#include <CCDisplayFactory.h>
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static void | addDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData) |
static void | createDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay) |
static void | updateDisplay (CCBone *bone, float dt, bool dirty) |
static void | addSpriteDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData) |
static void | createSpriteDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay) |
static void | initSpriteDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, const char *displayName, CCSkin *skin) |
static void | addArmatureDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData) |
static void | createArmatureDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay) |
static void | updateArmatureDisplay (CCBone *bone, CCNode *display, float dt) |
static void | addParticleDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay, CCDisplayData *displayData) |
static void | createParticleDisplay (CCBone *bone, CCDecorativeDisplay *decoDisplay) |
static void | updateParticleDisplay (CCBone *bone, CCNode *display, float dt) |
static void updateArmatureDisplay |
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CCBone * |
bone, |
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CCNode * |
display, |
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float |
dt |
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) |
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static |
static void updateDisplay |
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CCBone * |
bone, |
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float |
dt, |
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bool |
dirty |
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) |
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static |
static void updateParticleDisplay |
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CCBone * |
bone, |
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CCNode * |
display, |
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float |
dt |
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) |
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static |
The documentation for this class was generated from the following file: