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| ~CCShuffleTiles (void) |
virtual bool | initWithDuration (float duration, const CCSize &gridSize, unsigned int seed) |
| initializes the action with a random seed, the grid size and the duration More...
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void | shuffle (unsigned int *pArray, unsigned int nLen) |
CCSize | getDelta (const CCSize &pos) |
local | getDelta ( local pos) |
void | placeTile (const CCPoint &pos, Tile *t) |
local | placeTile ( local pos, local t) |
virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More...
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virtual void | update (float time) |
| called once per frame. More...
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local | update ( local time) |
| called once per frame. More...
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virtual CCObject * | copyWithZone (CCZone *pZone) |
ccQuad3 | tile (const CCPoint &position) |
| returns the tile that belongs to a certain position of the grid More...
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ccQuad3 | originalTile (const CCPoint &position) |
| returns the non-transformed tile that belongs to a certain position of the grid More...
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void | setTile (const CCPoint &position, const ccQuad3 &coords) |
| sets a new tile to a certain position of the grid More...
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virtual CCGridBase * | getGrid (void) |
| returns the grid More...
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virtual CCActionInterval * | reverse (void) |
| returns a reversed action More...
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local | reverse () |
| returns a reversed action More...
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virtual bool | initWithDuration (float duration, const CCSize &gridSize) |
| initializes the action with size and duration More...
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local | initWithDuration ( local duration, local gridSize) |
| initializes the action with size and duration More...
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float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More...
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local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More...
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bool | initWithDuration (float d) |
| initializes the action More...
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virtual bool | isDone (void) |
| returns true if the action has finished More...
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var | isDone () |
| returns true if the action has finished More...
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local | isDone () |
| returns true if the action has finished More...
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virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
| CCFiniteTimeAction () |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
| get duration in seconds of the action More...
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void | setDuration (float duration) |
| set duration in seconds of the action More...
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| CCAction (void) |
| ctor () |
| CCAction () |
virtual | ~CCAction (void) |
const char * | description () |
virtual void | stop (void) |
| called after the action has finished. More...
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var | stop () |
| called after the action has finished. More...
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local | stop () |
| called after the action has finished. More...
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CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
| The action will modify the target properties. More...
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var | setTarget ( var pTarget) |
| The action will modify the target properties. More...
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local | setTarget ( local pTarget) |
| The action will modify the target properties. More...
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CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
| Set the original target, since target can be nil. More...
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int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
CCShuffleTiles action Shuffle the tiles in random order.