_connection_base0< mt_policy > | |
_connection0< dest_type, mt_policy > | |
_connection_base1< arg1_type, mt_policy > | |
_connection1< dest_type, arg1_type, mt_policy > | |
_connection_base2< arg1_type, arg2_type, mt_policy > | |
_connection2< dest_type, arg1_type, arg2_type, mt_policy > | |
_connection_base3< arg1_type, arg2_type, arg3_type, mt_policy > | |
_connection3< dest_type, arg1_type, arg2_type, arg3_type, mt_policy > | |
_connection_base4< arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
_connection4< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
_connection_base5< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
_connection5< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
_connection_base6< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
_connection6< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
_connection_base7< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
_connection7< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
_connection_base8< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
_connection8< dest_type, arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
CCHttpRequest::_prxy | |
abstract | |
Allocator | Concept for allocating, resizing and freeing memory block |
CrtAllocator | C-runtime library allocator |
MemoryPoolAllocator< BaseAllocator > | Default memory allocator used by the parser and DOM |
Animation | |
AnimationState | |
AnimationStateData | |
Application | |
CCOspApplication | |
Atlas | |
AtlasAttachmentLoader | |
AtlasPage | |
AtlasRegion | |
Attachment | |
AttachmentLoader | |
AttachmentTimeline | |
binary_function | |
CCStringCompare | |
BlockCCControlData | |
BlockData | |
Bone | |
BoneData | |
cc_timeval | |
CCAcceleration | The device accelerometer reports values for each axis in units of g-force |
CCAccelerometer | Lets you register to receive acceleration-related data from the onboard hardware |
CCAccelerometerDelegate | The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system |
CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
CCLayerMultiplex | CCMultipleLayer is a CCLayer with the ability to multiplex it's children |
CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
CCLayerGradient | CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background |
CCMenu | A CCMenu |
CCControl | |
CCControlButton | For Cocos2D |
CCEditBox | \ |
CCControlColourPicker | |
CCControlHuePicker | |
CCControlPotentiometer | For Cocos2D |
CCControlSaturationBrightnessPicker | |
CCControlSlider | |
CCControlStepper | |
CCControlSwitch | For Cocos2D |
CCScrollView | |
CCTableView | |
TouchGroup | |
ModalLayer | |
CCInputDelegate | |
CCComController | |
CCActionTweenDelegate | |
CCAffineTransform | |
ccAnimationFrameData | |
CCApplicationProtocol | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCApplication | |
CCBAnimationManagerDelegate | |
ccBezierConfig | |
ccBlendFunc | Blend Function used for textures |
CCBlendProtocol | //////// |
CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
CCTextureProtocol | |
CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
UICCLabelAtlas | |
CCTileMapAtlas | CCTileMapAtlas is a subclass of CCAtlasNode |
CCMotionStreak | MotionStreak |
CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
CCParticleSystem | Particle System base class |
CCParticleSystemQuad | CCParticleSystemQuad is a subclass of CCParticleSystem |
CCParticleExplosion | An explosion particle system |
CCParticleFire | A fire particle system |
CCParticleFireworks | A fireworks particle system |
CCParticleFlower | A flower particle system |
CCParticleGalaxy | A galaxy particle system |
CCParticleMeteor | A meteor particle system |
CCParticleRain | A rain particle system |
CCParticleSmoke | An smoke particle system |
CCParticleSnow | An snow particle system |
CCParticleSpiral | An spiral particle system |
CCParticleSun | A sun particle system |
CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
CCTextFieldTTF | @ |
UICCTextField | |
CCPhysicsSprite | A CCSprite subclass that is bound to a physics body |
CCSkin | |
CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
CCLabelBMFont | @ |
CCTMXLayer | CCTMXLayer represents the TMX layer |
CCArmature | |
CCSkeleton | Draws a skeleton |
CCSkeletonAnimation | Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later |
CCBMemberVariableAssigner | |
ccBMFontDef | |
ccBMFontDef | BMFont definition |
ccBMFontPadding | |
ccBMFontPadding | BMFont padding |
CCBScriptOwnerProtocol | |
CCBSelectorResolver | |
CCColliderFilter | |
ccColor3B | RGB color composed of bytes 3 bytes |
ccColor4B | RGBA color composed of 4 bytes |
ccColor4F | RGBA color composed of 4 floats |
CCComponentContainer | |
CCControlUtils | |
CCCopying | |
CCObject | |
CCAction | Base class for CCAction objects |
CCFiniteTimeAction | Base class actions that do have a finite time duration |
CCActionInstant | Instant actions are immediate actions |
CCCallFunc | @ |
CCCallFuncN | @ |
CCCallFuncND | @
|
CCCallFuncO | |
CCFlipX | @ @ |
CCFlipY | @ @ |
CCHide | Hide the node |
CCPlace | @ |
CCRemoveSelf | Remove the node |
CCReuseGrid | CCReuseGrid action |
CCShow | Show the node |
CCStopGrid | CCStopGrid action |
CCToggleVisibility | Toggles the visibility of a node |
CCBSetSpriteFrame | |
CCBSoundEffect | |
CCActionInterval | An interval action is an action that takes place within a certain period of time |
CCAccelAmplitude | CCAccelAmplitude action |
CCAccelDeccelAmplitude | CCAccelDeccelAmplitude action |
CCActionCamera | Base class for CCCamera actions |
CCOrbitCamera | CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
CCActionEase | Base class for Easing actions |
CCEaseBackIn | CCEaseBackIn action |
CCEaseBackInOut | CCEaseBackInOut action |
CCEaseBackOut | CCEaseBackOut action |
CCEaseBounce | CCEaseBounce abstract class |
CCEaseBounceIn | CCEaseBounceIn action |
CCEaseBounceInOut | CCEaseBounceInOut action |
CCEaseBounceOut | EaseBounceOut action |
CCEaseElastic | Ease Elastic abstract class |
CCEaseElasticIn | Ease Elastic In action |
CCEaseElasticInOut | Ease Elastic InOut action |
CCEaseElasticOut | Ease Elastic Out action |
CCEaseExponentialIn | CCEase Exponential In |
CCEaseExponentialInOut | Ease Exponential InOut |
CCEaseExponentialOut | Ease Exponential Out |
CCEaseRateAction | Base class for Easing actions with rate parameters |
CCEaseIn | CCEaseIn action with a rate |
CCEaseInOut | CCEaseInOut action with a rate |
CCEaseOut | CCEaseOut action with a rate |
CCEaseSineIn | Ease Sine In |
CCEaseSineInOut | Ease Sine InOut |
CCEaseSineOut | Ease Sine Out |
CCBEaseInstant | |
CCEaseBezierAction | Ease Bezier |
CCEaseCircleActionIn | Ease Circle In |
CCEaseCircleActionInOut | Ease Circle InOut |
CCEaseCircleActionOut | Ease Circle Out |
CCEaseCubicActionIn | Ease Cubic In |
CCEaseCubicActionInOut | Ease Cubic InOut |
CCEaseCubicActionOut | Ease Cubic Out |
CCEaseQuadraticActionIn | Ease Quadratic In |
CCEaseQuadraticActionInOut | Ease Quadratic InOut |
CCEaseQuadraticActionOut | Ease Quadratic Out |
CCEaseQuarticActionIn | Ease Quartic In |
CCEaseQuarticActionInOut | Ease Quartic InOut |
CCEaseQuarticActionOut | Ease Quartic Out |
CCEaseQuinticActionIn | Ease Quintic In |
CCEaseQuinticActionInOut | Ease Quintic InOut |
CCEaseQuinticActionOut | Ease Quintic Out |
CCActionTween | CCActionTween |
CCAnimate | Animates a sprite given the name of an Animation |
CCBezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
CCBezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
CCBlink | Blinks a CCNode object by modifying it's visible attribute |
CCCardinalSplineTo | //// @ |
CCCardinalSplineBy | //// @ |
CCCatmullRomBy | //// @ |
CCCatmullRomTo | //// @ |
CCDeccelAmplitude | CCDeccelAmplitude action |
CCDelayTime | Delays the action a certain amount of seconds |
CCFadeIn | Fades In an object that implements the CCRGBAProtocol protocol |
CCFadeOut | Fades Out an object that implements the CCRGBAProtocol protocol |
CCFadeTo | Fades an object that implements the CCRGBAProtocol protocol |
CCGridAction | Base class for Grid actions |
CCGrid3DAction | Base class for CCGrid3D actions |
CCFlipX3D | CCFlipX3D action |
CCFlipY3D | CCFlipY3D action |
CCLens3D | CCLens3D action |
CCLiquid | CCLiquid action |
CCPageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
CCRipple3D | CCRipple3D action |
CCShaky3D | CCShaky3D action |
CCTwirl | CCTwirl action |
CCWaves | CCWaves action |
CCWaves3D | CCWaves3D action |
CCTiledGrid3DAction | Base class for CCTiledGrid3D actions |
CCFadeOutTRTiles | CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction |
CCFadeOutBLTiles | CCFadeOutBLTiles action |
CCFadeOutUpTiles | CCFadeOutUpTiles action |
CCFadeOutDownTiles | CCFadeOutDownTiles action |
CCJumpTiles3D | CCJumpTiles3D action |
CCShakyTiles3D | CCShakyTiles3D action |
CCShatteredTiles3D | CCShatteredTiles3D action |
CCShuffleTiles | CCShuffleTiles action Shuffle the tiles in random order |
CCSplitCols | CCSplitCols action |
CCSplitRows | CCSplitRows action |
CCTurnOffTiles | CCTurnOffTiles action |
CCWavesTiles3D | CCWavesTiles3D action |
CCJumpBy | Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute |
CCJumpTo | Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute |
CCMoveBy | Moves a CCNode object x,y pixels by modifying it's position attribute |
CCMoveTo | Moves a CCNode object to the position x,y |
CCProgressFromTo | Progress from a percentage to another percentage |
CCProgressTo | Progress to percentage |
CCRepeat | Repeats an action a number of times |
CCRepeatForever | Repeats an action for ever |
CCReverseTime | Executes an action in reverse order, from time=duration to time=0 |
CCRotateBy | Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute |
CCRotateTo | Rotates a CCNode object to a certain angle by modifying it's rotation attribute |
CCScaleTo | Scales a CCNode object to a zoom factor by modifying it's scale attribute |
CCScaleBy | Scales a CCNode object a zoom factor by modifying it's scale attribute |
CCSequence | Runs actions sequentially, one after another |
CCSkewTo | Skews a CCNode object to given angles by modifying it's skewX and skewY attributes |
CCSkewBy | Skews a CCNode object by skewX and skewY degrees |
CCSpawn | Spawn a new action immediately |
CCTargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
CCTintBy | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
CCTintTo | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
CCBRotateTo | |
CCBRotateXTo | |
CCBRotateYTo | |
CCFollow | CCFollow is an action that "follows" a node |
CCSpeed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
CCActionManager | CCActionManager is a singleton that manages all the actions |
CCAnimation | A CCAnimation object is used to perform animations on the CCSprite objects |
CCAnimationCache | Singleton that manages the Animations |
CCAnimationFrame | CCAnimationFrame A frame of the animation |
CCArray | |
CCArrayForObjectSorting | |
CCAutoreleasePool | |
CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
CCBool | |
CCCamera | A CCCamera is used in every CCNode |
CCComponent | |
CCComAttribute | |
CCComAudio | |
CCComController | |
CCComRender | |
CCConfiguration | CCConfiguration contains some openGL variables |
CCDictionary | @ |
CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
CCDisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
CCDouble | |
CCEvent | |
CCFloat | |
CCGLProgram | CCGLProgram Class that implements a glProgram |
CCGrabber | FBO class that grabs the the contents of the screen |
CCGridBase | Base class for other |
CCGrid3D | CCGrid3D is a 3D grid implementation |
CCTiledGrid3D | |
CCImage | |
CCInteger | |
CCKeypadDispatcher | Dispatch the keypad message from the phone |
CCKeypadHandler | @ |
CCLuaStack | Lua support for cocos2d-x |
CCNode | CCNode is the main element |
CCClippingNode | CCClippingNode is a subclass of CCNode |
CCDrawNode | CCDrawNode Node that draws dots, segments and polygons |
CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
CCMenuItem | CCMenuItem base class |
CCMenuItemLabel | An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added |
CCMenuItemAtlasFont | A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
CCMenuItemFont | A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label |
CCMenuItemSprite | CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items |
CCMenuItemImage | CCMenuItemImage accepts images as items |
CCMenuItemToggle | A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
CCMotionStreak | MotionStreak |
CCProgressTimer | CCProgressTimer is a subclass of CCNode |
CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
CCArmature | |
CCBone | |
CCScale9Sprite | A 9-slice sprite for cocos2d |
CCSkeleton | Draws a skeleton |
CCParallaxNode | CCParallaxNode: A node that simulates a parallax scroller |
CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
CCParticleSystem | Particle System base class |
CCRenderTexture | CCRenderTexture is a generic rendering target |
CCScene | CCScene is a subclass of CCNode that is used only as an abstract concept |
CCTransitionScene | Base class for CCTransition scenes |
CCTransitionCrossFade | CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object |
CCTransitionFade | CCTransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
CCTransitionFadeTR | CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
CCTransitionFadeBL | CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
CCTransitionFadeDown | CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
CCTransitionFadeUp | CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
CCTransitionJumpZoom | CCTransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
CCTransitionMoveInL | CCTransitionMoveInL: Move in from to the left the incoming scene |
CCTransitionMoveInB | CCTransitionMoveInB: Move in from to the bottom the incoming scene |
CCTransitionMoveInR | CCTransitionMoveInR: Move in from to the right the incoming scene |
CCTransitionMoveInT | CCTransitionMoveInT: Move in from to the top the incoming scene |
CCTransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
CCTransitionProgress | |
CCTransitionProgressHorizontal | CCTransitionProgressHorizontal transition |
CCTransitionProgressInOut | |
CCTransitionProgressOutIn | |
CCTransitionProgressRadialCCW | CCTransitionRadialCCW transition |
CCTransitionProgressRadialCW | CCTransitionRadialCW transition |
CCTransitionProgressVertical | |
CCTransitionRotoZoom | CCTransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
CCTransitionSceneOriented | A CCTransition that supports orientation like |
CCTransitionFlipAngular | CCTransitionFlipAngular: Flips the screen half horizontally and half vertically |
CCTransitionFlipX | CCTransitionFlipX: Flips the screen horizontally |
CCTransitionFlipY | CCTransitionFlipY: Flips the screen vertically |
CCTransitionZoomFlipAngular | CCTransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
CCTransitionZoomFlipX | CCTransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
CCTransitionZoomFlipY | CCTransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
CCTransitionSlideInL | CCTransitionSlideInL: Slide in the incoming scene from the left border |
CCTransitionSlideInB | CCTransitionSlideInB: Slide in the incoming scene from the bottom border |
CCTransitionSlideInR | CCTransitionSlideInR: Slide in the incoming scene from the right border |
CCTransitionSlideInT | CCTransitionSlideInT: Slide in the incoming scene from the top border |
CCTransitionSplitCols | CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
CCTransitionSplitRows | CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
CCTransitionTurnOffTiles | CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
CCTMXTiledMap | CCTMXTiledMap knows how to parse and render a TMX map |
CCBatchNode | |
CCBFile | |
CCTableViewCell | Abstract class for SWTableView cell node |
Widget | |
Button | |
CheckBox | |
ImageView | |
Label | |
LabelAtlas | |
LabelBMFont | |
Layout | |
PageView | |
ScrollInnerContainer | |
ScrollView | |
ListView | |
LoadingBar | |
RichText | |
Slider | |
TextField | Class UITextField : public Widget |
CCNotificationCenter | |
CCNotificationObserver | |
CCPointArray | An Array that contain control points |
CCProfiler | CCProfiler cocos2d builtin profiler |
CCProfilingTimer | |
CCScheduler | Scheduler is responsible for triggering the scheduled callbacks |
CCScriptHandlerEntry | |
CCSchedulerScriptHandlerEntry | @ @ |
CCTouchScriptHandlerEntry | |
CCSet | |
CCShaderCache | CCShaderCache Singleton that stores manages GL shaders |
CCSpriteFrame | A CCSpriteFrame has: |
CCSpriteFrameCache | Singleton that handles the loading of the sprite frames |
CCString | |
CCTexture2D | CCTexture2D class |
CCTextureAtlas | A class that implements a Texture Atlas |
CCTextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
CCTextureETC | |
CCTexturePVR | CCTexturePVR |
CCTimer | Light-weight timer |
CCTMXLayerInfo | CCTMXLayerInfo contains the information about the layers like: |
CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
CCTMXObjectGroup | CCTMXObjectGroup represents the TMX object group |
CCTMXTilesetInfo | CCTMXTilesetInfo contains the information about the tilesets like: |
CCTouch | |
CCTouchDispatcher | |
CCTouchHandler | CCTouchHandler Object than contains the delegate and priority of the event handler |
CCStandardTouchHandler | |
CCTargetedTouchHandler | |
ActionFrame | |
ActionFadeFrame | |
ActionMoveFrame | |
ActionRotationFrame | |
ActionScaleFrame | |
ActionTintFrame | |
ActionFrameEasing | |
ActionManager | |
ActionNode | |
ActionObject | |
ArmatureMovementDispatcher | |
BaseTriggerAction | |
BaseTriggerCondition | |
CCAnimationData | |
CCArmatureData | |
CCArmatureDataManager | Format and manage armature configuration and armature animation |
CCBAnimationManager | |
CCBaseData | The base node include a lot of attributes |
CCBoneData | |
CCFrameData | |
CCBKeyframe | |
CCBReader | @ |
CCBSequence | |
CCBSequenceProperty | |
CCBValue | |
CCColliderDetector | |
CCColor3bObject | Helper class to store ccColor3B's in mutable arrays |
ccColor3BWapper | |
CCContourData | |
CCContourVertex2 | |
CCData | |
CCDataReaderHelper | |
CCDecorativeDisplay | |
CCDisplayData | |
CCArmatureDisplayData | |
CCParticleDisplayData | |
CCSpriteDisplayData | |
CCDisplayManager | ! CCDisplayManager manages CCBone's display |
CCHttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
CCHttpRequest | Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method |
CCHttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
CCInvocation | |
CCMovementBoneData | |
CCMovementData | |
CCNodeLoader | |
CCBFileLoader | |
CCControlLoader | |
CCControlButtonLoader | |
CCLabelBMFontLoader | |
CCLabelTTFLoader | |
CCLayerLoader | |
CCBLayerLoader | |
CCLayerColorLoader | |
CCLayerGradientLoader | |
CCMenuLoader | |
CCMenuItemLoader | |
CCMenuItemImageLoader | |
CCParticleSystemQuadLoader | |
CCScale9SpriteLoader | |
CCScrollViewLoader | |
CCSpriteLoader | |
CCNodeLoaderLibrary | |
CCProcessBase | |
CCArmatureAnimation | |
CCTween | |
CCTextureData | |
ColliderBody | |
GUIReader | |
TriggerObj | |
WidgetPropertiesReader | |
WidgetPropertiesReader0250 | |
WidgetPropertiesReader0300 | |
WidgetReader | |
ButtonReader | |
CheckBoxReader | |
ImageViewReader | |
LabelAtlasReader | |
LabelBMFontReader | |
LabelReader | |
LayoutReader | |
PageViewReader | |
ScrollViewReader | |
ListViewReader | |
LoadingBarReader | |
SliderReader | |
TextFieldReader | |
LayoutParameter | |
LinearLayoutParameter | |
RelativeLayoutParameter | |
RichElement | |
RichElementCustomNode | |
RichElementImage | |
RichElementText | |
CCDataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
CCPrettyPrinter | |
CCDevice | |
CCDictElement | CCDictElement is used for traversing CCDictionary |
CCDirectorDelegate | |
CCDisplayFactory | |
CCEditBoxDelegate | |
CCEditBoxImpl | |
CCEditBoxImplAndroid | |
CCEditBoxImplTizen | |
CCEditBoxImplWin | |
CCEditBoxImplWp8 | |
CCEGLViewProtocol | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
CCEGLView | |
ccFontDefinition | |
ccFontShadow | Types used for defining fonts properties (i.e |
ccFontStroke | |
CCFrameEvent | |
CCFreeTypeFont | |
CCGLBufferedNode | |
CCIMEDelegate | Input method editor delegate |
CCTextFieldTTF | @ |
CCEditBox | \ |
CCIMEDispatcher | Input Method Edit Message Dispatcher |
CCIMEKeyboardNotificationInfo | |
CCKeypadDelegate | |
CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
CCInputDelegate | |
CCLabelProtocol | |
CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
CCLabelBMFont | @ |
CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
CCLayer | |
CCBProxy | |
CCLock | |
CCLuaBridge | |
CCLuaObjcBridge | |
CCLuaValue | Lua support for cocos2d-x |
CCLuaValueField | |
CCMovementEvent | |
CCNodeLoaderListener | |
CCPoint | |
ccPointSprite | Point Sprite component |
CCPoolManager | |
CCPrecompiledShaders | |
CCPVRMipmap | Structure which can tell where mipmap begins and how long is it |
ccPVRTexturePixelFormatInfo | |
ccQuad2 | A 2D Quad. 4 * 2 floats |
ccQuad3 | A 3D Quad. 4 * 3 floats |
CCRect | |
CCRelativeData | |
CCRGBAProtocol | RGBA protocol that affects CCNode's color and opacity |
CCLabelBMFont | @ |
CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
CCSAXDelegator | |
CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
CCSAXParser | |
CCScriptEngineManager | @ |
CCScriptEngineProtocol | |
CCLuaEngine | Lua support for cocos2d-x |
CCScrollViewDelegate | |
CCTableView | |
CCTableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
CCSize | |
CCSortableObject | |
CCTableViewCell | Abstract class for SWTableView cell node |
CCSpriteFrameCacheHelper | |
ccT2F_Quad | |
CCTableViewDataSource | |
ccTex2F | A texcoord composed of 2 floats: u, y |
ccTexParams | Extension to set the Min / Mag filter |
CCTextFieldDelegate | |
UICCTextField | |
CCThread | |
CCTime | |
CCTouchDelegate | |
CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
CCStandardTouchDelegate | |
CCTargetedTouchDelegate | @ |
CCInputDelegate | |
ccTouchHandlerHelperData | |
CCTransformHelp | |
CCTransitionEaseScene | CCTransitionEaseScene can ease the actions of the scene protocol |
CCTransitionFadeTR | CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
CCTransitionMoveInL | CCTransitionMoveInL: Move in from to the left the incoming scene |
CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
CCTransitionSlideInL | CCTransitionSlideInL: Slide in the incoming scene from the left border |
CCTransitionSplitCols | CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
CCTransitionTurnOffTiles | CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
CCTweenFunction | |
CCUserDefault | CCUserDefault acts as a tiny database |
ccV2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
ccV2F_C4B_T2F_Quad | A Quad of ccV2F_C4B_T2F |
ccV2F_C4B_T2F_Triangle | A Triangle of ccV2F_C4B_T2F |
ccV2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
ccV2F_C4F_T2F_Quad | 4 ccVertex2FTex2FColor4F Quad |
ccV3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
ccV3F_C4B_T2F_Quad | 4 ccVertex3FTex2FColor4B |
ccVertex2F | A vertex composed of 2 floats: x, y |
ccVertex3F | A vertex composed of 2 floats: x, y |
CCZone | |
ColorTimeline | |
CompiledProgram | |
CurveTimeline | |
CWin32InputBox | |
WebSocket::Data | Data structure for message |
WebSocket::Delegate | The delegate class to process websocket events |
DictionaryHelper | |
Direct3DContentProviderBase | |
Direct3DContentProvider | |
DirectXBase | |
sealed | |
DynArray< T, INIT > | |
DynArray< Block *, 10 > | |
DynArray< char, 20 > | |
DynArray< const char *, 10 > | |
EGLTouchDelegate | |
CCTouchDispatcher | |
Encoding | Concept for encoding of Unicode characters |
UTF16< CharType > | UTF-16 encoding |
UTF32< CharType > | UTF-32 encoding |
UTF8< CharType > | UTF-8 encoding |
CCEGLView::EventHandler | |
FontBufferInfo | |
Form | |
CCOspForm | |
FTLineInfo | |
FTWordInfo | |
GenericReader< Encoding, Allocator > | SAX-style JSON parser. Use Reader for UTF8 encoding and default allocator |
GenericValue< Encoding, Allocator > | Represents a JSON value. Use Value for UTF8 encoding and default allocator |
GenericDocument< Encoding, Allocator > | A document for parsing JSON text as DOM |
GenericValue< rapidjson::Encoding, rapidjson::Allocator > | |
Handler | Concept for receiving events from GenericReader upon parsing |
BaseReaderHandler< Encoding > | Default implementation of Handler |
GenericDocument< Encoding, Allocator > | A document for parsing JSON text as DOM |
Writer< Stream, Encoding, Allocator > | JSON writer |
PrettyWriter< Stream, Encoding, Allocator > | Writer with indentation and spacing |
HSV | |
GenericValue< Encoding, Allocator >::Number::I | |
IDrawingSurfaceManipulationHandler | |
sealed | |
InputEvent | |
BackButtonEvent | |
EditBoxEvent | |
KeyboardEvent | |
PointerEvent | |
Instance | |
CocosPepperInstance | |
ITextEventListener | |
CCOspForm | |
ITimerEventListener | |
CCEGLView | |
ITouchEventListener | |
CCOspForm | |
JniHelper | |
JniMethodInfo | |
Json | |
Writer< Stream, Encoding, Allocator >::Level | Information for each nested level |
lock_block< mt_policy > | |
LuaArmatureFrameEventData | |
LuaArmatureMovementEventData | |
LuaArmatureWrapperEventData | |
LuaCocoStudioEventListenerData | |
Margin | |
GenericValue< Encoding, Allocator >::Member | Name-value pair in an object |
MemPool | |
MemPoolT< sizeof(tinyxml2::XMLAttribute) > | |
MemPoolT< sizeof(tinyxml2::XMLComment) > | |
MemPoolT< sizeof(tinyxml2::XMLElement) > | |
MemPoolT< sizeof(tinyxml2::XMLText) > | |
MemPoolT< SIZE > | |
Module | |
CocosPepperModule | |
mt_policy | |
_signal_base< mt_policy > | |
_signal_base0< mt_policy > | |
signal0< mt_policy > | |
_signal_base1< arg1_type, mt_policy > | |
signal1< arg1_type, mt_policy > | |
_signal_base2< arg1_type, arg2_type, mt_policy > | |
signal2< arg1_type, arg2_type, mt_policy > | |
_signal_base3< arg1_type, arg2_type, arg3_type, mt_policy > | |
signal3< arg1_type, arg2_type, arg3_type, mt_policy > | |
_signal_base4< arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
signal4< arg1_type, arg2_type, arg3_type, arg4_type, mt_policy > | |
_signal_base5< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
signal5< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, mt_policy > | |
_signal_base6< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
signal6< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, mt_policy > | |
_signal_base7< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
signal7< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, mt_policy > | |
_signal_base8< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
signal8< arg1_type, arg2_type, arg3_type, arg4_type, arg5_type, arg6_type, arg7_type, arg8_type, mt_policy > | |
has_slots< mt_policy > | |
my_error_mgr | |
<NSMachPortDelegate> | |
AccelerometerSimulation | |
<NSObject> | |
AccelerometerDispatcher | |
CCDirectorCaller | |
CCDirectorCaller | |
CCES2Renderer | |
<CCESRenderer> | |
CCES2Renderer | |
CCEventDispatcher | CCEventDispatcher |
<CCKeyboardEventDelegate> | CCKeyboardEventDelegate protocol |
<CCMouseEventDelegate> | CCMouseEventDelegate protocol |
<CCTouchEventDelegate> | CCTouchEventDelegate protocol |
EditBoxImplIOS | |
EditBoxImplMac | |
<MacEventDelegate> | |
CCEventDispatcher | CCEventDispatcher |
UIAccelerationSimulation | |
NSOpenGLView | |
EAGLView | EAGLView Class |
NSTextField | |
CustomNSTextField | |
<NSTextFieldDelegate> | |
EditBoxImplMac | |
NSWindow | |
CCWindow | |
ObjectFactory | |
PGlyph | |
PrecompiledProgram | |
RegionAttachment | |
RGBA | |
RotateTimeline | |
RuntimeClass | |
Direct3DContentProvider | |
SceneReader | |
sealed | |
SHA1Context | |
single_threaded | |
Skeleton | |
SkeletonData | |
SkeletonJson | |
Skin | |
Slot | |
SlotData | |
Stack< Allocator > | A type-unsafe stack for storing different types of data |
Stack< rapidjson::Allocator > | |
Stream | Concept for reading and writing characters |
FileStream | Wrapper of C file stream for input or output |
GenericInsituStringStream< Encoding > | A read-write string stream |
GenericStringBuffer< Encoding, Allocator > | Represents an in-memory output stream |
GenericStringStream< Encoding > | Read-only string stream |
StrPair | |
tCCFontDefHashElement | |
tCCKerningHashElement | |
tCCParticle | Structure that contains the values of each particle |
tImageSource | |
Timeline | |
timeval | |
timezone | |
timezone | |
ObjectFactory::TInfo | |
TriggerMng | |
TypeInfo | |
SimpleAudioEngine | Offer a VERY simple interface to play background music & sound effect |
TypeInfo | |
CCCallFuncN | @ |
CCCallFuncO | |
CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
CCFileUtils | Helper class to handle file operations |
CCFileUtilsAndroid | Helper class to handle file operations |
CCFileUtilsBlackberry | Helper class to handle file operations |
CCFileUtilsEmscripten | Helper class to handle file operations |
CCFileUtilsIOS | Helper class to handle file operations |
CCFileUtilsLinux | Helper class to handle file operations |
CCFileUtilsMac | Helper class to handle file operations |
CCFileUtilsMarmalade | Helper class to handle file operations |
CCFileUtilsNaCl | Helper class to handle file operations |
CCFileUtilsTizen | Helper class to handle file operations |
CCFileUtilsWin32 | Helper class to handle file operations |
CCFileUtilsWinRT | Helper class to handle file operations |
GenericValue< Encoding, Allocator >::Number::U | |
UIAccelerometer | |
AccelerometerSimulation | |
UIAccelerometer(Simulation) | |
<UIAccelerometerDelegate> | |
AccelerometerDispatcher | |
UIHelper | |
<UIKeyInput> | |
EAGLView | EAGLView Class |
UIScrollInterface | |
PageView | |
ScrollView | |
UITextField | |
CustomUITextField | |
<UITextFieldDelegate> | |
EditBoxImplIOS | |
<UITextInput> | |
EAGLView | EAGLView Class |
UIView | |
EAGLView | EAGLView Class |
WebSocket | |
WidgetReaderProtocol | |
WidgetReader | |
WIN32INPUTBOX_PARAM | |
XMLAttribute | An attribute is a name-value pair |
XMLConstHandle | A variant of the XMLHandle class for working with const XMLNodes and Documents |
XMLHandle | A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing |
XMLNode | XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes |
XMLComment | An XML Comment |
XMLDeclaration | In correct XML the declaration is the first entry in the file |
XMLDocument | A Document binds together all the functionality |
XMLElement | The element is a container class |
XMLText | XML text |
XMLUnknown | Any tag that tinyXml doesn't recognize is saved as an unknown |
XMLUtil | |
XMLVisitor | Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks |
XMLPrinter | Printing functionality |