CCNode is the main element. More...
#include <CCNode.h>
Public Member Functions | |
virtual CCCamera * | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
local | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
virtual bool | isRunning () |
Returns whether or not the node accepts event callbacks. More... | |
local | isRunning () |
Returns whether or not the node accepts event callbacks. More... | |
virtual void | cleanup (void) |
Stops all running actions and schedulers. More... | |
virtual void | draw (void) |
Override this method to draw your own node. More... | |
local | draw () |
Override this method to draw your own node. More... | |
virtual void | visit (void) |
Visits this node's children and draw them recursively. More... | |
local | visit () |
Visits this node's children and draw them recursively. More... | |
CCRect | boundingBox (void) |
Returns a "local" axis aligned bounding box of the node. More... | |
local | boundingBox () |
Returns a "local" axis aligned bounding box of the node. More... | |
Setters & Getters for Graphic Peroperties | |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
Sets the z order which stands for the drawing order. More... | |
local | _setZOrder ( local z) |
Sets the z order which stands for the drawing order. More... | |
virtual int | getZOrder () |
Gets the Z order of this node. More... | |
local | getZOrder () |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
local | setVertexZ ( local vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
local | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float fScaleX) |
Changes the scale factor on X axis of this node. More... | |
local | setScaleX ( local fScaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float fScaleY) |
Changes the scale factor on Y axis of this node. More... | |
local | setScaleY ( local fScaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float fScaleX, float fScaleY) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local fScaleX, local fScaleY) |
Changes both X and Y scale factor of the node. More... | |
virtual void | setPosition (const CCPoint &position) |
Changes the position (x,y) of the node in OpenGL coordinates. More... | |
virtual const CCPoint & | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
local | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
local | setPosition ( local x, local y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) |
Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
local | getPosition ( local x, local y) |
Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) |
local | getPositionX () |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPoint () |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPointInPoints () |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const CCSize &contentSize) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local contentSize) |
Sets the untransformed size of the node. More... | |
virtual const CCSize & | getContentSize () const |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () |
Determines if the node is visible. More... | |
virtual void | setRotation (float fRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local fRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float fRotaionX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationX ( local fRotaionX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float fRotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationY ( local fRotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
local | setOrderOfArrival ( local uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual unsigned int | getOrderOfArrival () |
Returns the arrival order, indecates which children is added previously. More... | |
virtual void | setGLServerState (ccGLServerState glServerState) |
Sets the state of OpenGL server side. More... | |
local | setGLServerState ( local glServerState) |
Sets the state of OpenGL server side. More... | |
virtual ccGLServerState | getGLServerState () |
Returns the state of OpenGL server side. More... | |
local | getGLServerState () |
Returns the state of OpenGL server side. More... | |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
local | ignoreAnchorPointForPosition ( local ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
Children and Parent | |
virtual void | addChild (CCNode *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (CCNode *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
local | addChild ( local child, local zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (CCNode *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual CCNode * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual CCArray * | getChildren () |
Return an array of children. More... | |
local | getChildren () |
Return an array of children. More... | |
virtual unsigned int | getChildrenCount (void) const |
Get the amount of children. More... | |
local | getChildrenCount () |
Get the amount of children. More... | |
virtual void | setParent (CCNode *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual CCNode * | getParent () |
Returns a pointer to the parent node. More... | |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParentAndCleanup ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (CCNode *child) |
Removes a child from the container with a cleanup. More... | |
virtual void | removeChild (CCNode *child, bool cleanup) |
Removes a child from the container. More... | |
local | removeChild ( local child, local cleanup) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag) |
Removes a child from the container by tag value with a cleanup. More... | |
local | removeChildByTag ( local tag) |
Removes a child from the container by tag value with a cleanup. More... | |
virtual void | removeChildByTag (int tag, bool cleanup) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local cleanup) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (CCNode *child, int zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
Grid object for effects | |
virtual CCGridBase * | getGrid () |
Returns a grid object that is used when applying effects. More... | |
virtual void | setGrid (CCGridBase *pGrid) |
Changes a grid object that is used when applying effects. More... | |
local | setGrid ( local pGrid) |
Changes a grid object that is used when applying effects. More... | |
Tag & User data | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int nTag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local nTag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual void | setUserData (void *pUserData) |
Sets a custom user data pointer. More... | |
local | setUserData ( local pUserData) |
Sets a custom user data pointer. More... | |
virtual CCObject * | getUserObject () |
Returns a user assigned CCObject. More... | |
local | getUserObject () |
Returns a user assigned CCObject. More... | |
virtual void | setUserObject (CCObject *pUserObject) |
Returns a user assigned CCObject. More... | |
local | setUserObject ( local pUserObject) |
Returns a user assigned CCObject. More... | |
Shader Program | |
virtual CCGLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local pShaderProgram) |
Sets the shader program for this node. More... | |
Script Bindings for lua | |
virtual void | registerScriptHandler (int handler) |
Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
local | registerScriptHandler ( local handler) |
Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
virtual void | unregisterScriptHandler (void) |
Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
local | unregisterScriptHandler () |
Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
int | getScriptHandler () |
Gets script handler for onEnter/onExit event. More... | |
void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
Schedules for lua script. More... | |
Event Callbacks | |
virtual void | onEnter () |
Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the CCNode enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the CCNode leaves the 'stage'. More... | |
Actions | |
virtual void | setActionManager (CCActionManager *actionManager) |
Sets the CCActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the CCActionManager object that is used by all actions. More... | |
virtual CCActionManager * | getActionManager () |
Gets the CCActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the CCActionManager object that is used by all actions. More... | |
CCAction * | runAction (CCAction *action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions (void) |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (CCAction *action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
CCAction * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
local | getActionByTag ( local tag) |
Gets an action from the running action list by its tag. More... | |
unsigned int | numberOfRunningActions (void) |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | numberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
Scheduler and Timer | |
virtual void | setScheduler (CCScheduler *scheduler) |
Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
local | setScheduler ( local scheduler) |
Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
virtual CCScheduler * | getScheduler () |
Gets a CCSheduler object. More... | |
local | getScheduler () |
Gets a CCSheduler object. More... | |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
local | unscheduleAllSelectors () |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors and actions. More... | |
void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors and actions. More... | |
virtual void | update (float delta) |
Transformations | |
void | transform (void) |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors (void) |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
local | transformAncestors () |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform (void) |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual CCAffineTransform | nodeToParentTransform (void) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | nodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual CCAffineTransform | parentToNodeTransform (void) |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | parentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual CCAffineTransform | nodeToWorldTransform (void) |
Returns the world affine transform matrix. More... | |
local | nodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual CCAffineTransform | worldToNodeTransform (void) |
Returns the inverse world affine transform matrix. More... | |
Coordinate Converters | |
CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
local | convertToNodeSpace ( local worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
Converts a Point to world space coordinates. More... | |
local | convertToWorldSpace ( local nodePoint) |
Converts a Point to world space coordinates. More... | |
CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
local | convertToNodeSpaceAR ( local worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
Converts a local Point to world space coordinates.The result is in Points. More... | |
local | convertToWorldSpaceAR ( local nodePoint) |
Converts a local Point to world space coordinates.The result is in Points. More... | |
CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
convenience methods which take a CCTouch instead of CCPoint More... | |
CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
converts a CCTouch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a CCTouch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
Sets the additional transform. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets the additional transform. More... | |
component functions | |
CCComponent * | getComponent (const char *pName) const |
gets a component by its name More... | |
virtual bool | addComponent (CCComponent *pComponent) |
adds a component More... | |
virtual bool | removeComponent (const char *pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual bool | removeComponent (CCComponent *pComponent) |
removes a component by its pointer More... | |
virtual void | removeAllComponents () |
removes all components More... | |
local | removeAllComponents () |
removes all components More... | |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Public Member Functions inherited from CCCopying | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Protected Attributes | |
float | m_fRotationX |
rotation angle on x-axis More... | |
float | m_fRotationY |
rotation angle on y-axis More... | |
local | m_fRotationY |
rotation angle on y-axis More... | |
float | m_fScaleX |
scaling factor on x-axis More... | |
local | m_fScaleX |
scaling factor on x-axis More... | |
float | m_fScaleY |
scaling factor on y-axis More... | |
local | m_fScaleY |
scaling factor on y-axis More... | |
float | m_fVertexZ |
OpenGL real Z vertex. More... | |
local | m_fVertexZ |
OpenGL real Z vertex. More... | |
CCPoint | m_obPosition |
position of the node More... | |
local | m_obPosition |
position of the node More... | |
float | m_fSkewX |
skew angle on x-axis More... | |
local | m_fSkewX |
skew angle on x-axis More... | |
float | m_fSkewY |
skew angle on y-axis More... | |
local | m_fSkewY |
skew angle on y-axis More... | |
CCPoint | m_obAnchorPointInPoints |
anchor point in points More... | |
local | m_obAnchorPointInPoints |
anchor point in points More... | |
CCPoint | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
local | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
CCSize | m_obContentSize |
untransformed size of the node More... | |
local | m_obContentSize |
untransformed size of the node More... | |
CCAffineTransform | m_sAdditionalTransform |
transform More... | |
CCAffineTransform | m_sTransform |
transform More... | |
local | m_sTransform |
transform More... | |
CCAffineTransform | m_sInverse |
transform More... | |
local | m_sInverse |
transform More... | |
CCCamera * | m_pCamera |
a camera More... | |
local | m_pCamera |
a camera More... | |
CCGridBase * | m_pGrid |
a grid More... | |
local | m_pGrid |
a grid More... | |
int | m_nZOrder |
z-order value that affects the draw order More... | |
local | m_nZOrder |
z-order value that affects the draw order More... | |
CCArray * | m_pChildren |
array of children nodes More... | |
local | m_pChildren |
array of children nodes More... | |
CCNode * | m_pParent |
weak reference to parent node More... | |
local | m_pParent |
weak reference to parent node More... | |
int | m_nTag |
a tag. Can be any number you assigned just to identify this node More... | |
local | m_nTag |
a tag. Can be any number you assigned just to identify this node More... | |
void * | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
CCObject * | m_pUserObject |
A user assigned CCObject. More... | |
local | m_pUserObject |
A user assigned CCObject. More... | |
CCGLProgram * | m_pShaderProgram |
OpenGL shader. More... | |
local | m_pShaderProgram |
OpenGL shader. More... | |
ccGLServerState | m_eGLServerState |
OpenGL servier side state. More... | |
local | m_eGLServerState |
OpenGL servier side state. More... | |
unsigned int | m_uOrderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
local | m_uOrderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
CCScheduler * | m_pScheduler |
scheduler used to schedule timers and updates More... | |
local | m_pScheduler |
scheduler used to schedule timers and updates More... | |
CCActionManager * | m_pActionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
bool | m_bRunning |
is running More... | |
local | m_bRunning |
is running More... | |
bool | m_bTransformDirty |
transform dirty flag More... | |
local | m_bTransformDirty |
transform dirty flag More... | |
bool | m_bInverseDirty |
transform dirty flag More... | |
local | m_bInverseDirty |
transform dirty flag More... | |
bool | m_bAdditionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
local | m_bAdditionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
bool | m_bVisible |
is this node visible More... | |
local | m_bVisible |
is this node visible More... | |
bool | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
local | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
bool | m_bReorderChildDirty |
children order dirty flag More... | |
int | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
local | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
local | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | m_eScriptType |
type of script binding, lua or javascript More... | |
local | m_eScriptType |
type of script binding, lua or javascript More... | |
CCComponentContainer * | m_pComponentContainer |
Dictionary of components. More... | |
Protected Attributes inherited from CCObject | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Constructor, Distructor and Initializers | |
CCNode (void) | |
Default constructor. More... | |
CCNode () | |
Default constructor. More... | |
virtual | ~CCNode (void) |
Default destructor. More... | |
virtual bool | init () |
Initializes the instance of CCNode. More... | |
local | init () |
Initializes the instance of CCNode. More... | |
const char * | description (void) |
Gets the description string. More... | |
local | description () |
Gets the description string. More... | |
static CCNode * | create (void) |
Allocates and initializes a node. More... | |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
CCNode is the main element.
Anything that gets drawn or contains things that get drawn is a CCNode. The most popular CCNodes are: CCScene, CCLayer, CCSprite, CCMenu.
The main features of a CCNode are:
Some CCNode nodes provide extra functionality for them or their children.
Subclassing a CCNode usually means (one/all) of:
Features of CCNode:
Default values:
Limitations:
Order in transformations with grid disabled
Order in transformations with grid enabled
Camera: