Base class actions that do have a finite time duration. More...
#include <CCAction.h>
Public Member Functions | |
CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
Public Member Functions inherited from CCAction | |
CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual bool | isDone (void) |
return true if the action has finished More... | |
var | isDone () |
return true if the action has finished More... | |
local | isDone () |
return true if the action has finished More... | |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var pTarget) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual void | update (float time) |
called once per frame. More... | |
local | update ( local time) |
called once per frame. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Protected Attributes | |
float | m_fDuration |
duration in seconds More... | |
Protected Attributes inherited from CCAction | |
CCNode * | m_pOriginalTarget |
CCNode * | m_pTarget |
The "target". More... | |
var | m_pTarget |
The "target". More... | |
local | m_pTarget |
The "target". More... | |
int | m_nTag |
The action tag. More... | |
Protected Attributes inherited from CCObject | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Static Public Member Functions inherited from CCAction | |
static CCAction * | create () |
Create an action. More... | |
var | create () |
Create an action. More... | |
local | create () |
Create an action. More... | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
Base class actions that do have a finite time duration.
Possible actions:
Infinite time actions are valid
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inline |
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inlinevirtual |
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inline |
get duration in seconds of the action
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virtual |
returns a reversed action
Reimplemented in CCAnimate, CCReverseTime, CCDelayTime, CCTintBy, CCFadeOut, CCFadeIn, CCBlink, CCScaleBy, CCBezierBy, CCEaseBackInOut, CCEaseBackOut, CCJumpBy, CCEaseBackIn, CCEaseBounceInOut, CCSkewBy, CCEaseBounceOut, CCEaseBounceIn, CCEaseBounce, CCMoveBy, CCEaseElasticInOut, CCRotateBy, CCEaseElasticOut, CCEaseCubicActionInOut, CCEaseElasticIn, CCEaseCubicActionOut, CCEaseElastic, CCEaseCubicActionIn, CCSpawn, CCEaseSineInOut, CCEaseCircleActionInOut, CCEaseCircleActionOut, CCEaseSineOut, CCEaseCircleActionIn, CCFlipY, CCEaseSineIn, CCRepeatForever, CCEaseQuinticActionInOut, CCEaseExponentialInOut, CCFlipX, CCCardinalSplineBy, CCEaseQuinticActionOut, CCEaseExponentialOut, CCDeccelAmplitude, CCEaseQuinticActionIn, CCEaseExponentialIn, CCRepeat, CCRemoveSelf, CCEaseQuarticActionInOut, CCEaseInOut, CCAccelAmplitude, CCCardinalSplineTo, CCEaseQuarticActionOut, CCEaseOut, CCAccelDeccelAmplitude, CCSequence, CCEaseQuarticActionIn, CCHide, CCEaseIn, CCEaseQuadraticActionInOut, CCEaseRateAction, CCEaseQuadraticActionOut, CCShow, CCActionInterval, CCProgressFromTo, CCActionTween, CCEaseQuadraticActionIn, CCActionCamera, CCActionInstant, CCActionEase, CCGridAction, and CCEaseBezierAction.
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inline |
set duration in seconds of the action
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protected |
duration in seconds