#include <CCObject.h>
Public Member Functions | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Reimplemented in CCTargetedAction, CCAnimate, CCReverseTime, CCDelayTime, CCTintBy, CCTintTo, CCFadeTo, CCFadeOut, CCFadeIn, CCBlink, CCScaleBy, CCScaleTo, CCBezierTo, CCBezierBy, CCEaseBackInOut, CCEaseBackOut, CCJumpTo, CCEaseBackIn, CCJumpBy, CCCallFuncO, CCEaseBounceInOut, CCEaseBounceOut, CCSkewTo, CCCallFuncND, CCEaseBounceIn, CCMoveTo, CCCallFuncN, CCEaseBounce, CCMoveBy, CCEaseElasticInOut, CCRotateBy, CCEaseElasticOut, CCEaseCubicActionInOut, CCRotateTo, CCEaseElasticIn, CCCallFunc, CCDictionary, CCEaseCubicActionOut, CCEaseElastic, CCEaseCubicActionIn, CCSplitCols, CCEaseCircleActionInOut, CCSplitRows, CCEaseSineInOut, CCSpawn, CCPlace, CCTwirl, CCEaseCircleActionOut, CCEaseSineOut, CCJumpTiles3D, CCFollow, CCEaseCircleActionIn, CCFlipY, CCEaseSineIn, CCWaves, CCRepeatForever, CCWavesTiles3D, CCBRotateYTo, CCEaseQuinticActionInOut, CCArray, CCEaseExponentialInOut, CCBRotateXTo, CCFlipX, CCEaseQuinticActionOut, CCLiquid, CCEaseExponentialOut, CCTurnOffTiles, CCBRotateTo, CCSpeed, CCEaseQuinticActionIn, CCEaseExponentialIn, CCShaky3D, CCBSoundEffect, CCRepeat, CCRemoveSelf, CCEaseQuarticActionInOut, CCEaseInOut, CCAnimation, CCBSetSpriteFrame, CCRipple3D, CCToggleVisibility, CCEaseQuarticActionOut, CCCardinalSplineTo, CCEaseOut, CCEaseQuarticActionIn, CCHide, CCEaseIn, CCOrbitCamera, CCLens3D, CCSequence, CCEaseQuadraticActionInOut, CCShuffleTiles, CCString, CCPointArray, CCSpriteFrame, CCEaseRateAction, CCFlipY3D, CCEaseQuadraticActionOut, CCShow, CCFlipX3D, CCActionInterval, CCProgressFromTo, CCEaseQuadraticActionIn, CCAnimationFrame, CCAction, CCShatteredTiles3D, CCActionInstant, CCActionEase, CCWaves3D, CCProgressTo, CCGridAction, CCShakyTiles3D, and CCEaseBezierAction.