( | TranslateTimeline * | self, |
int | frameIndex, | ||
float | time, | ||
float | x, | ||
float | y | ||
) |
var TranslateTimeline_setFrame | ( | var | self, |
var | frameIndex, | ||
var | time, | ||
var | x, | ||
var | y | ||
) |
local TranslateTimeline_setFrame | ( | local | self, |
local | frameIndex, | ||
local | time, | ||
local | x, | ||
local | y | ||
) |
Atlas* cocos2d::extension::Atlas_readAtlas |
( | const char * | data, |
int | length, | ||
const char * | dir | ||
) |
var Atlas_readAtlas | ( | var | data, |
var | length, | ||
var | dir | ||
) |
local Atlas_readAtlas | ( | local | data, |
local | length, | ||
local | dir | ||
) |
void cocos2d::extension::_AtlasPage_createTexture |
( | AtlasPage * | self, |
const char * | path | ||
) |
var _AtlasPage_createTexture | ( | var | self, |
var | path | ||
) |
local _AtlasPage_createTexture | ( | local | self, |
local | path | ||
) |
ScaleTimeline* cocos2d::extension::ScaleTimeline_create |
( | int | frameCount) |
var ScaleTimeline_create | ( | var | frameCount) |
local ScaleTimeline_create | ( | local | frameCount) |
void cocos2d::extension::_AtlasPage_disposeTexture |
( | AtlasPage * | self) |
var _AtlasPage_disposeTexture | ( | var | self) |
local _AtlasPage_disposeTexture | ( | local | self) |
Atlas* cocos2d::extension::Atlas_readAtlasFile |
( | const char * | path) |
var Atlas_readAtlasFile | ( | var | path) |
local Atlas_readAtlasFile | ( | local | path) |
char* cocos2d::extension::_Util_readFile |
( | const char * | path, |
int * | length | ||
) |
var _Util_readFile | ( | var | path, |
var | length | ||
) |
local _Util_readFile | ( | local | path, |
local | length | ||
) |
void cocos2d::extension::Atlas_dispose |
( | Atlas * | atlas) |
var Atlas_dispose | ( | var | atlas) |
local Atlas_dispose | ( | local | atlas) |
void cocos2d::extension::ScaleTimeline_setFrame |
( | ScaleTimeline * | self, |
int | frameIndex, | ||
float | time, | ||
float | x, | ||
float | y | ||
) |
var ScaleTimeline_setFrame | ( | var | self, |
var | frameIndex, | ||
var | time, | ||
var | x, | ||
var | y | ||
) |
local ScaleTimeline_setFrame | ( | local | self, |
local | frameIndex, | ||
local | time, | ||
local | x, | ||
local | y | ||
) |
AtlasRegion* cocos2d::extension::Atlas_findRegion |
( | const Atlas * | self, |
const char * | name | ||
) |
var Atlas_findRegion | ( | var | self, |
var | name | ||
) |
local Atlas_findRegion | ( | local | self, |
local | name | ||
) |
void* cocos2d::extension::_malloc | ( | size_t | size) |
var _malloc | ( | var | size) |
local _malloc | ( | local | size) |
void* cocos2d::extension::_calloc | ( | size_t | num, |
size_t | size | ||
) |
var _calloc | ( | var | num, |
var | size | ||
) |
local _calloc | ( | local | num, |
local | size | ||
) |
void cocos2d::extension::_free | ( | void * | ptr) |
var _free | ( | var | ptr) |
local _free | ( | local | ptr) |
void cocos2d::extension::_setMalloc | ( | void *(*)(size_t size) | _malloc) |
var _setMalloc | ( | var | _malloc) |
local _setMalloc | ( | local | _malloc) |
void cocos2d::extension::_setFree | ( | void(*)(void *ptr) | _free) |
var _setFree | ( | var | _free) |
local _setFree | ( | local | _free) |
ColorTimeline* cocos2d::extension::ColorTimeline_create |
( | int | frameCount) |
var ColorTimeline_create | ( | var | frameCount) |
local ColorTimeline_create | ( | local | frameCount) |
char* cocos2d::extension::_readFile | ( | const char * | path, |
int * | length | ||
) |
var _readFile | ( | var | path, |
var | length | ||
) |
local _readFile | ( | local | path, |
local | length | ||
) |
void cocos2d::extension::ColorTimeline_setFrame |
( | ColorTimeline * | self, |
int | frameIndex, | ||
float | time, | ||
float | r, | ||
float | g, | ||
float | b, | ||
float | a | ||
) |
var ColorTimeline_setFrame | ( | var | self, |
var | frameIndex, | ||
var | time, | ||
var | r, | ||
var | g, | ||
var | b, | ||
var | a | ||
) |
local ColorTimeline_setFrame | ( | local | self, |
local | frameIndex, | ||
local | time, | ||
local | r, | ||
local | g, | ||
local | b, | ||
local | a | ||
) |
void cocos2d::extension::_AttachmentLoader_init |
( | AttachmentLoader * | self, |
void(*)(AttachmentLoader *self) | dispose, | ||
Attachment *(*)(AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name) | newAttachment | ||
) |
var _AttachmentLoader_init | ( | var | self, |
var | dispose, | ||
var | newAttachment | ||
) |
local _AttachmentLoader_init | ( | local | self, |
local | dispose, | ||
local | newAttachment | ||
) |
void cocos2d::extension::_AttachmentLoader_deinit |
( | AttachmentLoader * | self) |
var _AttachmentLoader_deinit | ( | var | self) |
local _AttachmentLoader_deinit | ( | local | self) |
void cocos2d::extension::_AttachmentLoader_setError |
( | AttachmentLoader * | self, |
const char * | error1, | ||
const char * | error2 | ||
) |
var _AttachmentLoader_setError | ( | var | self, |
var | error1, | ||
var | error2 | ||
) |
local _AttachmentLoader_setError | ( | local | self, |
local | error1, | ||
local | error2 | ||
) |
void cocos2d::extension::_AttachmentLoader_setUnknownTypeError |
( | AttachmentLoader * | self, |
AttachmentType | type | ||
) |
var _AttachmentLoader_setUnknownTypeError |
( | var | self, |
var | type | ||
) |
local _AttachmentLoader_setUnknownTypeError |
( | local | self, |
local | type | ||
) |
void cocos2d::extension::_Attachment_init |
( | Attachment * | self, |
const char * | name, | ||
AttachmentType | type, | ||
void(*)(Attachment *self) | dispose | ||
) |
var _Attachment_init | ( | var | self, |
var | name, | ||
var | type, | ||
var | dispose | ||
) |
local _Attachment_init | ( | local | self, |
local | name, | ||
local | type, | ||
local | dispose | ||
) |
AttachmentTimeline* cocos2d::extension::AttachmentTimeline_create |
( | int | frameCount) |
void cocos2d::extension::_Attachment_deinit |
( | Attachment * | self) |
var _Attachment_deinit | ( | var | self) |
local _Attachment_deinit | ( | local | self) |
void cocos2d::extension::AttachmentTimeline_setFrame |
( | AttachmentTimeline * | self, |
int | frameIndex, | ||
float | time, | ||
const char * | attachmentName | ||
) |
var AttachmentTimeline_setFrame | ( | var | self, |
var | frameIndex, | ||
var | time, | ||
var | attachmentName | ||
) |
local AttachmentTimeline_setFrame | ( | local | self, |
local | frameIndex, | ||
local | time, | ||
local | attachmentName | ||
) |
void cocos2d::extension::_Timeline_init |
( | Timeline * | self, |
void(*)(Timeline *self) | dispose, | ||
void(*)(const Timeline *self, Skeleton *skeleton, float time, float alpha) | apply | ||
) |
var _Timeline_init | ( | var | self, |
var | dispose, | ||
var | apply | ||
) |
local _Timeline_init | ( | local | self, |
local | dispose, | ||
local | apply | ||
) |
void cocos2d::extension::_Timeline_deinit |
( | Timeline * | self) |
var _Timeline_deinit | ( | var | self) |
local _Timeline_deinit | ( | local | self) |
void cocos2d::extension::_CurveTimeline_init |
( | CurveTimeline * | self, |
int | frameCount, | ||
void(*)(Timeline *self) | dispose, | ||
void(*)(const Timeline *self, Skeleton *skeleton, float time, float alpha) | apply | ||
) |
var _CurveTimeline_init | ( | var | self, |
var | frameCount, | ||
var | dispose, | ||
var | apply | ||
) |
local _CurveTimeline_init | ( | local | self, |
local | frameCount, | ||
local | dispose, | ||
local | apply | ||
) |
void cocos2d::extension::_CurveTimeline_deinit |
( | CurveTimeline * | self) |
var _CurveTimeline_deinit | ( | var | self) |
local _CurveTimeline_deinit | ( | local | self) |