#include <CCDatas.h>
Public Member Functions | |
CCMovementData (void) | |
~CCMovementData (void) | |
void | addMovementBoneData (CCMovementBoneData *movBoneData) |
CCMovementBoneData * | getMovementBoneData (const char *boneName) |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
Public Member Functions inherited from CCCopying | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCMovementData * | create (void) |
Public Attributes | |
std::string | name |
int | duration |
float | scale |
the frames this movement will last More... | |
int | durationTo |
scale this movement More... | |
int | durationTween |
bool | loop |
CCTweenType | tweenEasing |
whether the movement was looped More... | |
CCDictionary | movBoneDataDic |
save movment bone data const char * CCMovementBoneData * More... | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
Additional Inherited Members | |
Protected Attributes inherited from CCObject | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
CCMovementData | ( | void | ) |
~CCMovementData | ( | void | ) |
void addMovementBoneData | ( | CCMovementBoneData * | movBoneData) |
|
inlinestatic |
CCMovementBoneData* getMovementBoneData |
( | const char * | boneName) |
int duration |
int durationTo |
scale this movement
Change to this movement will last durationTo frames. Use this effect can avoid too suddenly changing.
Example : current movement is "stand", we want to change to "run", then we fill durationTo frames before change to "run" instead of changing to "run" directly.
int durationTween |
bool loop |
CCDictionary movBoneDataDic |
save movment bone data const char * CCMovementBoneData *
std::string name |
float scale |
the frames this movement will last
CCTweenType tweenEasing |
whether the movement was looped
Which tween easing effect the movement use TWEEN_EASING_MAX : use the value from CCMovementData get from flash design panel