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virtual CCSprite * | getSprite (void) |
| getSprite More...
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virtual void | setSprite (CCSprite *var) |
| setSprite More...
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var | setSprite ( var var) |
| setSprite More...
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local | setSprite ( local var) |
| setSprite More...
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| CCRenderTexture () |
virtual | ~CCRenderTexture () |
virtual void | visit () |
| Visits this node's children and draw them recursively. More...
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virtual void | draw () |
| Override this method to draw your own node. More...
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local | draw () |
| Override this method to draw your own node. More...
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bool | initWithWidthAndHeight (int w, int h, CCTexture2DPixelFormat eFormat) |
| initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid More...
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var | initWithWidthAndHeight ( var w, var h, var eFormat) |
| initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid More...
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local | initWithWidthAndHeight ( local w, local h, local eFormat) |
| initializes a RenderTexture object with width and height in Points and a pixel format, only RGB and RGBA formats are valid More...
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bool | initWithWidthAndHeight (int w, int h, CCTexture2DPixelFormat eFormat, GLuint uDepthStencilFormat) |
| initializes a RenderTexture object with width and height in Points and a pixel format( only RGB and RGBA formats are valid ) and depthStencil format More...
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void | begin () |
| starts grabbing More...
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void | beginWithClear (float r, float g, float b, float a) |
| starts rendering to the texture while clearing the texture first. More...
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var | beginWithClear ( var r, var g, var b, var a) |
| starts rendering to the texture while clearing the texture first. More...
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local | beginWithClear ( local r, local g, local b, local a) |
| starts rendering to the texture while clearing the texture first. More...
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void | beginWithClear (float r, float g, float b, float a, float depthValue) |
| starts rendering to the texture while clearing the texture first. More...
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void | beginWithClear (float r, float g, float b, float a, float depthValue, int stencilValue) |
| starts rendering to the texture while clearing the texture first. More...
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local | beginWithClear ( local r, local g, local b, local a, local depthValue, local stencilValue) |
| starts rendering to the texture while clearing the texture first. More...
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void | endToLua () |
| end is key word of lua, use other name to export to lua. More...
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void | end () |
| ends grabbing More...
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void | clear (float r, float g, float b, float a) |
| clears the texture with a color More...
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void | clearDepth (float depthValue) |
| clears the texture with a specified depth value More...
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void | clearStencil (int stencilValue) |
| clears the texture with a specified stencil value More...
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CCImage * | newCCImage (bool flipImage=true) |
bool | saveToFile (const char *szFilePath) |
| saves the texture into a file using JPEG format. More...
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bool | saveToFile (const char *name, tCCImageFormat format) |
| saves the texture into a file. More...
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void | listenToBackground (CCObject *obj) |
| Listen "come to background" message, and save render texture. More...
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void | listenToForeground (CCObject *obj) |
| Listen "come to foreground" message and restore the frame buffer object It only has effect on Android. More...
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unsigned int | getClearFlags () const |
| Valid flags: GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT. More...
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void | setClearFlags (unsigned int uClearFlags) |
local | setClearFlags ( local uClearFlags) |
const ccColor4F & | getClearColor () const |
| Clear color value. More...
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var | getClearColor () |
| Clear color value. More...
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void | setClearColor (const ccColor4F &clearColor) |
float | getClearDepth () const |
| Value for clearDepth. More...
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void | setClearDepth (float fClearDepth) |
int | getClearStencil () const |
| Value for clear Stencil. More...
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void | setClearStencil (float fClearStencil) |
bool | isAutoDraw () const |
| When enabled, it will render its children into the texture automatically. More...
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void | setAutoDraw (bool bAutoDraw) |
local | setAutoDraw ( local bAutoDraw) |
virtual CCCamera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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local | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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virtual bool | isRunning () |
| Returns whether or not the node accepts event callbacks. More...
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local | isRunning () |
| Returns whether or not the node accepts event callbacks. More...
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virtual void | cleanup (void) |
| Stops all running actions and schedulers. More...
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CCRect | boundingBox (void) |
| Returns a "local" axis aligned bounding box of the node. More...
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local | boundingBox () |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More...
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local | _setZOrder ( local z) |
| Sets the z order which stands for the drawing order. More...
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virtual int | getZOrder () |
| Gets the Z order of this node. More...
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local | getZOrder () |
| Gets the Z order of this node. More...
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virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More...
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local | setVertexZ ( local vertexZ) |
| Sets the real OpenGL Z vertex. More...
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virtual float | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
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local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
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virtual void | setScaleX (float fScaleX) |
| Changes the scale factor on X axis of this node. More...
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local | setScaleX ( local fScaleX) |
| Changes the scale factor on X axis of this node. More...
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virtual float | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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local | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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virtual void | setScaleY (float fScaleY) |
| Changes the scale factor on Y axis of this node. More...
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local | setScaleY ( local fScaleY) |
| Changes the scale factor on Y axis of this node. More...
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virtual float | getScaleY () |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local scale) |
| Changes both X and Y scale factor of the node. More...
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virtual float | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float fScaleX, float fScaleY) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local fScaleX, local fScaleY) |
| Changes both X and Y scale factor of the node. More...
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virtual void | setPosition (const CCPoint &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
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virtual const CCPoint & | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
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local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More...
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virtual void | getPosition (float *x, float *y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
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local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) |
local | getPositionX () |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) |
virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More...
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local | setSkewX ( local fSkewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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local | setSkewY ( local fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
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virtual float | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
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virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
| Sets the anchor point in percent. More...
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local | setAnchorPoint ( local anchorPoint) |
| Sets the anchor point in percent. More...
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virtual const CCPoint & | getAnchorPoint () |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual const CCPoint & | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const CCSize &contentSize) |
| Sets the untransformed size of the node. More...
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
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virtual const CCSize & | getContentSize () const |
| Returns the untransformed size of the node. More...
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local | getContentSize () |
| Returns the untransformed size of the node. More...
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
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local | setVisible ( local visible) |
| Sets whether the node is visible. More...
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virtual bool | isVisible () |
| Determines if the node is visible. More...
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virtual void | setRotation (float fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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local | setRotation ( local fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual float | getRotation () |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotationX (float fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationX ( local fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual float | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual void | setRotationY (float fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationY ( local fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual float | getRotationY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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local | setOrderOfArrival ( local uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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virtual unsigned int | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More...
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virtual void | setGLServerState (ccGLServerState glServerState) |
| Sets the state of OpenGL server side. More...
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local | setGLServerState ( local glServerState) |
| Sets the state of OpenGL server side. More...
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virtual ccGLServerState | getGLServerState () |
| Returns the state of OpenGL server side. More...
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local | getGLServerState () |
| Returns the state of OpenGL server side. More...
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virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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local | ignoreAnchorPointForPosition ( local ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual bool | isIgnoreAnchorPointForPosition () |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (CCNode *child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (CCNode *child, int zOrder) |
| Adds a child to the container with a z-order. More...
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local | addChild ( local child, local zOrder) |
| Adds a child to the container with a z-order. More...
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virtual void | addChild (CCNode *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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local | addChild ( local child, local zOrder, local tag) |
| Adds a child to the container with z order and tag. More...
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virtual CCNode * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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virtual CCArray * | getChildren () |
| Return an array of children. More...
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local | getChildren () |
| Return an array of children. More...
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virtual unsigned int | getChildrenCount (void) const |
| Get the amount of children. More...
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local | getChildrenCount () |
| Get the amount of children. More...
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virtual void | setParent (CCNode *parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual CCNode * | getParent () |
| Returns a pointer to the parent node. More...
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virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParentAndCleanup ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (CCNode *child) |
| Removes a child from the container with a cleanup. More...
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virtual void | removeChild (CCNode *child, bool cleanup) |
| Removes a child from the container. More...
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local | removeChild ( local child, local cleanup) |
| Removes a child from the container. More...
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virtual void | removeChildByTag (int tag) |
| Removes a child from the container by tag value with a cleanup. More...
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local | removeChildByTag ( local tag) |
| Removes a child from the container by tag value with a cleanup. More...
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virtual void | removeChildByTag (int tag, bool cleanup) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local cleanup) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (CCNode *child, int zOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual CCGridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
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virtual void | setGrid (CCGridBase *pGrid) |
| Changes a grid object that is used when applying effects. More...
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local | setGrid ( local pGrid) |
| Changes a grid object that is used when applying effects. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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local | getTag () |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int nTag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local nTag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual void | setUserData (void *pUserData) |
| Sets a custom user data pointer. More...
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local | setUserData ( local pUserData) |
| Sets a custom user data pointer. More...
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virtual CCObject * | getUserObject () |
| Returns a user assigned CCObject. More...
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local | getUserObject () |
| Returns a user assigned CCObject. More...
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virtual void | setUserObject (CCObject *pUserObject) |
| Returns a user assigned CCObject. More...
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local | setUserObject ( local pUserObject) |
| Returns a user assigned CCObject. More...
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virtual CCGLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local pShaderProgram) |
| Sets the shader program for this node. More...
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virtual void | registerScriptHandler (int handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More...
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local | registerScriptHandler ( local handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More...
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virtual void | unregisterScriptHandler (void) |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
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local | unregisterScriptHandler () |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
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int | getScriptHandler () |
| Gets script handler for onEnter/onExit event. More...
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void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
| Schedules for lua script. More...
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virtual void | onEnter () |
| Event callback that is invoked every time when CCNode enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the CCNode enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the CCNode leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the CCNode leaves the 'stage'. More...
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virtual void | setActionManager (CCActionManager *actionManager) |
| Sets the CCActionManager object that is used by all actions. More...
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local | setActionManager ( local actionManager) |
| Sets the CCActionManager object that is used by all actions. More...
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virtual CCActionManager * | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More...
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local | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More...
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CCAction * | runAction (CCAction *action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions (void) |
| Stops and removes all actions from the running action list . More...
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local | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (CCAction *action) |
| Stops and removes an action from the running action list. More...
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
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CCAction * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More...
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unsigned int | numberOfRunningActions (void) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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local | numberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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virtual void | setScheduler (CCScheduler *scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
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local | setScheduler ( local scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
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virtual CCScheduler * | getScheduler () |
| Gets a CCSheduler object. More...
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local | getScheduler () |
| Gets a CCSheduler object. More...
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bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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local | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More...
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void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More...
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virtual void | update (float delta) |
void | transform (void) |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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void | transformAncestors (void) |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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local | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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virtual void | updateTransform (void) |
| Calls children's updateTransform() method recursively. More...
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local | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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virtual CCAffineTransform | nodeToParentTransform (void) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | nodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual CCAffineTransform | parentToNodeTransform (void) |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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local | parentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual CCAffineTransform | nodeToWorldTransform (void) |
| Returns the world affine transform matrix. More...
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local | nodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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virtual CCAffineTransform | worldToNodeTransform (void) |
| Returns the inverse world affine transform matrix. More...
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CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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local | convertToNodeSpace ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| Converts a Point to world space coordinates. More...
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local | convertToWorldSpace ( local nodePoint) |
| Converts a Point to world space coordinates. More...
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CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More...
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local | convertToWorldSpaceAR ( local nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More...
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CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| convenience methods which take a CCTouch instead of CCPoint More...
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CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More...
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local | convertTouchToNodeSpaceAR ( local touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| Sets the additional transform. More...
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local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More...
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CCComponent * | getComponent (const char *pName) const |
| gets a component by its name More...
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virtual bool | addComponent (CCComponent *pComponent) |
| adds a component More...
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virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
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local | removeComponent ( local pName) |
| removes a component by its name More...
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virtual bool | removeComponent (CCComponent *pComponent) |
| removes a component by its pointer More...
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virtual void | removeAllComponents () |
| removes all components More...
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local | removeAllComponents () |
| removes all components More...
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| CCNode (void) |
| Default constructor. More...
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| CCNode () |
| Default constructor. More...
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virtual | ~CCNode (void) |
| Default destructor. More...
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virtual bool | init () |
| Initializes the instance of CCNode. More...
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local | init () |
| Initializes the instance of CCNode. More...
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const char * | description (void) |
| Gets the description string. More...
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local | description () |
| Gets the description string. More...
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| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual CCObject * | copyWithZone (CCZone *pZone) |