A 9-slice sprite for cocos2d. More...
#include <CCScale9Sprite.h>
Public Member Functions | |
CCScale9Sprite () | |
virtual | ~CCScale9Sprite () |
var | ~CCScale9Sprite () |
local | ~CCScale9Sprite () |
virtual CCSize | getOriginalSize (void) |
getOriginalSize More... | |
var | getOriginalSize () |
getOriginalSize More... | |
local | getOriginalSize () |
getOriginalSize More... | |
virtual CCSize | getPreferredSize (void) |
getPreferredSize More... | |
local | getPreferredSize () |
getPreferredSize More... | |
virtual void | setPreferredSize (CCSize var) |
setPreferredSize More... | |
virtual CCRect | getCapInsets (void) |
getCapInsets More... | |
var | getCapInsets () |
getCapInsets More... | |
local | getCapInsets () |
getCapInsets More... | |
virtual void | setCapInsets (CCRect var) |
setCapInsets More... | |
var | setCapInsets ( var var) |
setCapInsets More... | |
local | setCapInsets ( local var) |
setCapInsets More... | |
virtual float | getInsetLeft (void) |
getInsetLeft More... | |
var | getInsetLeft () |
getInsetLeft More... | |
local | getInsetLeft () |
getInsetLeft More... | |
virtual void | setInsetLeft (float var) |
setInsetLeft More... | |
var | setInsetLeft ( var var) |
setInsetLeft More... | |
local | setInsetLeft ( local var) |
setInsetLeft More... | |
virtual float | getInsetTop (void) |
getInsetTop More... | |
var | getInsetTop () |
getInsetTop More... | |
local | getInsetTop () |
getInsetTop More... | |
virtual void | setInsetTop (float var) |
setInsetTop More... | |
var | setInsetTop ( var var) |
setInsetTop More... | |
local | setInsetTop ( local var) |
setInsetTop More... | |
virtual float | getInsetRight (void) |
getInsetRight More... | |
local | getInsetRight () |
getInsetRight More... | |
virtual void | setInsetRight (float var) |
setInsetRight More... | |
var | setInsetRight ( var var) |
setInsetRight More... | |
local | setInsetRight ( local var) |
setInsetRight More... | |
virtual float | getInsetBottom (void) |
getInsetBottom More... | |
var | getInsetBottom () |
getInsetBottom More... | |
local | getInsetBottom () |
getInsetBottom More... | |
virtual void | setInsetBottom (float var) |
setInsetBottom More... | |
var | setInsetBottom ( var var) |
setInsetBottom More... | |
local | setInsetBottom ( local var) |
setInsetBottom More... | |
virtual void | setContentSize (const CCSize &size) |
Sets the untransformed size of the node. More... | |
local | setContentSize ( local size) |
Sets the untransformed size of the node. More... | |
virtual void | visit () |
Visits this node's children and draw them recursively. More... | |
virtual bool | init () |
Initializes the instance of CCNode. More... | |
virtual bool | initWithBatchNode (CCSpriteBatchNode *batchnode, CCRect rect, bool rotated, CCRect capInsets) |
virtual bool | initWithBatchNode (CCSpriteBatchNode *batchnode, CCRect rect, CCRect capInsets) |
var | initWithBatchNode ( var batchnode, var rect, var capInsets) |
local | initWithBatchNode ( local batchnode, local rect, local capInsets) |
virtual bool | initWithFile (const char *file, CCRect rect, CCRect capInsets) |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
var | initWithFile ( var file, var rect, var capInsets) |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
local | initWithFile ( local file, local rect, local capInsets) |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
virtual bool | initWithFile (const char *file, CCRect rect) |
Initializes a 9-slice sprite with a texture file and a delimitation zone. More... | |
virtual bool | initWithFile (CCRect capInsets, const char *file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
var | initWithFile ( var capInsets, var file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
local | initWithFile ( local capInsets, local file) |
Initializes a 9-slice sprite with a texture file and with the specified cap insets. More... | |
virtual bool | initWithFile (const char *file) |
Initializes a 9-slice sprite with a texture file. More... | |
virtual bool | initWithSpriteFrame (CCSpriteFrame *spriteFrame, CCRect capInsets) |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets. More... | |
virtual bool | initWithSpriteFrame (CCSpriteFrame *spriteFrame) |
Initializes a 9-slice sprite with an sprite frame. More... | |
virtual bool | initWithSpriteFrameName (const char *spriteFrameName, CCRect capInsets) |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets. More... | |
virtual bool | initWithSpriteFrameName (const char *spriteFrameName) |
Initializes a 9-slice sprite with an sprite frame name. More... | |
CCScale9Sprite * | resizableSpriteWithCapInsets (CCRect capInsets) |
Creates and returns a new sprite object with the specified cap insets. More... | |
virtual void | setOpacityModifyRGB (bool bValue) |
sets the premultipliedAlphaOpacity property. More... | |
var | setOpacityModifyRGB ( var bValue) |
sets the premultipliedAlphaOpacity property. More... | |
local | setOpacityModifyRGB ( local bValue) |
sets the premultipliedAlphaOpacity property. More... | |
virtual bool | isOpacityModifyRGB (void) |
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity); More... | |
virtual void | setOpacity (GLubyte opacity) |
Changes the opacity. More... | |
virtual GLubyte | getOpacity () |
Returns the opacity. More... | |
virtual void | setColor (const ccColor3B &color) |
@ More... | |
var | setColor ( var color) |
@ More... | |
local | setColor ( local color) |
@ More... | |
virtual const ccColor3B & | getColor () |
Returns color that is currently used. More... | |
local | getColor () |
Returns color that is currently used. More... | |
virtual bool | updateWithBatchNode (CCSpriteBatchNode *batchnode, CCRect rect, bool rotated, CCRect capInsets) |
virtual void | setSpriteFrame (CCSpriteFrame *spriteFrame) |
local | setSpriteFrame ( local spriteFrame) |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
recursive method that updates the displayed opacity. More... | |
virtual void | updateDisplayedColor (const cocos2d::ccColor3B &parentColor) |
var | updateDisplayedColor ( var parentColor) |
local | updateDisplayedColor ( local parentColor) |
Public Member Functions inherited from CCNodeRGBA | |
CCNodeRGBA () | |
virtual | ~CCNodeRGBA () |
virtual GLubyte | getDisplayedOpacity () |
Returns the displayed opacity. More... | |
virtual bool | isCascadeOpacityEnabled () |
whether or not opacity should be propagated to its children. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const ccColor3B & | getDisplayedColor () |
Returns the displayed color. More... | |
virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
recursive method that updates display color More... | |
virtual bool | isCascadeColorEnabled () |
whether or not color should be propagated to its children. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
Public Member Functions inherited from CCNode | |
virtual CCCamera * | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
local | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
virtual bool | isRunning () |
Returns whether or not the node accepts event callbacks. More... | |
local | isRunning () |
Returns whether or not the node accepts event callbacks. More... | |
virtual void | cleanup (void) |
Stops all running actions and schedulers. More... | |
virtual void | draw (void) |
Override this method to draw your own node. More... | |
local | draw () |
Override this method to draw your own node. More... | |
CCRect | boundingBox (void) |
Returns a "local" axis aligned bounding box of the node. More... | |
local | boundingBox () |
Returns a "local" axis aligned bounding box of the node. More... | |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
Sets the z order which stands for the drawing order. More... | |
local | _setZOrder ( local z) |
Sets the z order which stands for the drawing order. More... | |
virtual int | getZOrder () |
Gets the Z order of this node. More... | |
local | getZOrder () |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
local | setVertexZ ( local vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
local | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float fScaleX) |
Changes the scale factor on X axis of this node. More... | |
local | setScaleX ( local fScaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
local | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float fScaleY) |
Changes the scale factor on Y axis of this node. More... | |
local | setScaleY ( local fScaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float fScaleX, float fScaleY) |
Changes both X and Y scale factor of the node. More... | |
local | setScale ( local fScaleX, local fScaleY) |
Changes both X and Y scale factor of the node. More... | |
virtual void | setPosition (const CCPoint &position) |
Changes the position (x,y) of the node in OpenGL coordinates. More... | |
virtual const CCPoint & | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
local | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
local | setPosition ( local x, local y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) |
Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
local | getPosition ( local x, local y) |
Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
local | setPositionX ( local x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) |
local | getPositionX () |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
local | setSkewX ( local fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
local | setSkewY ( local fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
Sets the anchor point in percent. More... | |
local | setAnchorPoint ( local anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPoint () |
Returns the anchor point in percent. More... | |
local | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPointInPoints () |
Returns the anchorPoint in absolute pixels. More... | |
virtual const CCSize & | getContentSize () const |
Returns the untransformed size of the node. More... | |
local | getContentSize () |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
local | setVisible ( local visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () |
Determines if the node is visible. More... | |
virtual void | setRotation (float fRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
local | setRotation ( local fRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float fRotaionX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
local | setRotationX ( local fRotaionX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float fRotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
local | setRotationY ( local fRotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
local | setOrderOfArrival ( local uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual unsigned int | getOrderOfArrival () |
Returns the arrival order, indecates which children is added previously. More... | |
virtual void | setGLServerState (ccGLServerState glServerState) |
Sets the state of OpenGL server side. More... | |
local | setGLServerState ( local glServerState) |
Sets the state of OpenGL server side. More... | |
virtual ccGLServerState | getGLServerState () |
Returns the state of OpenGL server side. More... | |
local | getGLServerState () |
Returns the state of OpenGL server side. More... | |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
local | ignoreAnchorPointForPosition ( local ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (CCNode *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (CCNode *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
local | addChild ( local child, local zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (CCNode *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
local | addChild ( local child, local zOrder, local tag) |
Adds a child to the container with z order and tag. More... | |
virtual CCNode * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual CCArray * | getChildren () |
Return an array of children. More... | |
local | getChildren () |
Return an array of children. More... | |
virtual unsigned int | getChildrenCount (void) const |
Get the amount of children. More... | |
local | getChildrenCount () |
Get the amount of children. More... | |
virtual void | setParent (CCNode *parent) |
Sets the parent node. More... | |
local | setParent ( local parent) |
Sets the parent node. More... | |
virtual CCNode * | getParent () |
Returns a pointer to the parent node. More... | |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
local | removeFromParentAndCleanup ( local cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (CCNode *child) |
Removes a child from the container with a cleanup. More... | |
virtual void | removeChild (CCNode *child, bool cleanup) |
Removes a child from the container. More... | |
local | removeChild ( local child, local cleanup) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag) |
Removes a child from the container by tag value with a cleanup. More... | |
local | removeChildByTag ( local tag) |
Removes a child from the container by tag value with a cleanup. More... | |
virtual void | removeChildByTag (int tag, bool cleanup) |
Removes a child from the container by tag value. More... | |
local | removeChildByTag ( local tag, local cleanup) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (CCNode *child, int zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual CCGridBase * | getGrid () |
Returns a grid object that is used when applying effects. More... | |
virtual void | setGrid (CCGridBase *pGrid) |
Changes a grid object that is used when applying effects. More... | |
local | setGrid ( local pGrid) |
Changes a grid object that is used when applying effects. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
local | getTag () |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int nTag) |
Changes the tag that is used to identify the node easily. More... | |
local | setTag ( local nTag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual void | setUserData (void *pUserData) |
Sets a custom user data pointer. More... | |
local | setUserData ( local pUserData) |
Sets a custom user data pointer. More... | |
virtual CCObject * | getUserObject () |
Returns a user assigned CCObject. More... | |
local | getUserObject () |
Returns a user assigned CCObject. More... | |
virtual void | setUserObject (CCObject *pUserObject) |
Returns a user assigned CCObject. More... | |
local | setUserObject ( local pUserObject) |
Returns a user assigned CCObject. More... | |
virtual CCGLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
Sets the shader program for this node. More... | |
local | setShaderProgram ( local pShaderProgram) |
Sets the shader program for this node. More... | |
virtual void | registerScriptHandler (int handler) |
Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
local | registerScriptHandler ( local handler) |
Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
virtual void | unregisterScriptHandler (void) |
Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
local | unregisterScriptHandler () |
Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
int | getScriptHandler () |
Gets script handler for onEnter/onExit event. More... | |
void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
Schedules for lua script. More... | |
local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
Schedules for lua script. More... | |
virtual void | onEnter () |
Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the CCNode enters in the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the CCNode leaves the 'stage'. More... | |
virtual void | setActionManager (CCActionManager *actionManager) |
Sets the CCActionManager object that is used by all actions. More... | |
local | setActionManager ( local actionManager) |
Sets the CCActionManager object that is used by all actions. More... | |
virtual CCActionManager * | getActionManager () |
Gets the CCActionManager object that is used by all actions. More... | |
local | getActionManager () |
Gets the CCActionManager object that is used by all actions. More... | |
CCAction * | runAction (CCAction *action) |
Executes an action, and returns the action that is executed. More... | |
local | runAction ( local action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions (void) |
Stops and removes all actions from the running action list . More... | |
local | stopAllActions () |
Stops and removes all actions from the running action list . More... | |
void | stopAction (CCAction *action) |
Stops and removes an action from the running action list. More... | |
local | stopAction ( local action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
local | stopActionByTag ( local tag) |
Removes an action from the running action list by its tag. More... | |
CCAction * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
local | getActionByTag ( local tag) |
Gets an action from the running action list by its tag. More... | |
unsigned int | numberOfRunningActions (void) |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
local | numberOfRunningActions () |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
virtual void | setScheduler (CCScheduler *scheduler) |
Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
local | setScheduler ( local scheduler) |
Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
virtual CCScheduler * | getScheduler () |
Gets a CCSheduler object. More... | |
local | getScheduler () |
Gets a CCSheduler object. More... | |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
local | unscheduleAllSelectors () |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors and actions. More... | |
void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors and actions. More... | |
virtual void | update (float delta) |
void | transform (void) |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors (void) |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
local | transformAncestors () |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform (void) |
Calls children's updateTransform() method recursively. More... | |
local | updateTransform () |
Calls children's updateTransform() method recursively. More... | |
virtual CCAffineTransform | nodeToParentTransform (void) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
local | nodeToParentTransform () |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual CCAffineTransform | parentToNodeTransform (void) |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
local | parentToNodeTransform () |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual CCAffineTransform | nodeToWorldTransform (void) |
Returns the world affine transform matrix. More... | |
local | nodeToWorldTransform () |
Returns the world affine transform matrix. More... | |
virtual CCAffineTransform | worldToNodeTransform (void) |
Returns the inverse world affine transform matrix. More... | |
CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
local | convertToNodeSpace ( local worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
Converts a Point to world space coordinates. More... | |
local | convertToWorldSpace ( local nodePoint) |
Converts a Point to world space coordinates. More... | |
CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
local | convertToNodeSpaceAR ( local worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
Converts a local Point to world space coordinates.The result is in Points. More... | |
local | convertToWorldSpaceAR ( local nodePoint) |
Converts a local Point to world space coordinates.The result is in Points. More... | |
CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
convenience methods which take a CCTouch instead of CCPoint More... | |
CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
converts a CCTouch (world coordinates) into a local coordinate. More... | |
local | convertTouchToNodeSpaceAR ( local touch) |
converts a CCTouch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
Sets the additional transform. More... | |
local | setAdditionalTransform ( local additionalTransform) |
Sets the additional transform. More... | |
CCComponent * | getComponent (const char *pName) const |
gets a component by its name More... | |
virtual bool | addComponent (CCComponent *pComponent) |
adds a component More... | |
virtual bool | removeComponent (const char *pName) |
removes a component by its name More... | |
local | removeComponent ( local pName) |
removes a component by its name More... | |
virtual bool | removeComponent (CCComponent *pComponent) |
removes a component by its pointer More... | |
virtual void | removeAllComponents () |
removes all components More... | |
local | removeAllComponents () |
removes all components More... | |
CCNode (void) | |
Default constructor. More... | |
CCNode () | |
Default constructor. More... | |
virtual | ~CCNode (void) |
Default destructor. More... | |
const char * | description (void) |
Gets the description string. More... | |
local | description () |
Gets the description string. More... | |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Public Member Functions inherited from CCCopying | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCScale9Sprite * | create (const char *file, CCRect rect, CCRect capInsets) |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
var | create ( var file, var rect, var capInsets) |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
local | create ( local file, local rect, local capInsets) |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets. More... | |
static CCScale9Sprite * | create (const char *file, CCRect rect) |
Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
var | create ( var file, var rect) |
Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
local | create ( local file, local rect) |
Creates a 9-slice sprite with a texture file and a delimitation zone. More... | |
static CCScale9Sprite * | create (CCRect capInsets, const char *file) |
Creates a 9-slice sprite with a texture file. More... | |
static CCScale9Sprite * | create (const char *file) |
Creates a 9-slice sprite with a texture file. More... | |
var | create ( var file) |
Creates a 9-slice sprite with a texture file. More... | |
local | create ( local file) |
Creates a 9-slice sprite with a texture file. More... | |
static CCScale9Sprite * | createWithSpriteFrame (CCSpriteFrame *spriteFrame, CCRect capInsets) |
Creates a 9-slice sprite with an sprite frame and the centre of its zone. More... | |
local | createWithSpriteFrame ( local spriteFrame, local capInsets) |
Creates a 9-slice sprite with an sprite frame and the centre of its zone. More... | |
static CCScale9Sprite * | createWithSpriteFrame (CCSpriteFrame *spriteFrame) |
Creates a 9-slice sprite with an sprite frame. More... | |
local | createWithSpriteFrame ( local spriteFrame) |
Creates a 9-slice sprite with an sprite frame. More... | |
static CCScale9Sprite * | createWithSpriteFrameName (const char *spriteFrameName, CCRect capInsets) |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More... | |
local | createWithSpriteFrameName ( local spriteFrameName, local capInsets) |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone. More... | |
static CCScale9Sprite * | createWithSpriteFrameName (const char *spriteFrameName) |
Creates a 9-slice sprite with an sprite frame name. More... | |
local | createWithSpriteFrameName ( local spriteFrameName) |
Creates a 9-slice sprite with an sprite frame name. More... | |
static CCScale9Sprite * | create () |
local | create () |
Static Public Member Functions inherited from CCNodeRGBA | |
static CCNodeRGBA * | create (void) |
Allocates and initializes a nodergba. More... | |
Static Public Member Functions inherited from CCNode | |
static CCNode * | create (void) |
Allocates and initializes a node. More... | |
Protected Member Functions | |
void | updateCapInset () |
void | updatePositions () |
var | updatePositions () |
local | updatePositions () |
Protected Attributes | |
CCSize | m_originalSize |
Original sprite's size. More... | |
var | m_originalSize |
Original sprite's size. More... | |
local | m_originalSize |
Original sprite's size. More... | |
CCSize | m_preferredSize |
Prefered sprite's size. More... | |
var | m_preferredSize |
Prefered sprite's size. More... | |
local | m_preferredSize |
Prefered sprite's size. More... | |
CCRect | m_capInsets |
The end-cap insets. More... | |
var | m_capInsets |
The end-cap insets. More... | |
local | m_capInsets |
The end-cap insets. More... | |
float | m_insetLeft |
Sets the left side inset. More... | |
float | m_insetTop |
Sets the top side inset. More... | |
float | m_insetRight |
Sets the right side inset. More... | |
var | m_insetRight |
Sets the right side inset. More... | |
local | m_insetRight |
Sets the right side inset. More... | |
float | m_insetBottom |
Sets the bottom side inset. More... | |
bool | m_bSpritesGenerated |
CCRect | m_spriteRect |
var | m_spriteRect |
local | m_spriteRect |
bool | m_bSpriteFrameRotated |
var | m_bSpriteFrameRotated |
local | m_bSpriteFrameRotated |
CCRect | m_capInsetsInternal |
var | m_capInsetsInternal |
local | m_capInsetsInternal |
bool | m_positionsAreDirty |
var | m_positionsAreDirty |
local | m_positionsAreDirty |
CCSpriteBatchNode * | _scale9Image |
var | _scale9Image |
local | _scale9Image |
CCSprite * | _topLeft |
var | _topLeft |
local | _topLeft |
CCSprite * | _top |
CCSprite * | _topRight |
var | _topRight |
local | _topRight |
CCSprite * | _left |
CCSprite * | _centre |
var | _centre |
local | _centre |
CCSprite * | _right |
var | _right |
local | _right |
CCSprite * | _bottomLeft |
var | _bottomLeft |
local | _bottomLeft |
CCSprite * | _bottom |
var | _bottom |
local | _bottom |
CCSprite * | _bottomRight |
var | _bottomRight |
local | _bottomRight |
bool | _opacityModifyRGB |
var | _opacityModifyRGB |
local | _opacityModifyRGB |
GLubyte | _opacity |
var | _opacity |
local | _opacity |
ccColor3B | _color |
var | _color |
local | _color |
Protected Attributes inherited from CCNodeRGBA | |
GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
ccColor3B | _displayedColor |
ccColor3B | _realColor |
bool | _cascadeColorEnabled |
bool | _cascadeOpacityEnabled |
Protected Attributes inherited from CCNode | |
float | m_fRotationX |
rotation angle on x-axis More... | |
float | m_fRotationY |
rotation angle on y-axis More... | |
local | m_fRotationY |
rotation angle on y-axis More... | |
float | m_fScaleX |
scaling factor on x-axis More... | |
local | m_fScaleX |
scaling factor on x-axis More... | |
float | m_fScaleY |
scaling factor on y-axis More... | |
local | m_fScaleY |
scaling factor on y-axis More... | |
float | m_fVertexZ |
OpenGL real Z vertex. More... | |
local | m_fVertexZ |
OpenGL real Z vertex. More... | |
CCPoint | m_obPosition |
position of the node More... | |
local | m_obPosition |
position of the node More... | |
float | m_fSkewX |
skew angle on x-axis More... | |
local | m_fSkewX |
skew angle on x-axis More... | |
float | m_fSkewY |
skew angle on y-axis More... | |
local | m_fSkewY |
skew angle on y-axis More... | |
CCPoint | m_obAnchorPointInPoints |
anchor point in points More... | |
local | m_obAnchorPointInPoints |
anchor point in points More... | |
CCPoint | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
local | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
CCSize | m_obContentSize |
untransformed size of the node More... | |
local | m_obContentSize |
untransformed size of the node More... | |
CCAffineTransform | m_sAdditionalTransform |
transform More... | |
CCAffineTransform | m_sTransform |
transform More... | |
local | m_sTransform |
transform More... | |
CCAffineTransform | m_sInverse |
transform More... | |
local | m_sInverse |
transform More... | |
CCCamera * | m_pCamera |
a camera More... | |
local | m_pCamera |
a camera More... | |
CCGridBase * | m_pGrid |
a grid More... | |
local | m_pGrid |
a grid More... | |
int | m_nZOrder |
z-order value that affects the draw order More... | |
local | m_nZOrder |
z-order value that affects the draw order More... | |
CCArray * | m_pChildren |
array of children nodes More... | |
local | m_pChildren |
array of children nodes More... | |
CCNode * | m_pParent |
weak reference to parent node More... | |
local | m_pParent |
weak reference to parent node More... | |
int | m_nTag |
a tag. Can be any number you assigned just to identify this node More... | |
local | m_nTag |
a tag. Can be any number you assigned just to identify this node More... | |
void * | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
local | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
CCObject * | m_pUserObject |
A user assigned CCObject. More... | |
local | m_pUserObject |
A user assigned CCObject. More... | |
CCGLProgram * | m_pShaderProgram |
OpenGL shader. More... | |
local | m_pShaderProgram |
OpenGL shader. More... | |
ccGLServerState | m_eGLServerState |
OpenGL servier side state. More... | |
local | m_eGLServerState |
OpenGL servier side state. More... | |
unsigned int | m_uOrderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
local | m_uOrderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
CCScheduler * | m_pScheduler |
scheduler used to schedule timers and updates More... | |
local | m_pScheduler |
scheduler used to schedule timers and updates More... | |
CCActionManager * | m_pActionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
bool | m_bRunning |
is running More... | |
local | m_bRunning |
is running More... | |
bool | m_bTransformDirty |
transform dirty flag More... | |
local | m_bTransformDirty |
transform dirty flag More... | |
bool | m_bInverseDirty |
transform dirty flag More... | |
local | m_bInverseDirty |
transform dirty flag More... | |
bool | m_bAdditionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
local | m_bAdditionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
bool | m_bVisible |
is this node visible More... | |
local | m_bVisible |
is this node visible More... | |
bool | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
local | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
bool | m_bReorderChildDirty |
children order dirty flag More... | |
int | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
local | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
local | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | m_eScriptType |
type of script binding, lua or javascript More... | |
local | m_eScriptType |
type of script binding, lua or javascript More... | |
CCComponentContainer * | m_pComponentContainer |
Dictionary of components. More... | |
Protected Attributes inherited from CCObject | |
unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
A 9-slice sprite for cocos2d.
9-slice scaling allows you to specify how scaling is applied to specific areas of a sprite. With 9-slice scaling (3x3 grid), you can ensure that the sprite does not become distorted when scaled.
CCScale9Sprite | ( | ) |
var CCScale9Sprite | ( | ) |
local CCScale9Sprite | ( | ) |
|
virtual |
|
virtual |
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virtual |
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
|
static |
Creates a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
Creates a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks.
|
static |
|
static |
|
static |
|
static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
|
static |
Creates a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
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virtual |
getCapInsets
|
virtual |
getCapInsets
|
virtual |
getCapInsets
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virtual |
Returns color that is currently used.
Reimplemented from CCNodeRGBA.
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virtual |
Returns color that is currently used.
Reimplemented from CCNodeRGBA.
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virtual |
Returns color that is currently used.
Reimplemented from CCNodeRGBA.
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virtual |
getInsetBottom
|
virtual |
getInsetBottom
|
virtual |
getInsetBottom
|
virtual |
getInsetLeft
|
virtual |
getInsetLeft
|
virtual |
getInsetLeft
|
virtual |
getInsetRight
|
virtual |
getInsetRight
|
virtual |
getInsetRight
|
virtual |
getInsetTop
|
virtual |
getInsetTop
|
virtual |
getInsetTop
|
virtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Reimplemented from CCNodeRGBA.
|
virtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Reimplemented from CCNodeRGBA.
|
virtual |
Returns the opacity.
The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.
Reimplemented from CCNodeRGBA.
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virtual |
getOriginalSize
|
virtual |
getOriginalSize
|
virtual |
getOriginalSize
|
virtual |
getPreferredSize
|
virtual |
getPreferredSize
|
virtual |
getPreferredSize
|
virtual |
Initializes the instance of CCNode.
Reimplemented from CCNodeRGBA.
|
virtual |
Initializes the instance of CCNode.
Reimplemented from CCNodeRGBA.
|
virtual |
Initializes the instance of CCNode.
Reimplemented from CCNodeRGBA.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file, a delimitation zone and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
|
virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
|
virtual |
Initializes a 9-slice sprite with a texture file and a delimitation zone.
The texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
rect | The rectangle that describes the sub-part of the texture that is the whole image. If the shape is the whole texture, set this to the texture's full rect. |
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
|
virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
|
virtual |
Initializes a 9-slice sprite with a texture file.
The whole texture will be broken down into a 3×3 grid of equal blocks. Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
file | The name of the texture file. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
capInsets | The values to use for the cap insets. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrame | The sprite frame object. |
|
virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name and with the specified cap insets.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
capInsets | The values to use for the cap insets. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
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virtual |
Initializes a 9-slice sprite with an sprite frame name.
Once the sprite is created, you can then call its "setContentSize:" method to resize the sprite will all it's 9-slice goodness intract. It respects the anchorPoint too.
spriteFrameName | The sprite frame name. |
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virtual |
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
Reimplemented from CCNodeRGBA.
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virtual |
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
Reimplemented from CCNodeRGBA.
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virtual |
returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity);
Reimplemented from CCNodeRGBA.
CCScale9Sprite* resizableSpriteWithCapInsets |
( | CCRect | capInsets) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
capInsets | The values to use for the cap insets. |
var resizableSpriteWithCapInsets | ( | var | capInsets) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
capInsets | The values to use for the cap insets. |
local resizableSpriteWithCapInsets | ( | local | capInsets) |
Creates and returns a new sprite object with the specified cap insets.
You use this method to add cap insets to a sprite or to change the existing cap insets of a sprite. In both cases, you get back a new image and the original sprite remains untouched.
capInsets | The values to use for the cap insets. |
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virtual |
setCapInsets
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virtual |
setCapInsets
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virtual |
setCapInsets
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virtual |
@
Reimplemented from CCNodeRGBA.
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virtual |
@
Reimplemented from CCNodeRGBA.
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virtual |
@
Reimplemented from CCNodeRGBA.
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virtual |
Sets the untransformed size of the node.
The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
contentSize | The untransformed size of the node. |
Reimplemented from CCNode.
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virtual |
Sets the untransformed size of the node.
The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
contentSize | The untransformed size of the node. |
Reimplemented from CCNode.
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virtual |
Sets the untransformed size of the node.
The contentSize remains the same no matter the node is scaled or rotated. All nodes has a size. Layer and Scene has the same size of the screen.
contentSize | The untransformed size of the node. |
Reimplemented from CCNode.
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virtual |
setInsetBottom
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virtual |
setInsetBottom
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virtual |
setInsetBottom
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virtual |
setInsetLeft
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virtual |
setInsetLeft
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virtual |
setInsetLeft
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virtual |
setInsetRight
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virtual |
setInsetRight
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virtual |
setInsetRight
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virtual |
setInsetTop
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virtual |
setInsetTop
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virtual |
setInsetTop
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virtual |
Changes the opacity.
value | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Reimplemented from CCNodeRGBA.
|
virtual |
Changes the opacity.
value | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Reimplemented from CCNodeRGBA.
|
virtual |
Changes the opacity.
value | Goes from 0 to 255, where 255 means fully opaque and 0 means fully transparent. |
Reimplemented from CCNodeRGBA.
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virtual |
sets the premultipliedAlphaOpacity property.
If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
Reimplemented from CCNodeRGBA.
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virtual |
sets the premultipliedAlphaOpacity property.
If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
Reimplemented from CCNodeRGBA.
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virtual |
sets the premultipliedAlphaOpacity property.
If set to NO then opacity will be applied as: glColor(R,G,B,opacity); If set to YES then oapcity will be applied as: glColor(opacity, opacity, opacity, opacity ); Textures with premultiplied alpha will have this property by default on YES. Otherwise the default value is NO
Reimplemented from CCNodeRGBA.
|
virtual |
setPreferredSize
|
virtual |
setPreferredSize
|
virtual |
setPreferredSize
|
virtual |
|
virtual |
|
virtual |
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protected |
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protected |
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protected |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
recursive method that updates the displayed opacity.
Reimplemented from CCNodeRGBA.
|
virtual |
recursive method that updates the displayed opacity.
Reimplemented from CCNodeRGBA.
|
virtual |
recursive method that updates the displayed opacity.
Reimplemented from CCNodeRGBA.
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protected |
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protected |
|
protected |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Visits this node's children and draw them recursively.
Reimplemented from CCNode.
|
virtual |
Visits this node's children and draw them recursively.
Reimplemented from CCNode.
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
|
protected |
The end-cap insets.
On a non-resizeable sprite, this property is set to CGRectZero; the sprite does not use end caps and the entire sprite is subject to stretching.
|
protected |
The end-cap insets.
On a non-resizeable sprite, this property is set to CGRectZero; the sprite does not use end caps and the entire sprite is subject to stretching.
|
protected |
The end-cap insets.
On a non-resizeable sprite, this property is set to CGRectZero; the sprite does not use end caps and the entire sprite is subject to stretching.
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protected |
|
protected |
|
protected |
|
protected |
Sets the bottom side inset.
|
protected |
Sets the bottom side inset.
|
protected |
Sets the bottom side inset.
|
protected |
Sets the left side inset.
|
protected |
Sets the left side inset.
|
protected |
Sets the left side inset.
|
protected |
Sets the right side inset.
|
protected |
Sets the right side inset.
|
protected |
Sets the right side inset.
|
protected |
Sets the top side inset.
|
protected |
Sets the top side inset.
|
protected |
Sets the top side inset.
|
protected |
Original sprite's size.
|
protected |
Original sprite's size.
|
protected |
Original sprite's size.
|
protected |
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protected |
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protected |
|
protected |
Prefered sprite's size.
By default the prefered size is the original size.
|
protected |
Prefered sprite's size.
By default the prefered size is the original size.
|
protected |
Prefered sprite's size.
By default the prefered size is the original size.
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protected |
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protected |
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protected |