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| CCTextureCache () |
virtual | ~CCTextureCache () |
const char * | description (void) |
CCDictionary * | snapshotTextures () |
local | snapshotTextures () |
CCTexture2D * | addImage (const char *fileimage) |
| Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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var | addImage ( var fileimage) |
| Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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local | addImage ( local fileimage) |
| Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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void | addImageAsync (const char *path, CCObject *target, SEL_CallFuncO selector) |
local | addImageAsync ( local path, local target, local selector) |
CCTexture2D * | addUIImage (CCImage *image, const char *key) |
| Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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var | addUIImage ( var image, var key) |
| Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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local | addUIImage ( local image, local key) |
| Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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CCTexture2D * | textureForKey (const char *key) |
| Returns an already created texture. More...
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local | textureForKey ( local key) |
| Returns an already created texture. More...
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bool | reloadTexture (const char *fileName) |
| Reload texture from the image file If the file image hasn't loaded before, load it. More...
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void | removeAllTextures () |
| Purges the dictionary of loaded textures. More...
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void | removeUnusedTextures () |
| Removes unused textures Textures that have a retain count of 1 will be deleted It is convenient to call this method after when starting a new Scene. More...
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void | removeTexture (CCTexture2D *texture) |
| Deletes a texture from the cache given a texture. More...
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void | removeTextureForKey (const char *textureKeyName) |
| Deletes a texture from the cache given a its key name. More...
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var | removeTextureForKey ( var textureKeyName) |
| Deletes a texture from the cache given a its key name. More...
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local | removeTextureForKey ( local textureKeyName) |
| Deletes a texture from the cache given a its key name. More...
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void | dumpCachedTextureInfo () |
| Output to CCLOG the current contents of this CCTextureCache This will attempt to calculate the size of each texture, and the total texture memory in use. More...
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CCTexture2D * | addPVRImage (const char *filename) |
| Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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var | addPVRImage ( var filename) |
| Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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local | addPVRImage ( local filename) |
| Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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CCTexture2D * | addETCImage (const char *filename) |
| Returns a Texture2D object given an ETC filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More...
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| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
virtual CCObject * | copyWithZone (CCZone *pZone) |