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CCPoint | (const CCPoint &pt, int nType, const CCSize &containerSize, const char *pPropName) |
void | (CCNode *pNode, float fScaleX, float fScaleY, int nType, const char *pPropName) |
var | ( var pNode, var fScaleX, var fScaleY, var nType, var pPropName) |
local | ( local pNode, local fScaleX, local fScaleY, local nType, local pPropName) |
const char * | () |
bool | (CCSprite *sprite, CCPoint point) |
| hit test function More...
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var | ( var sprite, var point) |
| hit test function More...
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local | ( local sprite, local point) |
| hit test function More...
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bool | (CCSprite *sprite, CCPoint point, CCPoint &outPoint) |
local | ( local sprite, local point, local outPoint) |
CCPoint | (float t, CCPoint &point1, CCPoint &point2, CCPoint &point3) |
| motion curve function More...
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CCPoint | (float t, CCPoint &point1, CCPoint &point2, CCPoint &point3, CCPoint &point4) |
local | ( local t, local point1, local point2, local point3, local point4) |
CCPoint | (float t, CCPoint ¢er, float radius, float fromRadian, float radianDif) |
local | ( local t, local center, local radius, local fromRadian, local radianDif) |
void | (unsigned int event) |
CCEditBoxImpl * | (CCEditBox *pEditBox) |
Animation * | (const char *name, int timelineCount) |
var | ( var name, var timelineCount) |
local | ( local name, local timelineCount) |
void | (Animation *self) |
var | ( var self) |
local | ( local self) |
void | (const Animation *self, struct Skeleton *skeleton, float time, intloop) |
var | ( var self, var skeleton, var time, var intloop) |
local | ( local self, local skeleton, local time, local intloop) |
void | (const Animation *self, struct Skeleton *skeleton, float time, intloop, float alpha) |
void | (Timeline *self) |
var | ( var self) |
local | ( local self) |
void | (const Timeline *self, struct Skeleton *skeleton, float time, float alpha) |
var | ( var self, var skeleton, var time, var alpha) |
local | ( local self, local skeleton, local time, local alpha) |
void | (CurveTimeline *self, int frameIndex) |
local | ( local self, local frameIndex) |
void | (CurveTimeline *self, int frameIndex) |
void | (CurveTimeline *self, int frameIndex, float cx1, float cy1, float cx2, float cy2) |
var | ( var self, var frameIndex, var cx1, var cy1, var cx2, var cy2) |
local | ( local self, local frameIndex, local cx1, local cy1, local cx2, local cy2) |
float | (const CurveTimeline *self, int frameIndex, float percent) |
var | ( var self, var frameIndex, var percent) |
local | ( local self, local frameIndex, local percent) |
RotateTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (RotateTimeline *self, int frameIndex, float time, float angle) |
var | ( var self, var frameIndex, var time, var angle) |
local | ( local self, local frameIndex, local time, local angle) |
TranslateTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (TranslateTimeline *self, int frameIndex, float time, float x, float y) |
var | ( var self, var frameIndex, var time, var x, var y) |
local | ( local self, local frameIndex, local time, local x, local y) |
ScaleTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (ScaleTimeline *self, int frameIndex, float time, float x, float y) |
var | ( var self, var frameIndex, var time, var x, var y) |
local | ( local self, local frameIndex, local time, local x, local y) |
ColorTimeline * | (int frameCount) |
var | ( var frameCount) |
local | ( local frameCount) |
void | (ColorTimeline *self, int frameIndex, float time, float r, float g, float b, float a) |
var | ( var self, var frameIndex, var time, var r, var g, var b, var a) |
local | ( local self, local frameIndex, local time, local r, local g, local b, local a) |
AttachmentTimeline * | (int frameCount) |
void | (AttachmentTimeline *self, int frameIndex, float time, const char *attachmentName) |
var | ( var self, var frameIndex, var time, var attachmentName) |
local | ( local self, local frameIndex, local time, local attachmentName) |
AnimationState * | (AnimationStateData *data) |
void | (AnimationState *self) |
void | (AnimationState *self, float delta) |
local | ( local self, local delta) |
void | (AnimationState *self, struct Skeleton *skeleton) |
var | ( var self, var skeleton) |
local | ( local self, local skeleton) |
void | (AnimationState *self, const char *animationName, intloop) |
var | ( var self, var animationName, var intloop) |
local | ( local self, local animationName, local intloop) |
void | (AnimationState *self, Animation *animation, intloop) |
var | ( var self, var animation, var intloop) |
local | ( local self, local animation, local intloop) |
void | (AnimationState *self, const char *animationName, intloop, float delay) |
var | ( var self, var animationName, var intloop, var delay) |
local | ( local self, local animationName, local intloop, local delay) |
void | (AnimationState *self, Animation *animation, intloop, float delay) |
local | ( local self, local animation, local intloop, local delay) |
void | (AnimationState *self) |
var | ( var self) |
local | ( local self) |
int | (AnimationState *self) |
local | ( local self) |
AnimationStateData * | (SkeletonData *skeletonData) |
var | ( var skeletonData) |
local | ( local skeletonData) |
void | (AnimationStateData *self) |
var | ( var self) |
local | ( local self) |
void | (AnimationStateData *self, const char *fromName, const char *toName, float duration) |
var | ( var self, var fromName, var toName, var duration) |
local | ( local self, local fromName, local toName, local duration) |
void | (AnimationStateData *self, Animation *from, Animation *to, float duration) |
var | ( var self, var from, var to, var duration) |
local | ( local self, local from, local to, local duration) |
float | (AnimationStateData *self, Animation *from, Animation *to) |
local | ( local self, local from, local to) |
AtlasPage * | (const char *name) |
var | ( var name) |
local | ( local name) |
void | (AtlasPage *self) |
var | ( var self) |
local | ( local self) |
AtlasRegion * | () |
var | () |
local | () |
void | (AtlasRegion *self) |
var | ( var self) |
local | ( local self) |
Atlas * | (const char *data, int length, const char *dir) |
var | ( var data, var length, var dir) |
local | ( local data, local length, local dir) |
Atlas * | (const char *path) |
var | ( var path) |
local | ( local path) |
void | (Atlas *atlas) |
var | ( var atlas) |
local | ( local atlas) |
AtlasRegion * | (const Atlas *self, const char *name) |
var | ( var self, var name) |
local | ( local self, local name) |
AtlasAttachmentLoader * | (Atlas *atlas) |
var | ( var atlas) |
local | ( local atlas) |
void | (Attachment *self) |
var | ( var self) |
local | ( local self) |
void | (AttachmentLoader *self) |
var | ( var self) |
local | ( local self) |
Attachment * | (AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name) |
var | ( var self, var skin, var type, var name) |
local | ( local self, local skin, local type, local name) |
void | (intyDown) |
local | ( local intyDown) |
Bone * | (BoneData *data, Bone *parent) |
var | ( var data, var parent) |
local | ( local data, local parent) |
void | (Bone *self) |
var | ( var self) |
local | ( local self) |
void | (Bone *self) |
var | ( var self) |
local | ( local self) |
void | (Bone *self, intflipX, intflipY) |
BoneData * | (const char *name, BoneData *parent) |
var | ( var name, var parent) |
local | ( local name, local parent) |
void | (BoneData *self) |
local | ( local self) |
void | (AtlasPage *self, const char *path) |
var | ( var self, var path) |
local | ( local self, local path) |
void | (AtlasPage *self) |
var | ( var self) |
local | ( local self) |
char * | (const char *path, int *length) |
var | ( var path, var length) |
local | ( local path, local length) |
void * | (size_t size) |
var | ( var size) |
local | ( local size) |
void * | (size_t num, size_t size) |
var | ( var num, var size) |
local | ( local num, local size) |
void | (void *ptr) |
local | ( local ptr) |
void | (void *(*_malloc)(size_t size)) |
local | () |
void | (void(*_free)(void *ptr)) |
char * | (const char *path, int *length) |
var | ( var path, var length) |
local | ( local path, local length) |
void | (AttachmentLoader *self, void(*dispose)(AttachmentLoader *self), Attachment *(*newAttachment)(AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name)) |
var | ( var self, var self, var skin, var type) |
local | ( local self, local self, local skin, local type) |
void | (AttachmentLoader *self) |
var | ( var self) |
local | ( local self) |
void | (AttachmentLoader *self, const char *error1, const char *error2) |
var | ( var self, var error1, var error2) |
local | ( local self, local error1, local error2) |
void | (AttachmentLoader *self, AttachmentType type) |
var | ( var self, var type) |
local | ( local self, local type) |
void | (Attachment *self, const char *name, AttachmentType type, void(*dispose)(Attachment *self)) |
var | ( var self, var name, var type) |
local | ( local self, local name, local type) |
void | (Attachment *self) |
void | (Timeline *self, void(*dispose)(Timeline *self), void(*apply)(const Timeline *self, Skeleton *skeleton, float time, float alpha)) |
var | ( var self, var self, var skeleton, var time) |
local | ( local self, local self, local skeleton, local time) |
void | (Timeline *self) |
local | ( local self) |
void | (CurveTimeline *self, int frameCount, void(*dispose)(Timeline *self), void(*apply)(const Timeline *self, Skeleton *skeleton, float time, float alpha)) |
var | ( var self, var frameCount, var self, var skeleton, var time) |
local | ( local self, local frameCount, local self, local skeleton, local time) |
void | (CurveTimeline *self) |
Json * | (const char *value) |
void | (Json *json) |
var | ( var json) |
local | ( local json) |
int | (Json *json) |
var | ( var json) |
local | ( local json) |
Json * | (Json *json, int item) |
var | ( var json, var item) |
local | ( local json, local item) |
Json * | (Json *json, const char *string) |
local | ( local json, local string) |
const char * | (Json *json, const char *name, const char *defaultValue) |
var | ( var json, var name, var defaultValue) |
local | ( local json, local name, local defaultValue) |
float | (Json *json, const char *name, float defaultValue) |
var | ( var json, var name, var defaultValue) |
local | ( local json, local name, local defaultValue) |
int | (Json *json, const char *name, int defaultValue) |
var | ( var json, var name, var defaultValue) |
local | ( local json, local name, local defaultValue) |
const char * | (void) |
var | () |
local | () |
RegionAttachment * | (const char *name) |
var | ( var name) |
local | ( local name) |
void | (RegionAttachment *self, float u, float v, float u2, float v2, introtate) |
var | ( var self, var u, var v, var u2, var v2, var introtate) |
local | ( local self, local u, local v, local u2, local v2, local introtate) |
void | (RegionAttachment *self) |
var | ( var self) |
local | ( local self) |
void | (RegionAttachment *self, float x, float y, Bone *bone, float *vertices) |
var | ( var self, var x, var y, var bone, var vertices) |
local | ( local self, local x, local y, local bone, local vertices) |
Skeleton * | (SkeletonData *data) |
void | (Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
void | (const Skeleton *self) |
var | ( var self) |
local | ( local self) |
Bone * | (const Skeleton *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
int | (const Skeleton *self, const char *boneName) |
local | ( local self, local boneName) |
Slot * | (const Skeleton *self, const char *slotName) |
int | (const Skeleton *self, const char *slotName) |
void | (Skeleton *self, Skin *skin) |
local | ( local self, local skin) |
int | (Skeleton *self, const char *skinName) |
var | ( var self, var skinName) |
local | ( local self, local skinName) |
Attachment * | (const Skeleton *self, const char *slotName, const char *attachmentName) |
var | ( var self, var slotName, var attachmentName) |
local | ( local self, local slotName, local attachmentName) |
Attachment * | (const Skeleton *self, int slotIndex, const char *attachmentName) |
int | (Skeleton *self, const char *slotName, const char *attachmentName) |
var | ( var self, var slotName, var attachmentName) |
local | ( local self, local slotName, local attachmentName) |
void | (Skeleton *self, float deltaTime) |
local | ( local self, local deltaTime) |
SkeletonData * | () |
var | () |
local | () |
void | (SkeletonData *self) |
var | ( var self) |
local | ( local self) |
BoneData * | (const SkeletonData *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
int | (const SkeletonData *self, const char *boneName) |
var | ( var self, var boneName) |
local | ( local self, local boneName) |
SlotData * | (const SkeletonData *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
int | (const SkeletonData *self, const char *slotName) |
var | ( var self, var slotName) |
local | ( local self, local slotName) |
Skin * | (const SkeletonData *self, const char *skinName) |
local | ( local self, local skinName) |
Animation * | (const SkeletonData *self, const char *animationName) |
var | ( var self, var animationName) |
local | ( local self, local animationName) |
SkeletonJson * | (AttachmentLoader *attachmentLoader) |
local | ( local attachmentLoader) |
SkeletonJson * | (Atlas *atlas) |
var | ( var atlas) |
local | ( local atlas) |
void | (SkeletonJson *self) |
local | ( local self) |
SkeletonData * | (SkeletonJson *self, const char *json) |
var | ( var self, var json) |
local | ( local self, local json) |
SkeletonData * | (SkeletonJson *self, const char *path) |
var | ( var self, var path) |
local | ( local self, local path) |
Skin * | (const char *name) |
var | ( var name) |
local | ( local name) |
void | (Skin *self) |
local | ( local self) |
void | (Skin *self, int slotIndex, const char *name, Attachment *attachment) |
var | ( var self, var slotIndex, var name, var attachment) |
local | ( local self, local slotIndex, local name, local attachment) |
Attachment * | (const Skin *self, int slotIndex, const char *name) |
local | ( local self, local slotIndex, local name) |
const char * | (const Skin *self, int slotIndex, int attachmentIndex) |
var | ( var self, var slotIndex, var attachmentIndex) |
local | ( local self, local slotIndex, local attachmentIndex) |
void | (const Skin *self, struct Skeleton *skeleton, const Skin *oldSkin) |
| Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More...
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local | ( local self, local skeleton, local oldSkin) |
| Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More...
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Slot * | (SlotData *data, struct Skeleton *skeleton, Bone *bone) |
var | ( var data, var skeleton, var bone) |
local | ( local data, local skeleton, local bone) |
void | (Slot *self) |
void | (Slot *self, Attachment *attachment) |
var | ( var self, var attachment) |
local | ( local self, local attachment) |
void | (Slot *self, float time) |
local | ( local self, local time) |
float | (const Slot *self) |
void | (Slot *self) |
var | ( var self) |
local | ( local self) |
SlotData * | (const char *name, BoneData *boneData) |
var | ( var name, var boneData) |
local | ( local name, local boneData) |
void | (SlotData *self) |
local | ( local self) |
void | (SlotData *self, const char *attachmentName) |
var | ( var self, var attachmentName) |
local | ( local self, local attachmentName) |
void | (RegionAttachment *self, Slot *slot, cocos2d::ccV3F_C4B_T2F_Quad *quad, bool premultiplied=false) |
var | ( var self, var slot, var quad, var false) |
local | ( local self, local slot, local quad, local false) |