#include <Skeleton.h>
Public Attributes | |
SkeletonData *const | data |
var | data |
local | data |
int | boneCount |
var | boneCount |
local | boneCount |
Bone ** | bones |
var | bones |
local | bones |
Bone *const | root |
var | root |
local | root |
int | slotCount |
var | slotCount |
local | slotCount |
Slot ** | slots |
var | slots |
local | slots |
Slot ** | drawOrder |
var | drawOrder |
local | drawOrder |
Skin *const | skin |
var | skin |
local | skin |
float | r |
var | r |
local | r |
float | g |
var | g |
local | g |
float | b |
var | b |
local | b |
float | a |
var | a |
local | a |
float | time |
var | time |
local | time |
int | flipX |
var | flipX |
local | flipX |
int | flipY |
var | flipY |
local | flipY |
float | x |
var | x |
local | x |
float | y |
var | y |
local | y |
float a |
var a |
local a |
float b |
var b |
local b |
int boneCount |
var boneCount |
local boneCount |
Bone** bones |
var bones |
local bones |
SkeletonData* const data |
var data |
local data |
Slot** drawOrder |
var drawOrder |
local drawOrder |
int flipX |
var flipX |
local flipX |
int flipY |
var flipY |
local flipY |
float g |
var g |
local g |
float r |
var r |
local r |
Bone* const root |
var root |
local root |
Skin* const skin |
var skin |
local skin |
int slotCount |
var slotCount |
local slotCount |
Slot** slots |
var slots |
local slots |
float time |
var time |
local time |
float x |
var x |
local x |
float y |
var y |
local y |