|
class | CCAction |
| Base class for CCAction objects. More...
|
|
class | CCFiniteTimeAction |
| Base class actions that do have a finite time duration. More...
|
|
class | CCSpeed |
| Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...
|
|
class | CCFollow |
| CCFollow is an action that "follows" a node. More...
|
|
class | CCActionCamera |
| Base class for CCCamera actions. More...
|
|
class | CCOrbitCamera |
| CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates. More...
|
|
class | CCPointArray |
| An Array that contain control points. More...
|
|
class | CCCardinalSplineTo |
| //// @ More...
|
|
class | CCCardinalSplineBy |
| //// @ More...
|
|
class | CCCatmullRomTo |
| //// @ More...
|
|
class | CCCatmullRomBy |
| //// @ More...
|
|
class | CCActionEase |
| Base class for Easing actions. More...
|
|
class | CCEaseRateAction |
| Base class for Easing actions with rate parameters. More...
|
|
class | CCEaseIn |
| CCEaseIn action with a rate. More...
|
|
class | CCEaseOut |
| CCEaseOut action with a rate. More...
|
|
class | CCEaseInOut |
| CCEaseInOut action with a rate. More...
|
|
class | CCEaseExponentialIn |
| CCEase Exponential In. More...
|
|
class | CCEaseExponentialOut |
| Ease Exponential Out. More...
|
|
class | CCEaseExponentialInOut |
| Ease Exponential InOut. More...
|
|
class | CCEaseSineIn |
| Ease Sine In. More...
|
|
class | CCEaseSineOut |
| Ease Sine Out. More...
|
|
class | CCEaseSineInOut |
| Ease Sine InOut. More...
|
|
class | CCEaseElastic |
| Ease Elastic abstract class. More...
|
|
class | CCEaseElasticIn |
| Ease Elastic In action. More...
|
|
class | CCEaseElasticOut |
| Ease Elastic Out action. More...
|
|
class | CCEaseElasticInOut |
| Ease Elastic InOut action. More...
|
|
class | CCEaseBounce |
| CCEaseBounce abstract class. More...
|
|
class | CCEaseBounceIn |
| CCEaseBounceIn action. More...
|
|
class | CCEaseBounceOut |
| EaseBounceOut action. More...
|
|
class | CCEaseBounceInOut |
| CCEaseBounceInOut action. More...
|
|
class | CCEaseBackIn |
| CCEaseBackIn action. More...
|
|
class | CCEaseBackOut |
| CCEaseBackOut action. More...
|
|
class | CCEaseBackInOut |
| CCEaseBackInOut action. More...
|
|
class | CCGridAction |
| Base class for Grid actions. More...
|
|
class | CCGrid3DAction |
| Base class for CCGrid3D actions. More...
|
|
class | CCTiledGrid3DAction |
| Base class for CCTiledGrid3D actions. More...
|
|
class | CCAccelDeccelAmplitude |
| CCAccelDeccelAmplitude action. More...
|
|
class | CCAccelAmplitude |
| CCAccelAmplitude action. More...
|
|
class | CCDeccelAmplitude |
| CCDeccelAmplitude action. More...
|
|
class | CCStopGrid |
| CCStopGrid action. More...
|
|
class | CCReuseGrid |
| CCReuseGrid action. More...
|
|
class | CCWaves3D |
| CCWaves3D action. More...
|
|
class | CCFlipX3D |
| CCFlipX3D action. More...
|
|
class | CCFlipY3D |
| CCFlipY3D action. More...
|
|
class | CCLens3D |
| CCLens3D action. More...
|
|
class | CCRipple3D |
| CCRipple3D action. More...
|
|
class | CCShaky3D |
| CCShaky3D action. More...
|
|
class | CCLiquid |
| CCLiquid action. More...
|
|
class | CCWaves |
| CCWaves action. More...
|
|
class | CCTwirl |
| CCTwirl action. More...
|
|
class | CCActionInstant |
| Instant actions are immediate actions. More...
|
|
class | CCShow |
| Show the node. More...
|
|
class | CCHide |
| Hide the node. More...
|
|
class | CCToggleVisibility |
| Toggles the visibility of a node. More...
|
|
class | CCRemoveSelf |
| Remove the node. More...
|
|
class | CCFlipX |
| @ @ More...
|
|
class | CCFlipY |
| @ @ More...
|
|
class | CCPlace |
| @ More...
|
|
class | CCCallFunc |
| @ More...
|
|
class | CCCallFuncN |
| @ More...
|
|
class | CCCallFuncND |
| @
More...
|
|
class | CCCallFuncO |
|
class | CCActionInterval |
| An interval action is an action that takes place within a certain period of time. More...
|
|
class | CCSequence |
| Runs actions sequentially, one after another. More...
|
|
class | CCRepeat |
| Repeats an action a number of times. More...
|
|
class | CCRepeatForever |
| Repeats an action for ever. More...
|
|
class | CCSpawn |
| Spawn a new action immediately. More...
|
|
class | CCRotateTo |
| Rotates a CCNode object to a certain angle by modifying it's rotation attribute. More...
|
|
class | CCRotateBy |
| Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute. More...
|
|
class | CCMoveBy |
| Moves a CCNode object x,y pixels by modifying it's position attribute. More...
|
|
class | CCMoveTo |
| Moves a CCNode object to the position x,y. More...
|
|
class | CCSkewTo |
| Skews a CCNode object to given angles by modifying it's skewX and skewY attributes. More...
|
|
class | CCSkewBy |
| Skews a CCNode object by skewX and skewY degrees. More...
|
|
class | CCJumpBy |
| Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute. More...
|
|
class | CCJumpTo |
| Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
|
|
class | CCBezierBy |
| An action that moves the target with a cubic Bezier curve by a certain distance. More...
|
|
class | CCBezierTo |
| An action that moves the target with a cubic Bezier curve to a destination point. More...
|
|
class | CCScaleTo |
| Scales a CCNode object to a zoom factor by modifying it's scale attribute. More...
|
|
class | CCScaleBy |
| Scales a CCNode object a zoom factor by modifying it's scale attribute. More...
|
|
class | CCBlink |
| Blinks a CCNode object by modifying it's visible attribute. More...
|
|
class | CCFadeIn |
| Fades In an object that implements the CCRGBAProtocol protocol. More...
|
|
class | CCFadeOut |
| Fades Out an object that implements the CCRGBAProtocol protocol. More...
|
|
class | CCFadeTo |
| Fades an object that implements the CCRGBAProtocol protocol. More...
|
|
class | CCTintTo |
| Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one. More...
|
|
class | CCTintBy |
| Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one. More...
|
|
class | CCDelayTime |
| Delays the action a certain amount of seconds. More...
|
|
class | CCReverseTime |
| Executes an action in reverse order, from time=duration to time=0. More...
|
|
class | CCAnimate |
| Animates a sprite given the name of an Animation. More...
|
|
class | CCTargetedAction |
| Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
|
|
class | CCActionManager |
| CCActionManager is a singleton that manages all the actions. More...
|
|
class | CCPageTurn3D |
| This action simulates a page turn from the bottom right hand corner of the screen. More...
|
|
class | CCProgressTo |
| Progress to percentage. More...
|
|
class | CCProgressFromTo |
| Progress from a percentage to another percentage. More...
|
|
class | CCShakyTiles3D |
| CCShakyTiles3D action. More...
|
|
class | CCShatteredTiles3D |
| CCShatteredTiles3D action. More...
|
|
class | CCShuffleTiles |
| CCShuffleTiles action Shuffle the tiles in random order. More...
|
|
class | CCFadeOutTRTiles |
| CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction. More...
|
|
class | CCFadeOutBLTiles |
| CCFadeOutBLTiles action. More...
|
|
class | CCFadeOutUpTiles |
| CCFadeOutUpTiles action. More...
|
|
class | CCFadeOutDownTiles |
| CCFadeOutDownTiles action. More...
|
|
class | CCTurnOffTiles |
| CCTurnOffTiles action. More...
|
|
class | CCWavesTiles3D |
| CCWavesTiles3D action. More...
|
|
class | CCJumpTiles3D |
| CCJumpTiles3D action. More...
|
|
class | CCSplitRows |
| CCSplitRows action. More...
|
|
class | CCSplitCols |
| CCSplitCols action. More...
|
|
class | CCActionTweenDelegate |
|
class | CCActionTween |
| CCActionTween. More...
|
|
class | CCAtlasNode |
| CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol. More...
|
|
class | CCNode |
| CCNode is the main element. More...
|
|
class | CCNodeRGBA |
| CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol. More...
|
|
class | CCCamera |
| A CCCamera is used in every CCNode. More...
|
|
class | CCConfiguration |
| CCConfiguration contains some openGL variables. More...
|
|
class | CCDirector |
| Class that creates and handle the main Window and manages how and when to execute the Scenes. More...
|
|
class | CCDisplayLinkDirector |
| DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display. More...
|
|
class | CCTimer |
| Light-weight timer. More...
|
|
class | CCScheduler |
| Scheduler is responsible for triggering the scheduled callbacks. More...
|
|
struct | CCAffineTransform |
|
class | CCArray |
|
class | CCAutoreleasePool |
|
class | CCPoolManager |
|
class | CCBool |
|
class | CCDataVisitor |
| Visitor that helps to perform action that depends on polymorphic object type. More...
|
|
class | CCPrettyPrinter |
|
class | CCDictElement |
| CCDictElement is used for traversing CCDictionary. More...
|
|
class | CCDictionary |
| @ More...
|
|
class | CCDouble |
|
class | CCFloat |
|
class | CCPoint |
|
class | CCSize |
|
class | CCRect |
|
class | CCInteger |
|
class | CCCopying |
|
class | CCObject |
|
class | CCSet |
|
class | CCString |
|
struct | CCStringCompare |
|
class | CCZone |
|
class | CCDrawNode |
| CCDrawNode Node that draws dots, segments and polygons. More...
|
|
class | CCGrabber |
| FBO class that grabs the the contents of the screen. More...
|
|
class | CCGridBase |
| Base class for other. More...
|
|
class | CCGrid3D |
| CCGrid3D is a 3D grid implementation. More...
|
|
class | CCTiledGrid3D |
|
class | CCRGBAProtocol |
| RGBA protocol that affects CCNode's color and opacity. More...
|
|
class | CCBlendProtocol |
| //////// More...
|
|
class | CCTextureProtocol |
|
class | CCLabelProtocol |
|
class | CCDirectorDelegate |
|
class | TypeInfo |
|
struct | ccAnimationFrameData |
|
class | CCKeypadDelegate |
|
class | CCKeypadHandler |
| @ More...
|
|
class | CCKeypadDispatcher |
| Dispatch the keypad message from the phone. More...
|
|
class | CCLabelAtlas |
| CCLabelAtlas is a subclass of CCAtlasNode. More...
|
|
class | CCBMFontConfiguration |
| CCBMFontConfiguration has parsed configuration of the the .fnt file. More...
|
|
class | CCLabelBMFont |
| @ More...
|
|
class | CCLabelTTF |
| CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels. More...
|
|
class | CCLayer |
| CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol. More...
|
|
class | CCLayerRGBA |
| CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background. More...
|
|
class | CCLayerColor |
| CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol. More...
|
|
class | CCLayerGradient |
| CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background. More...
|
|
class | CCLayerMultiplex |
| CCMultipleLayer is a CCLayer with the ability to multiplex it's children. More...
|
|
class | CCScene |
| CCScene is a subclass of CCNode that is used only as an abstract concept. More...
|
|
class | CCTransitionEaseScene |
| CCTransitionEaseScene can ease the actions of the scene protocol. More...
|
|
class | CCTransitionScene |
| Base class for CCTransition scenes. More...
|
|
class | CCTransitionSceneOriented |
| A CCTransition that supports orientation like. More...
|
|
class | CCTransitionRotoZoom |
| CCTransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. More...
|
|
class | CCTransitionJumpZoom |
| CCTransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. More...
|
|
class | CCTransitionMoveInL |
| CCTransitionMoveInL: Move in from to the left the incoming scene. More...
|
|
class | CCTransitionMoveInR |
| CCTransitionMoveInR: Move in from to the right the incoming scene. More...
|
|
class | CCTransitionMoveInT |
| CCTransitionMoveInT: Move in from to the top the incoming scene. More...
|
|
class | CCTransitionMoveInB |
| CCTransitionMoveInB: Move in from to the bottom the incoming scene. More...
|
|
class | CCTransitionSlideInL |
| CCTransitionSlideInL: Slide in the incoming scene from the left border. More...
|
|
class | CCTransitionSlideInR |
| CCTransitionSlideInR: Slide in the incoming scene from the right border. More...
|
|
class | CCTransitionSlideInB |
| CCTransitionSlideInB: Slide in the incoming scene from the bottom border. More...
|
|
class | CCTransitionSlideInT |
| CCTransitionSlideInT: Slide in the incoming scene from the top border. More...
|
|
class | CCTransitionShrinkGrow |
| Shrink the outgoing scene while grow the incoming scene. More...
|
|
class | CCTransitionFlipX |
| CCTransitionFlipX: Flips the screen horizontally. More...
|
|
class | CCTransitionFlipY |
| CCTransitionFlipY: Flips the screen vertically. More...
|
|
class | CCTransitionFlipAngular |
| CCTransitionFlipAngular: Flips the screen half horizontally and half vertically. More...
|
|
class | CCTransitionZoomFlipX |
| CCTransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
|
class | CCTransitionZoomFlipY |
| CCTransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. More...
|
|
class | CCTransitionZoomFlipAngular |
| CCTransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in. More...
|
|
class | CCTransitionFade |
| CCTransitionFade: Fade out the outgoing scene and then fade in the incoming scene. More...
|
|
class | CCTransitionCrossFade |
| CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object. More...
|
|
class | CCTransitionTurnOffTiles |
| CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order. More...
|
|
class | CCTransitionSplitCols |
| CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards. More...
|
|
class | CCTransitionSplitRows |
| CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right. More...
|
|
class | CCTransitionFadeTR |
| CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. More...
|
|
class | CCTransitionFadeBL |
| CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. More...
|
|
class | CCTransitionFadeUp |
| CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More...
|
|
class | CCTransitionFadeDown |
| CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom. More...
|
|
class | CCTransitionPageTurn |
| A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. More...
|
|
class | CCTransitionProgress |
|
class | CCTransitionProgressRadialCCW |
| CCTransitionRadialCCW transition. More...
|
|
class | CCTransitionProgressRadialCW |
| CCTransitionRadialCW transition. More...
|
|
class | CCTransitionProgressHorizontal |
| CCTransitionProgressHorizontal transition. More...
|
|
class | CCTransitionProgressVertical |
|
class | CCTransitionProgressInOut |
|
class | CCTransitionProgressOutIn |
|
class | CCMenu |
| A CCMenu. More...
|
|
class | CCMenuItem |
| CCMenuItem base class. More...
|
|
class | CCMenuItemLabel |
| An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added. More...
|
|
class | CCMenuItemAtlasFont |
| A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas. More...
|
|
class | CCMenuItemFont |
| A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label. More...
|
|
class | CCMenuItemSprite |
| CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items. More...
|
|
class | CCMenuItemImage |
| CCMenuItemImage accepts images as items. More...
|
|
class | CCMenuItemToggle |
| A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem. More...
|
|
class | CCClippingNode |
| CCClippingNode is a subclass of CCNode. More...
|
|
class | CCMotionStreak |
| MotionStreak. More...
|
|
class | CCProgressTimer |
| CCProgressTimer is a subclass of CCNode. More...
|
|
class | CCRenderTexture |
| CCRenderTexture is a generic rendering target. More...
|
|
class | CCParticleBatchNode |
| CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
|
class | CCParticleFire |
| A fire particle system. More...
|
|
class | CCParticleFireworks |
| A fireworks particle system. More...
|
|
class | CCParticleSun |
| A sun particle system. More...
|
|
class | CCParticleGalaxy |
| A galaxy particle system. More...
|
|
class | CCParticleFlower |
| A flower particle system. More...
|
|
class | CCParticleMeteor |
| A meteor particle system. More...
|
|
class | CCParticleSpiral |
| An spiral particle system. More...
|
|
class | CCParticleExplosion |
| An explosion particle system. More...
|
|
class | CCParticleSmoke |
| An smoke particle system. More...
|
|
class | CCParticleSnow |
| An snow particle system. More...
|
|
class | CCParticleRain |
| A rain particle system. More...
|
|
class | CCParticleSystem |
| Particle System base class. More...
|
|
class | CCParticleSystemQuad |
| CCParticleSystemQuad is a subclass of CCParticleSystem. More...
|
|
class | CCAccelerometer |
| The CCAccelerometer class lets you register to receive acceleration-related data from the onboard hardware. More...
|
|
class | CCApplication |
|
class | CCEGLView |
|
class | CCFileUtilsAndroid |
| Helper class to handle file operations. More...
|
|
class | JniHelper |
|
class | CCFileUtilsBlackberry |
| Helper class to handle file operations. More...
|
|
class | CCAcceleration |
| The device accelerometer reports values for each axis in units of g-force. More...
|
|
class | CCAccelerometerDelegate |
| The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system. More...
|
|
class | CCApplicationProtocol |
|
class | CCDevice |
|
class | CCEGLViewProtocol |
|
class | CCFileUtils |
| Helper class to handle file operations. More...
|
|
class | CCImage |
|
struct | tImageSource |
|
struct | my_error_mgr |
|
class | CCSAXDelegator |
|
class | CCSAXParser |
|
class | CCThread |
|
class | CCFileUtilsEmscripten |
| Helper class to handle file operations. More...
|
|
class | CCFileUtilsIOS |
| Helper class to handle file operations. More...
|
|
class | CCLock |
|
class | CCFileUtilsLinux |
| Helper class to handle file operations. More...
|
|
class | CCFileUtilsMac |
| Helper class to handle file operations. More...
|
|
class | CCFileUtilsMarmalade |
| Helper class to handle file operations. More...
|
|
class | CCFileUtilsNaCl |
| Helper class to handle file operations. More...
|
|
struct | cc_timeval |
|
class | CCTime |
|
class | CCFileUtilsTizen |
| Helper class to handle file operations. More...
|
|
class | CCFileUtilsWin32 |
| Helper class to handle file operations. More...
|
|
struct | timezone |
|
class | sealed |
|
class | CCFileUtilsWinRT |
| Helper class to handle file operations. More...
|
|
class | CCFreeTypeFont |
|
class | CCPrecompiledShaders |
|
class | CCScriptHandlerEntry |
|
class | CCSchedulerScriptHandlerEntry |
| @ @ More...
|
|
class | CCTouchScriptHandlerEntry |
|
class | CCScriptEngineProtocol |
|
class | CCScriptEngineManager |
| @ More...
|
|
class | CCGLProgram |
| CCGLProgram Class that implements a glProgram. More...
|
|
class | CCShaderCache |
| CCShaderCache Singleton that stores manages GL shaders. More...
|
|
class | CCAnimationFrame |
| CCAnimationFrame A frame of the animation. More...
|
|
class | CCAnimation |
| A CCAnimation object is used to perform animations on the CCSprite objects. More...
|
|
class | CCAnimationCache |
| Singleton that manages the Animations. More...
|
|
class | CCSprite |
| CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) More...
|
|
class | CCSpriteBatchNode |
| CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). More...
|
|
class | CCSpriteFrame |
| A CCSpriteFrame has: More...
|
|
class | CCSpriteFrameCache |
| Singleton that handles the loading of the sprite frames. More...
|
|
class | CCNotificationCenter |
|
class | CCNotificationObserver |
|
class | CCProfiler |
| CCProfiler cocos2d builtin profiler. More...
|
|
class | CCProfilingTimer |
|
class | CCComponent |
|
class | CCComponentContainer |
|
class | CCUserDefault |
| CCUserDefault acts as a tiny database. More...
|
|
struct | CCIMEKeyboardNotificationInfo |
|
class | CCIMEDelegate |
| Input method editor delegate. More...
|
|
class | CCIMEDispatcher |
| Input Method Edit Message Dispatcher. More...
|
|
class | CCTextFieldDelegate |
|
class | CCTextFieldTTF |
| @ More...
|
|
class | CCTexture2D |
| CCTexture2D class. More...
|
|
class | CCTextureAtlas |
| A class that implements a Texture Atlas. More...
|
|
class | CCTextureCache |
| Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More...
|
|
class | CCTextureETC |
|
struct | CCPVRMipmap |
| Structure which can tell where mipmap begins and how long is it. More...
|
|
class | CCTexturePVR |
| CCTexturePVR. More...
|
|
class | CCParallaxNode |
| CCParallaxNode: A node that simulates a parallax scroller. More...
|
|
class | CCTileMapAtlas |
| CCTileMapAtlas is a subclass of CCAtlasNode. More...
|
|
class | CCTMXLayer |
| CCTMXLayer represents the TMX layer. More...
|
|
class | CCTMXObjectGroup |
| CCTMXObjectGroup represents the TMX object group. More...
|
|
class | CCTMXTiledMap |
| CCTMXTiledMap knows how to parse and render a TMX map. More...
|
|
class | CCTMXLayerInfo |
| CCTMXLayerInfo contains the information about the layers like: More...
|
|
class | CCTMXTilesetInfo |
| CCTMXTilesetInfo contains the information about the tilesets like: More...
|
|
class | CCTMXMapInfo |
| CCTMXMapInfo contains the information about the map like: More...
|
|
class | CCTouch |
|
class | CCEvent |
|
class | CCTouchDelegate |
|
class | CCTargetedTouchDelegate |
| @ More...
|
|
class | CCStandardTouchDelegate |
|
struct | ccTouchHandlerHelperData |
|
class | EGLTouchDelegate |
|
class | CCTouchDispatcher |
|
class | CCTouchHandler |
| CCTouchHandler Object than contains the delegate and priority of the event handler. More...
|
|
class | CCStandardTouchHandler |
|
class | CCTargetedTouchHandler |
|
class | CCLuaBridge |
|
class | CCLuaEngine |
| Lua support for cocos2d-x. More...
|
|
class | CCLuaStack |
| Lua support for cocos2d-x. More...
|
|
union | CCLuaValueField |
|
class | CCLuaValue |
| Lua support for cocos2d-x. More...
|
|
class | CCLuaObjcBridge |
|
|
enum | { kCCActionTagInvalid = -1
} |
|
enum | { kCCNodeTagInvalid = -1
} |
|
enum | {
kCCNodeOnEnter,
kCCNodeOnExit,
kCCNodeOnEnterTransitionDidFinish,
kCCNodeOnExitTransitionDidStart,
kCCNodeOnCleanup
} |
|
enum | ccConfigurationType {
ConfigurationError,
ConfigurationString,
ConfigurationInt,
ConfigurationDouble,
ConfigurationBoolean
} |
|
enum | ccDirectorProjection { kCCDirectorProjection2D,
kCCDirectorProjection3D,
kCCDirectorProjectionCustom,
kCCDirectorProjectionDefault = kCCDirectorProjection3D
} |
| Possible OpenGL projections used by director. More...
|
|
enum | CCVerticalTextAlignment { kCCVerticalTextAlignmentTop,
kCCVerticalTextAlignmentCenter,
kCCVerticalTextAlignmentBottom
} |
| Vertical text alignment type. More...
|
|
enum | CCTextAlignment { kCCTextAlignmentLeft,
kCCTextAlignmentCenter,
kCCTextAlignmentRight
} |
| Horizontal text alignment type. More...
|
|
enum | ccKeypadMSGType { kTypeBackClicked = 1,
kTypeMenuClicked
} |
|
enum | { kCCLabelAutomaticWidth = -1
} |
|
enum | ccTouchesMode { kCCTouchesAllAtOnce,
kCCTouchesOneByOne
} |
|
enum | tOrientation { kCCTransitionOrientationLeftOver = 0,
kCCTransitionOrientationRightOver = 1,
kCCTransitionOrientationUpOver = 0,
kCCTransitionOrientationDownOver = 1
} |
| Orientation Type used by some transitions. More...
|
|
enum | tCCMenuState { kCCMenuStateWaiting,
kCCMenuStateTrackingTouch
} |
|
enum | { kCCMenuHandlerPriority = -128
} |
|
enum | CCProgressTimerType { kCCProgressTimerTypeRadial,
kCCProgressTimerTypeBar
} |
| Types of progress. More...
|
|
enum | tCCImageFormat { kCCImageFormatJPEG = 0,
kCCImageFormatPNG = 1
} |
|
enum | {
kCCParticleDurationInfinity = -1,
kCCParticleStartSizeEqualToEndSize = -1,
kCCParticleStartRadiusEqualToEndRadius = -1,
kParticleStartSizeEqualToEndSize = kCCParticleStartSizeEqualToEndSize,
kParticleDurationInfinity = kCCParticleDurationInfinity
} |
|
enum | { kCCParticleModeGravity,
kCCParticleModeRadius
} |
|
enum | tCCPositionType { kCCPositionTypeFree,
kCCPositionTypeRelative,
kCCPositionTypeGrouped
} |
| possible types of particle positions More...
|
|
enum | { kPositionTypeFree = kCCPositionTypeFree,
kPositionTypeGrouped = kCCPositionTypeGrouped
} |
|
enum | TargetPlatform {
kTargetWindows,
kTargetLinux,
kTargetMacOS,
kTargetAndroid,
kTargetIphone,
kTargetIpad,
kTargetBlackBerry,
kTargetNaCl,
kTargetEmscripten,
kTargetTizen,
kTargetWinRT,
kTargetWP8
} |
|
enum | ccLanguageType {
kLanguageEnglish = 0,
kLanguageChinese,
kLanguageFrench,
kLanguageItalian,
kLanguageGerman,
kLanguageSpanish,
kLanguageDutch,
kLanguageRussian,
kLanguageKorean,
kLanguageJapanese,
kLanguageHungarian,
kLanguagePortuguese,
kLanguageArabic
} |
| Enum the language type supported now. More...
|
|
enum | ccScriptType { kScriptTypeNone = 0,
kScriptTypeLua,
kScriptTypeJavascript
} |
|
enum | { kCCVertexAttrib_Position,
kCCVertexAttrib_Color,
kCCVertexAttrib_TexCoords,
kCCVertexAttrib_MAX
} |
|
enum | {
kCCUniformPMatrix,
kCCUniformMVMatrix,
kCCUniformMVPMatrix,
kCCUniformTime,
kCCUniformSinTime,
kCCUniformCosTime,
kCCUniformRandom01,
kCCUniformSampler,
kCCUniform_MAX
} |
|
enum | {
kCCVertexAttribFlag_None = 0,
kCCVertexAttribFlag_Position = 1 << 0,
kCCVertexAttribFlag_Color = 1 << 1,
kCCVertexAttribFlag_TexCoords = 1 << 2,
kCCVertexAttribFlag_PosColorTex = ( kCCVertexAttribFlag_Position | kCCVertexAttribFlag_Color | kCCVertexAttribFlag_TexCoords )
} |
| vertex attrib flags More...
|
|
enum | ccGLServerState { CC_GL_ALL = 0
} |
| GL server side states. More...
|
|
enum | CCTexture2DPixelFormat {
kCCTexture2DPixelFormat_RGBA8888,
kCCTexture2DPixelFormat_RGB888,
kCCTexture2DPixelFormat_RGB565,
kCCTexture2DPixelFormat_A8,
kCCTexture2DPixelFormat_I8,
kCCTexture2DPixelFormat_AI88,
kCCTexture2DPixelFormat_RGBA4444,
kCCTexture2DPixelFormat_RGB5A1,
kCCTexture2DPixelFormat_PVRTC4,
kCCTexture2DPixelFormat_PVRTC2,
kCCTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_RGBA8888,
kTexture2DPixelFormat_RGBA8888 = kCCTexture2DPixelFormat_RGBA8888,
kTexture2DPixelFormat_RGB888 = kCCTexture2DPixelFormat_RGB888,
kTexture2DPixelFormat_RGB565 = kCCTexture2DPixelFormat_RGB565,
kTexture2DPixelFormat_A8 = kCCTexture2DPixelFormat_A8,
kTexture2DPixelFormat_RGBA4444 = kCCTexture2DPixelFormat_RGBA4444,
kTexture2DPixelFormat_RGB5A1 = kCCTexture2DPixelFormat_RGB5A1,
kTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_Default
} |
| Possible texture pixel formats. More...
|
|
enum | { CC_PVRMIPMAP_MAX = 16
} |
| Determine how many mipmaps can we have. More...
|
|
enum | { CCTMXOrientationOrtho,
CCTMXOrientationHex,
CCTMXOrientationIso
} |
| Possible orientations of the TMX map. More...
|
|
enum | { TMXLayerAttribNone = 1 << 0,
TMXLayerAttribBase64 = 1 << 1,
TMXLayerAttribGzip = 1 << 2,
TMXLayerAttribZlib = 1 << 3
} |
|
enum | {
TMXPropertyNone,
TMXPropertyMap,
TMXPropertyLayer,
TMXPropertyObjectGroup,
TMXPropertyObject,
TMXPropertyTile
} |
|
enum | ccTMXTileFlags {
kCCTMXTileHorizontalFlag = 0x80000000,
kCCTMXTileVerticalFlag = 0x40000000,
kCCTMXTileDiagonalFlag = 0x20000000,
kCCFlipedAll = (kCCTMXTileHorizontalFlag|kCCTMXTileVerticalFlag|kCCTMXTileDiagonalFlag),
kCCFlippedMask = ~(kCCFlipedAll)
} |
|
enum | ccTouchSelectorFlag {
ccTouchSelectorBeganBit = 1 << 0,
ccTouchSelectorMovedBit = 1 << 1,
ccTouchSelectorEndedBit = 1 << 2,
ccTouchSelectorCancelledBit = 1 << 3,
ccTouchSelectorAllBits = ( ccTouchSelectorBeganBit | ccTouchSelectorMovedBit | ccTouchSelectorEndedBit | ccTouchSelectorCancelledBit)
} |
|
enum | {
CCTOUCHBEGAN,
CCTOUCHMOVED,
CCTOUCHENDED,
CCTOUCHCANCELLED,
ccTouchMax
} |
|
enum | CCLuaBridgeError {
kCCLuaBridgeErrorOk = 0,
kCCLuaBridgeErrorInvalidParameters = -1,
kCCLuaBridgeErrorClassNotFound = -2,
kCCLuaBridgeErrorMethodNotFound = -3,
kCCLuaBridgeErrorExceptionOccurred = -4,
kCCLuaBridgeErrorMethodSignature = -5,
kCCLuaBridgeErrorJavaVMError = -6
} |
|
enum | CCLuaValueType {
CCLuaValueTypeInt,
CCLuaValueTypeFloat,
CCLuaValueTypeBoolean,
CCLuaValueTypeString,
CCLuaValueTypeDict,
CCLuaValueTypeArray,
CCLuaValueTypeCCObject
} |
|
|
CC_DLL CCPoint | (CCPoint &p0, CCPoint &p1, CCPoint &p2, CCPoint &p3, float tension, float t) |
CC_DLL CCAffineTransform | (float a, float b, float c, float d, float tx, float ty) |
var | ( var a, var b, var c, var d, var tx, var ty) |
local | ( local a, local b, local c, local d, local tx, local ty) |
CC_DLL CCPoint | (const CCPoint &point, const CCAffineTransform &t) |
CC_DLL CCSize | (const CCSize &size, const CCAffineTransform &t) |
CC_DLL CCAffineTransform | () |
CC_DLL CCRect | (const CCRect &rect, const CCAffineTransform &anAffineTransform) |
CC_DLL CCAffineTransform | (const CCAffineTransform &t, float tx, float ty) |
CC_DLL CCAffineTransform | (const CCAffineTransform &aTransform, float anAngle) |
CC_DLL CCAffineTransform | (const CCAffineTransform &t, float sx, float sy) |
CC_DLL CCAffineTransform | (const CCAffineTransform &t1, const CCAffineTransform &t2) |
CC_DLL bool | (const CCAffineTransform &t1, const CCAffineTransform &t2) |
CC_DLL CCAffineTransform | (const CCAffineTransform &t) |
CCRect CC_DLL | (const char *pszContent) |
| Returns a Core Graphics rectangle structure corresponding to the data in a given string. More...
|
|
CCPoint CC_DLL | (const char *pszContent) |
| Returns a Core Graphics point structure corresponding to the data in a given string. More...
|
|
CCSize CC_DLL | (const char *pszContent) |
| Returns a Core Graphics size structure corresponding to the data in a given string. More...
|
|
void CC_DLL | () |
| Initializes the drawing primitives. More...
|
|
void CC_DLL | () |
| Frees allocated resources by the drawing primitives. More...
|
|
void CC_DLL | (const CCPoint &point) |
| draws a point given x and y coordinate measured in points More...
|
|
void CC_DLL | (const CCPoint *points, unsigned int numberOfPoints) |
| draws an array of points. More...
|
|
void CC_DLL | (const CCPoint &origin, const CCPoint &destination) |
| draws a line given the origin and destination point measured in points More...
|
|
void CC_DLL | (CCPoint origin, CCPoint destination) |
| draws a rectangle given the origin and destination point measured in points. More...
|
|
void CC_DLL | (CCPoint origin, CCPoint destination, ccColor4F color) |
| draws a solid rectangle given the origin and destination point measured in points. More...
|
|
void CC_DLL | (const CCPoint *vertices, unsigned int numOfVertices, bool closePolygon) |
| draws a polygon given a pointer to CCPoint coordinates and the number of vertices measured in points. More...
|
|
void CC_DLL | (const CCPoint *poli, unsigned int numberOfPoints, ccColor4F color) |
| draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color. More...
|
|
void CC_DLL | (const CCPoint ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY) |
| draws a circle given the center, radius and number of segments. More...
|
|
void CC_DLL | (const CCPoint ¢er, float radius, float angle, unsigned int segments, bool drawLineToCenter) |
var | ( var center, var radius, var angle, var segments, var drawLineToCenter) |
local | ( local center, local radius, local angle, local segments, local drawLineToCenter) |
void CC_DLL | (const CCPoint &origin, const CCPoint &control, const CCPoint &destination, unsigned int segments) |
| draws a quad bezier path More...
|
|
void CC_DLL | (const CCPoint &origin, const CCPoint &control1, const CCPoint &control2, const CCPoint &destination, unsigned int segments) |
| draws a cubic bezier path More...
|
|
void CC_DLL | (CCPointArray *arrayOfControlPoints, unsigned int segments) |
| draws a Catmull Rom path. More...
|
|
var | ( var arrayOfControlPoints, var segments) |
| draws a Catmull Rom path. More...
|
|
local | ( local arrayOfControlPoints, local segments) |
| draws a Catmull Rom path. More...
|
|
void CC_DLL | (CCPointArray *config, float tension, unsigned int segments) |
| draws a Cardinal Spline path. More...
|
|
void CC_DLL | (GLubyte r, GLubyte g, GLubyte b, GLubyte a) |
| set the drawing color with 4 unsigned bytes More...
|
|
void CC_DLL | (GLfloat r, GLfloat g, GLfloat b, GLfloat a) |
| set the drawing color with 4 floats More...
|
|
var | ( var r, var g, var b, var a) |
| set the drawing color with 4 floats More...
|
|
local | ( local r, local g, local b, local a) |
| set the drawing color with 4 floats More...
|
|
void CC_DLL | (GLfloat pointSize) |
| set the point size in points. More...
|
|
CC_DLL const char * | () |
var | () |
local | () |
CC_DLL CCBMFontConfiguration * | (const char *file) |
CC_DLL void | (void) |
| Purges the FNT config cache. More...
|
|
void CC_DLL | (const char *pszFormat,...) |
| Output Debug message. More...
|
|
void CC_DLL | (const char *pszFormat) |
| lua can not deal with ... More...
|
|
void CC_DLL | (const char *pszMsg, const char *pszTitle) |
| Pop out a message box. More...
|
|
var | ( var pszMsg, var pszTitle) |
| Pop out a message box. More...
|
|
local | ( local pszMsg, local pszTitle) |
| Pop out a message box. More...
|
|
| (void) my_error_exit(j_common_ptr cinfo) |
int CC_DLL | (struct timeval *, struct timezone *) |
local | () |
void | (pthread_mutex_t *m, void *attributes) |
var | ( var m, var attributes) |
local | ( local m, local attributes) |
int | (pthread_mutex_t *m) |
int | (pthread_mutex_t *m) |
void | (pthread_mutex_t *m) |
std::wstring CC_DLL | (const char *pszUtf8Str, unsigned len=-1) |
std::string CC_DLL | (const wchar_t *pwszStr) |
std::string | (Platform::String^s) |
var | ( var s) |
local | ( local s) |
float | (float dips) |
var | ( var dips) |
local | ( local dips) |
float | (float v) |
var | ( var v) |
local | ( local v) |
Concurrency::task
< Platform::Array< byte >^> | (Platform::String^path) |
void CC_DLL | (void) |
| Invalidates the GL state cache. More...
|
|
void CC_DLL | (GLuint program) |
| Uses the GL program in case program is different than the current one. More...
|
|
void CC_DLL | (GLuint program) |
| Deletes the GL program. More...
|
|
void CC_DLL | (GLenum sfactor, GLenum dfactor) |
| Uses a blending function in case it not already used. More...
|
|
void CC_DLL | (void) |
| Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). More...
|
|
void CC_DLL | (void) |
| sets the projection matrix as dirty More...
|
|
void CC_DLL | (unsigned int flags) |
| Will enable the vertex attribs that are passed as flags. More...
|
|
void CC_DLL | (GLuint textureId) |
| If the texture is not already bound to texture unit 0, it binds it. More...
|
|
void CC_DLL | (GLuint textureUnit, GLuint textureId) |
| If the texture is not already bound to a given unit, it binds it. More...
|
|
void CC_DLL | (GLuint textureId) |
| It will delete a given texture. More...
|
|
var | ( var textureId) |
| It will delete a given texture. More...
|
|
local | ( local textureId) |
| It will delete a given texture. More...
|
|
void CC_DLL | (GLuint textureUnit, GLuint textureId) |
| It will delete a given texture. More...
|
|
void CC_DLL | (GLuint vaoId) |
| If the vertex array is not already bound, it binds it. More...
|
|
void CC_DLL | (ccGLServerState flags) |
| It will enable / disable the server side GL states. More...
|
|
int | (unsigned char *in, unsigned int inLength, unsigned char **out) |
| Decodes a 64base encoded memory. More...
|
|
float CC_DLL | (const CCPoint &v) |
| Calculates distance between point an origin. More...
|
|
float CC_DLL | (const CCPoint &v1, const CCPoint &v2) |
| Calculates the distance between two points. More...
|
|
CCPoint CC_DLL | (const CCPoint &v) |
| Returns point multiplied to a length of 1. More...
|
|
CCPoint CC_DLL | (const float a) |
| Converts radians to a normalized vector. More...
|
|
float CC_DLL | (const CCPoint &v) |
| Converts a vector to radians. More...
|
|
float CC_DLL | (float value, float min_inclusive, float max_inclusive) |
| Clamp a value between from and to. More...
|
|
local | ( local value, local min_inclusive, local max_inclusive) |
| Clamp a value between from and to. More...
|
|
CCPoint CC_DLL | (const CCPoint &p, const CCPoint &from, const CCPoint &to) |
| Clamp a point between from and to. More...
|
|
CCPoint CC_DLL | (const CCSize &s) |
| Quickly convert CCSize to a CCPoint. More...
|
|
CCPoint CC_DLL | (const CCPoint &p, float(*opFunc)(float)) |
| Run a math operation function on each point component absf, fllorf, ceilf, roundf any function that has the signature: float func(float); For example: let's try to take the floor of x,y ccpCompOp(p,floorf);. More...
|
|
CCPoint CC_DLL | (const CCPoint &a, const CCPoint &b, float alpha) |
| Linear Interpolation between two points a and b. More...
|
|
bool CC_DLL | (const CCPoint &a, const CCPoint &b, float variance) |
local | ( local a, local b, local variance) |
CCPoint CC_DLL | (const CCPoint &a, const CCPoint &b) |
| Multiplies a and b components, a.x*b.x, a.y*b.y. More...
|
|
float CC_DLL | (const CCPoint &a, const CCPoint &b) |
float CC_DLL | (const CCPoint &a, const CCPoint &b) |
CCPoint CC_DLL | (const CCPoint &v, const CCPoint &pivot, float angle) |
| Rotates a point counter clockwise by the angle around a pivot. More...
|
|
bool CC_DLL | (const CCPoint &p1, const CCPoint &p2, const CCPoint &p3, const CCPoint &p4, float *s, float *t) |
| A general line-line intersection test. More...
|
|
bool CC_DLL | (const CCPoint &A, const CCPoint &B, const CCPoint &C, const CCPoint &D) |
CCPoint CC_DLL | (const CCPoint &A, const CCPoint &B, const CCPoint &C, const CCPoint &D) |
var | ( var A, var B, var C, var D) |
local | ( local A, local B, local C, local D) |
CC_DLL void | (const char *timerName) |
CC_DLL void | (const char *timerName) |
CC_DLL void | (const char *timerName) |
local | ( local timerName) |
CC_DLL int | (const unsigned short *str) |
CC_DLL void | (std::vector< unsigned short > *str) |
var | ( var str) |
local | ( local str) |
CC_DLL bool | (unsigned short ch) |
var | ( var ch) |
local | ( local ch) |
CC_DLL long | (const char *p, int max) |
var | ( var p, var max) |
local | ( local p, local max) |
CC_DLL unsigned int | (std::vector< unsigned short > str, unsigned short c) |
var | ( var str, var c) |
local | ( local str, local c) |
CC_DLL std::vector< unsigned
short > | (const unsigned short *str) |
CC_DLL unsigned short * | (const char *str_old, int length=-1, int *rUtf16Size=NULL) |
var | ( var str_old, var 1, var NULL) |
local | ( local str_old, local 1, local NULL) |
CC_DLL char * | (const unsigned short *str, long len, long *items_read, long *items_written) |
| cc_utf16_to_utf8: : a UTF-16 encoded string : the maximum length of to use. More...
|
|
unsigned long | (unsigned long value) |
| returns the Next Power of Two value. More...
|
|
void CC_DLL | (CCPoint *points, float stroke, ccVertex2F *vertices, unsigned int offset, unsigned int nuPoints) |
| converts a line to a polygon More...
|
|
var | ( var points, var stroke, var vertices, var offset, var nuPoints) |
| converts a line to a polygon More...
|
|
local | ( local points, local stroke, local vertices, local offset, local nuPoints) |
| converts a line to a polygon More...
|
|
bool CC_DLL | (float Ax, float Ay, float Bx, float By, float Cx, float Cy, float Dx, float Dy, float *T) |
| returns whether or not the line intersects More...
|
|
var | ( var Ax, var Ay, var Bx, var By, var Cx, var Cy, var Dx, var Dy, var T) |
| returns whether or not the line intersects More...
|
|
local | ( local Ax, local Ay, local Bx, local By, local Cx, local Cy, local Dx, local Dy, local T) |
| returns whether or not the line intersects More...
|
|
void | (const CCAffineTransform *t, GLfloat *m) |
void | (const GLfloat *m, CCAffineTransform *t) |