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| CCLabelTTF () |
virtual | ~CCLabelTTF () |
const char * | description () |
bool | initWithString (const char *string, const char *fontName, float fontSize) |
| initializes the CCLabelTTF with a font name and font size More...
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bool | initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment) |
| initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
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bool | initWithString (const char *string, const char *fontName, float fontSize, const CCSize &dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment) |
| initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
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local | initWithString ( local string, local fontName, local fontSize, local dimensions, local hAlignment, local vAlignment) |
| initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
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bool | initWithStringAndTextDefinition (const char *string, ccFontDefinition &textDefinition) |
| initializes the CCLabelTTF with a font name, alignment, dimension and font size More...
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void | setTextDefinition (ccFontDefinition *theDefinition) |
| set the text definition used by this label More...
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ccFontDefinition * | getTextDefinition () |
| get the text definition used by this label More...
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void | enableShadow (const CCSize &shadowOffset, float shadowOpacity, float shadowBlur, bool mustUpdateTexture=true) |
| enable or disable shadow for the label More...
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local | enableShadow ( local shadowOffset, local shadowOpacity, local shadowBlur, local true) |
| enable or disable shadow for the label More...
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void | disableShadow (bool mustUpdateTexture=true) |
| disable shadow rendering More...
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void | enableStroke (const ccColor3B &strokeColor, float strokeSize, bool mustUpdateTexture=true) |
| enable or disable stroke More...
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local | enableStroke ( local strokeColor, local strokeSize, local true) |
| enable or disable stroke More...
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void | disableStroke (bool mustUpdateTexture=true) |
| disable stroke More...
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void | setFontFillColor (const ccColor3B &tintColor, bool mustUpdateTexture=true) |
| set text tinting More...
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var | setFontFillColor ( var tintColor, var true) |
| set text tinting More...
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local | setFontFillColor ( local tintColor, local true) |
| set text tinting More...
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bool | init () |
| initializes the CCLabelTTF More...
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virtual void | setString (const char *label) |
| changes the string to render More...
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virtual const char * | getString (void) |
| Returns the string that is currently being used in this label. More...
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CCTextAlignment | getHorizontalAlignment () |
local | getHorizontalAlignment () |
void | setHorizontalAlignment (CCTextAlignment alignment) |
local | setHorizontalAlignment ( local alignment) |
CCVerticalTextAlignment | getVerticalAlignment () |
var | getVerticalAlignment () |
local | getVerticalAlignment () |
void | setVerticalAlignment (CCVerticalTextAlignment verticalAlignment) |
CCSize | getDimensions () |
void | setDimensions (const CCSize &dim) |
local | setDimensions ( local dim) |
float | getFontSize () |
void | setFontSize (float fontSize) |
local | setFontSize ( local fontSize) |
const char * | getFontName () |
void | setFontName (const char *fontName) |
local | setFontName ( local fontName) |
| CCSprite (void) |
| Default constructor. More...
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virtual | ~CCSprite (void) |
| Default destructor. More...
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virtual bool | initWithTexture (CCTexture2D *pTexture) |
| Initializes a sprite with a texture. More...
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local | initWithTexture ( local pTexture) |
| Initializes a sprite with a texture. More...
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virtual bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect) |
| Initializes a sprite with a texture and a rect. More...
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virtual bool | initWithTexture (CCTexture2D *pTexture, const CCRect &rect, bool rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More...
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local | initWithTexture ( local pTexture, local rect, local rotated) |
| Initializes a sprite with a texture and a rect in points, optionally rotated. More...
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virtual bool | initWithSpriteFrame (CCSpriteFrame *pSpriteFrame) |
| Initializes a sprite with an SpriteFrame. More...
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local | initWithSpriteFrame ( local pSpriteFrame) |
| Initializes a sprite with an SpriteFrame. More...
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virtual bool | initWithSpriteFrameName (const char *pszSpriteFrameName) |
| Initializes a sprite with an sprite frame name. More...
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var | initWithSpriteFrameName ( var pszSpriteFrameName) |
| Initializes a sprite with an sprite frame name. More...
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local | initWithSpriteFrameName ( local pszSpriteFrameName) |
| Initializes a sprite with an sprite frame name. More...
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virtual bool | initWithFile (const char *pszFilename) |
| Initializes a sprite with an image filename. More...
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local | initWithFile ( local pszFilename) |
| Initializes a sprite with an image filename. More...
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virtual bool | initWithFile (const char *pszFilename, const CCRect &rect) |
| Initializes a sprite with an image filename, and a rect. More...
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var | init ( var pszFilename, var rect) |
| Initializes a sprite with an image filename, and a rect. More...
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local | initWithFile ( local pszFilename, local rect) |
| Initializes a sprite with an image filename, and a rect. More...
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virtual void | setTexture (CCTexture2D *texture) |
| Sets a new texuture. More...
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virtual CCTexture2D * | getTexture (void) |
| Returns the currently used texture. More...
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void | setBlendFunc (ccBlendFunc blendFunc) |
| Sets the source blending function. More...
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ccBlendFunc | getBlendFunc (void) |
| Returns the blending function that is currently being used. More...
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local | getBlendFunc () |
| Returns the blending function that is currently being used. More...
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virtual void | setScaleX (float fScaleX) |
| Changes the scale factor on X axis of this node. More...
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virtual void | setScaleY (float fScaleY) |
| Changes the scale factor on Y axis of this node. More...
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local | setScaleY ( local fScaleY) |
| Changes the scale factor on Y axis of this node. More...
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virtual void | setPosition (const CCPoint &pos) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setRotation (float fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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var | setRotation ( var fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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local | setRotation ( local fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual void | setRotationX (float fRotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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local | setRotationX ( local fRotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual void | setRotationY (float fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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local | setRotationY ( local fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setSkewX (float sx) |
| Changes the X skew angle of the node in degrees. More...
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var | setSkewX ( var sx) |
| Changes the X skew angle of the node in degrees. More...
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local | setSkewX ( local sx) |
| Changes the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float sy) |
| Changes the Y skew angle of the node in degrees. More...
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local | setSkewY ( local sy) |
| Changes the Y skew angle of the node in degrees. More...
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virtual void | removeChild (CCNode *pChild, bool bCleanup) |
| Removes a child from the container. More...
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local | removeChild ( local pChild, local bCleanup) |
| Removes a child from the container. More...
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virtual void | removeAllChildrenWithCleanup (bool bCleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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local | removeAllChildrenWithCleanup ( local bCleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (CCNode *pChild, int zOrder) |
| Reorders a child according to a new z value. More...
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var | reorderChild ( var pChild, var zOrder) |
| Reorders a child according to a new z value. More...
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local | reorderChild ( local pChild, local zOrder) |
| Reorders a child according to a new z value. More...
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virtual void | addChild (CCNode *pChild) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (CCNode *pChild, int zOrder) |
| Adds a child to the container with a z-order. More...
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local | addChild ( local pChild, local zOrder) |
| Adds a child to the container with a z-order. More...
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virtual void | addChild (CCNode *pChild, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual void | setScale (float fScale) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local fScale) |
| Changes both X and Y scale factor of the node. More...
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virtual void | setVertexZ (float fVertexZ) |
| Sets the real OpenGL Z vertex. More...
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local | setVertexZ ( local fVertexZ) |
| Sets the real OpenGL Z vertex. More...
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virtual void | setAnchorPoint (const CCPoint &anchor) |
| Sets the anchor point in percent. More...
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local | setAnchorPoint ( local anchor) |
| Sets the anchor point in percent. More...
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virtual void | ignoreAnchorPointForPosition (bool value) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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local | ignoreAnchorPointForPosition ( local value) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | setVisible (bool bVisible) |
| Sets whether the node is visible. More...
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virtual void | draw (void) |
| Override this method to draw your own node. More...
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local | draw () |
| Override this method to draw your own node. More...
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virtual void | setColor (const ccColor3B &color3) |
| @ More...
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local | setColor ( local color3) |
| @ More...
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virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
| recursive method that updates display color More...
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local | updateDisplayedColor ( local parentColor) |
| recursive method that updates display color More...
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virtual void | setOpacity (GLubyte opacity) |
| Changes the opacity. More...
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virtual void | setOpacityModifyRGB (bool modify) |
| Changes the OpacityModifyRGB property. More...
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local | setOpacityModifyRGB ( local modify) |
| Changes the OpacityModifyRGB property. More...
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virtual bool | isOpacityModifyRGB (void) |
| Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
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virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| recursive method that updates the displayed opacity. More...
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var | updateDisplayedOpacity ( var parentOpacity) |
| recursive method that updates the displayed opacity. More...
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local | updateDisplayedOpacity ( local parentOpacity) |
| recursive method that updates the displayed opacity. More...
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virtual void | updateTransform (void) |
| Updates the quad according the rotation, position, scale values. More...
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virtual CCSpriteBatchNode * | getBatchNode (void) |
| Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
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local | getBatchNode () |
| Returns the batch node object if this sprite is rendered by CCSpriteBatchNode. More...
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virtual void | setBatchNode (CCSpriteBatchNode *pobSpriteBatchNode) |
| Sets the batch node to sprite. More...
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local | setBatchNode ( local pobSpriteBatchNode) |
| Sets the batch node to sprite. More...
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virtual void | setTextureRect (const CCRect &rect) |
| Updates the texture rect of the CCSprite in points. More...
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virtual void | setTextureRect (const CCRect &rect, bool rotated, const CCSize &untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
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var | setTextureRect ( var rect, var rotated, var untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
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local | setTextureRect ( local rect, local rotated, local untrimmedSize) |
| Sets the texture rect, rectRotated and untrimmed size of the CCSprite in points. More...
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virtual void | setVertexRect (const CCRect &rect) |
| Sets the vertex rect. More...
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var | setVertexRect ( var rect) |
| Sets the vertex rect. More...
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local | setVertexRect ( local rect) |
| Sets the vertex rect. More...
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virtual void | setDisplayFrame (CCSpriteFrame *pNewFrame) |
| Sets a new display frame to the CCSprite. More...
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var | setDisplayFrame ( var pNewFrame) |
| Sets a new display frame to the CCSprite. More...
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local | setDisplayFrame ( local pNewFrame) |
| Sets a new display frame to the CCSprite. More...
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virtual bool | isFrameDisplayed (CCSpriteFrame *pFrame) |
| Returns whether or not a CCSpriteFrame is being displayed. More...
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local | isFrameDisplayed ( local pFrame) |
| Returns whether or not a CCSpriteFrame is being displayed. More...
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virtual CCSpriteFrame * | displayFrame (void) |
| Returns the current displayed frame. More...
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local | displayFrame () |
| Returns the current displayed frame. More...
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virtual void | setDisplayFrameWithAnimationName (const char *animationName, int frameIndex) |
| Changes the display frame with animation name and index. More...
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local | setDisplayFrameWithAnimationName ( local animationName, local frameIndex) |
| Changes the display frame with animation name and index. More...
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virtual bool | isDirty (void) |
| Whether or not the Sprite needs to be updated in the Atlas. More...
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virtual void | setDirty (bool bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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local | setDirty ( local bDirty) |
| Makes the Sprite to be updated in the Atlas. More...
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ccV3F_C4B_T2F_Quad | getQuad (void) |
| Returns the quad (tex coords, vertex coords and color) information. More...
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bool | isTextureRectRotated (void) |
| Returns whether or not the texture rectangle is rotated. More...
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local | isTextureRectRotated () |
| Returns whether or not the texture rectangle is rotated. More...
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unsigned int | getAtlasIndex (void) |
| Returns the index used on the TextureAtlas. More...
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void | setAtlasIndex (unsigned int uAtlasIndex) |
| Sets the index used on the TextureAtlas. More...
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const CCRect & | getTextureRect (void) |
| Returns the rect of the CCSprite in points. More...
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var | getTextureRect () |
| Returns the rect of the CCSprite in points. More...
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local | getTextureRect () |
| Returns the rect of the CCSprite in points. More...
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CCTextureAtlas * | getTextureAtlas (void) |
| Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
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var | getTextureAtlas () |
| Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
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local | getTextureAtlas () |
| Gets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
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void | setTextureAtlas (CCTextureAtlas *pobTextureAtlas) |
| Sets the weak reference of the CCTextureAtlas when the sprite is rendered using via CCSpriteBatchNode. More...
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const CCPoint & | getOffsetPosition (void) |
| Gets the offset position of the sprite. More...
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local | getOffsetPosition () |
| Gets the offset position of the sprite. More...
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bool | isFlipX (void) |
| Returns the flag which indicates whether the sprite is flipped horizontally or not. More...
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void | setFlipX (bool bFlipX) |
| Sets whether the sprite should be flipped horizontally or not. More...
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bool | isFlipY (void) |
| Return the flag which indicates whether the sprite is flipped vertically or not. More...
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local | isFlipY () |
| Return the flag which indicates whether the sprite is flipped vertically or not. More...
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void | setFlipY (bool bFlipY) |
| Sets whether the sprite should be flipped vertically or not. More...
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| CCNodeRGBA () |
virtual | ~CCNodeRGBA () |
virtual GLubyte | getOpacity () |
| Returns the opacity. More...
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virtual GLubyte | getDisplayedOpacity () |
| Returns the displayed opacity. More...
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virtual bool | isCascadeOpacityEnabled () |
| whether or not opacity should be propagated to its children. More...
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const ccColor3B & | getColor (void) |
| Returns color that is currently used. More...
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virtual const ccColor3B & | getDisplayedColor () |
| Returns the displayed color. More...
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virtual bool | isCascadeColorEnabled () |
| whether or not color should be propagated to its children. More...
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virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
virtual CCCamera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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local | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
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virtual bool | isRunning () |
| Returns whether or not the node accepts event callbacks. More...
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local | isRunning () |
| Returns whether or not the node accepts event callbacks. More...
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virtual void | cleanup (void) |
| Stops all running actions and schedulers. More...
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virtual void | visit (void) |
| Visits this node's children and draw them recursively. More...
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local | visit () |
| Visits this node's children and draw them recursively. More...
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CCRect | boundingBox (void) |
| Returns a "local" axis aligned bounding box of the node. More...
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local | boundingBox () |
| Returns a "local" axis aligned bounding box of the node. More...
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virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
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virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More...
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local | _setZOrder ( local z) |
| Sets the z order which stands for the drawing order. More...
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virtual int | getZOrder () |
| Gets the Z order of this node. More...
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local | getZOrder () |
| Gets the Z order of this node. More...
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virtual float | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
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local | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
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virtual float | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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local | getScaleX () |
| Returns the scale factor on X axis of this node. More...
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virtual float | getScaleY () |
| Returns the scale factor on Y axis of this node. More...
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virtual float | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float fScaleX, float fScaleY) |
| Changes both X and Y scale factor of the node. More...
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local | setScale ( local fScaleX, local fScaleY) |
| Changes both X and Y scale factor of the node. More...
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virtual const CCPoint & | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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local | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
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virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
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local | setPosition ( local x, local y) |
| Sets position in a more efficient way. More...
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virtual void | getPosition (float *x, float *y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
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local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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local | setPositionX ( local x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) |
local | getPositionX () |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) |
virtual float | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
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virtual float | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
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virtual const CCPoint & | getAnchorPoint () |
| Returns the anchor point in percent. More...
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local | getAnchorPoint () |
| Returns the anchor point in percent. More...
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virtual const CCPoint & | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const CCSize &contentSize) |
| Sets the untransformed size of the node. More...
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local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More...
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virtual const CCSize & | getContentSize () const |
| Returns the untransformed size of the node. More...
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local | getContentSize () |
| Returns the untransformed size of the node. More...
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virtual bool | isVisible () |
| Determines if the node is visible. More...
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virtual float | getRotation () |
| Returns the rotation of the node in degrees. More...
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virtual float | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual float | getRotationY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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local | setOrderOfArrival ( local uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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virtual unsigned int | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More...
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virtual void | setGLServerState (ccGLServerState glServerState) |
| Sets the state of OpenGL server side. More...
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local | setGLServerState ( local glServerState) |
| Sets the state of OpenGL server side. More...
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virtual ccGLServerState | getGLServerState () |
| Returns the state of OpenGL server side. More...
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local | getGLServerState () |
| Returns the state of OpenGL server side. More...
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virtual bool | isIgnoreAnchorPointForPosition () |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual CCNode * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
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virtual CCArray * | getChildren () |
| Return an array of children. More...
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local | getChildren () |
| Return an array of children. More...
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virtual unsigned int | getChildrenCount (void) const |
| Get the amount of children. More...
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local | getChildrenCount () |
| Get the amount of children. More...
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virtual void | setParent (CCNode *parent) |
| Sets the parent node. More...
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local | setParent ( local parent) |
| Sets the parent node. More...
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virtual CCNode * | getParent () |
| Returns a pointer to the parent node. More...
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virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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local | removeFromParentAndCleanup ( local cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (CCNode *child) |
| Removes a child from the container with a cleanup. More...
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virtual void | removeChildByTag (int tag) |
| Removes a child from the container by tag value with a cleanup. More...
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local | removeChildByTag ( local tag) |
| Removes a child from the container by tag value with a cleanup. More...
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virtual void | removeChildByTag (int tag, bool cleanup) |
| Removes a child from the container by tag value. More...
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local | removeChildByTag ( local tag, local cleanup) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual CCGridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
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virtual void | setGrid (CCGridBase *pGrid) |
| Changes a grid object that is used when applying effects. More...
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local | setGrid ( local pGrid) |
| Changes a grid object that is used when applying effects. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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local | getTag () |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int nTag) |
| Changes the tag that is used to identify the node easily. More...
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local | setTag ( local nTag) |
| Changes the tag that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual void | setUserData (void *pUserData) |
| Sets a custom user data pointer. More...
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local | setUserData ( local pUserData) |
| Sets a custom user data pointer. More...
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virtual CCObject * | getUserObject () |
| Returns a user assigned CCObject. More...
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local | getUserObject () |
| Returns a user assigned CCObject. More...
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virtual void | setUserObject (CCObject *pUserObject) |
| Returns a user assigned CCObject. More...
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local | setUserObject ( local pUserObject) |
| Returns a user assigned CCObject. More...
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virtual CCGLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
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virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| Sets the shader program for this node. More...
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local | setShaderProgram ( local pShaderProgram) |
| Sets the shader program for this node. More...
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virtual void | registerScriptHandler (int handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More...
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local | registerScriptHandler ( local handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More...
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virtual void | unregisterScriptHandler (void) |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
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local | unregisterScriptHandler () |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
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int | getScriptHandler () |
| Gets script handler for onEnter/onExit event. More...
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void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| Schedules for lua script. More...
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local | scheduleUpdateWithPriorityLua ( local nHandler, local priority) |
| Schedules for lua script. More...
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virtual void | onEnter () |
| Event callback that is invoked every time when CCNode enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the CCNode enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the CCNode leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the CCNode leaves the 'stage'. More...
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virtual void | setActionManager (CCActionManager *actionManager) |
| Sets the CCActionManager object that is used by all actions. More...
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local | setActionManager ( local actionManager) |
| Sets the CCActionManager object that is used by all actions. More...
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virtual CCActionManager * | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More...
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local | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More...
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CCAction * | runAction (CCAction *action) |
| Executes an action, and returns the action that is executed. More...
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local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions (void) |
| Stops and removes all actions from the running action list . More...
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local | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (CCAction *action) |
| Stops and removes an action from the running action list. More...
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local | stopAction ( local action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More...
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CCAction * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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local | getActionByTag ( local tag) |
| Gets an action from the running action list by its tag. More...
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unsigned int | numberOfRunningActions (void) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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local | numberOfRunningActions () |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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virtual void | setScheduler (CCScheduler *scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
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local | setScheduler ( local scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
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virtual CCScheduler * | getScheduler () |
| Gets a CCSheduler object. More...
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local | getScheduler () |
| Gets a CCSheduler object. More...
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bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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local | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
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void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More...
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void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More...
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virtual void | update (float delta) |
void | transform (void) |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
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void | transformAncestors (void) |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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local | transformAncestors () |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
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virtual CCAffineTransform | nodeToParentTransform (void) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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local | nodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual CCAffineTransform | parentToNodeTransform (void) |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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local | parentToNodeTransform () |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual CCAffineTransform | nodeToWorldTransform (void) |
| Returns the world affine transform matrix. More...
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local | nodeToWorldTransform () |
| Returns the world affine transform matrix. More...
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virtual CCAffineTransform | worldToNodeTransform (void) |
| Returns the inverse world affine transform matrix. More...
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CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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local | convertToNodeSpace ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| Converts a Point to world space coordinates. More...
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local | convertToWorldSpace ( local nodePoint) |
| Converts a Point to world space coordinates. More...
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CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More...
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CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More...
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local | convertToWorldSpaceAR ( local nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More...
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CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| convenience methods which take a CCTouch instead of CCPoint More...
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CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More...
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local | convertTouchToNodeSpaceAR ( local touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| Sets the additional transform. More...
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local | setAdditionalTransform ( local additionalTransform) |
| Sets the additional transform. More...
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CCComponent * | getComponent (const char *pName) const |
| gets a component by its name More...
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virtual bool | addComponent (CCComponent *pComponent) |
| adds a component More...
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virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
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local | removeComponent ( local pName) |
| removes a component by its name More...
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virtual bool | removeComponent (CCComponent *pComponent) |
| removes a component by its pointer More...
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virtual void | removeAllComponents () |
| removes all components More...
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local | removeAllComponents () |
| removes all components More...
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| CCNode (void) |
| Default constructor. More...
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| CCNode () |
| Default constructor. More...
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virtual | ~CCNode (void) |
| Default destructor. More...
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const char * | description (void) |
| Gets the description string. More...
|
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local | description () |
| Gets the description string. More...
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| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual CCObject * | copyWithZone (CCZone *pZone) |