RGBA protocol that affects CCNode's color and opacity. More...
#include <CCProtocols.h>
Public Member Functions | |
virtual void | setColor (const ccColor3B &color)=0 |
@ More... | |
virtual const ccColor3B & | getColor (void)=0 |
Returns color that is currently used. More... | |
virtual const ccColor3B & | getDisplayedColor (void)=0 |
Returns the displayed color. More... | |
virtual GLubyte | getDisplayedOpacity (void)=0 |
Returns the displayed opacity. More... | |
virtual GLubyte | getOpacity (void)=0 |
Returns the opacity. More... | |
virtual void | setOpacity (GLubyte opacity)=0 |
Changes the opacity. More... | |
virtual void | setOpacityModifyRGB (bool bValue)=0 |
Changes the OpacityModifyRGB property. More... | |
virtual bool | isOpacityModifyRGB (void)=0 |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
virtual bool | isCascadeColorEnabled (void)=0 |
whether or not color should be propagated to its children. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled)=0 |
virtual void | updateDisplayedColor (const ccColor3B &color)=0 |
recursive method that updates display color More... | |
virtual bool | isCascadeOpacityEnabled (void)=0 |
whether or not opacity should be propagated to its children. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled)=0 |
virtual void | updateDisplayedOpacity (GLubyte opacity)=0 |
recursive method that updates the displayed opacity. More... | |
RGBA protocol that affects CCNode's color and opacity.
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pure virtual |
Returns color that is currently used.
Implemented in CCNodeRGBA, CCScale9Sprite, CCLabelBMFont, CCLayerRGBA, CCAtlasNode, and CCControlButton.
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pure virtual |
Returns the displayed color.
Implemented in CCNodeRGBA, CCLabelBMFont, and CCLayerRGBA.
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pure virtual |
Returns the displayed opacity.
Implemented in CCNodeRGBA, CCLabelBMFont, and CCLayerRGBA.
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pure virtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Implemented in CCNodeRGBA, CCScale9Sprite, CCLabelBMFont, CCLayerRGBA, CCMotionStreak, and CCControlButton.
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pure virtual |
whether or not color should be propagated to its children.
Implemented in CCNodeRGBA, CCLabelBMFont, and CCLayerRGBA.
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pure virtual |
whether or not opacity should be propagated to its children.
Implemented in CCNodeRGBA, CCLabelBMFont, and CCLayerRGBA.
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pure virtual |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Implemented in CCNodeRGBA, CCSprite, CCScale9Sprite, CCLabelBMFont, CCLayerRGBA, CCMenu, CCAtlasNode, CCControl, CCMotionStreak, and CCSkeleton.
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pure virtual |
Implemented in CCNodeRGBA, CCLabelBMFont, and CCLayerRGBA.
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pure virtual |
Implemented in CCNodeRGBA, CCLabelBMFont, and CCLayerRGBA.
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pure virtual |
@
Implemented in CCNodeRGBA, CCScale9Sprite, CCSprite, CCLayerColor, CCLabelBMFont, CCLayerRGBA, CCBone, CCAtlasNode, CCControlButton, CCProgressTimer, and CCControlColourPicker.
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pure virtual |
Changes the opacity.
value | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Implemented in CCNodeRGBA, CCScale9Sprite, CCSprite, CCLayerColor, CCLabelBMFont, CCLayerRGBA, CCBone, CCAtlasNode, CCProgressTimer, CCMotionStreak, and CCControlButton.
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pure virtual |
Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
bValue | true then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Implemented in CCNodeRGBA, CCSprite, CCScale9Sprite, CCLabelBMFont, CCLayerRGBA, CCMenu, CCAtlasNode, CCControl, CCMotionStreak, and CCSkeleton.
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pure virtual |
recursive method that updates display color
Implemented in CCNodeRGBA, CCSprite, CCLabelBMFont, CCLayerRGBA, and CCBone.
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pure virtual |
recursive method that updates the displayed opacity.
Implemented in CCNodeRGBA, CCScale9Sprite, CCSprite, CCLabelBMFont, CCLayerRGBA, CCBone, and UICCLabelAtlas.