cocos2d-x  2.2.3
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CCTableView Class Reference

#include <CCTableView.h>

Inheritance diagram for CCTableView:
CCScrollView CCScrollViewDelegate CCLayer CCNode CCTouchDelegate CCAccelerometerDelegate CCKeypadDelegate CCObject CCCopying

Public Types

enum  TableViewScriptEventType {
  kTableViewScroll = 0, kTableViewZoom, kTableCellTouched, kTableCellHighLight,
  kTableCellUnhighLight, kTableCellWillRecycle, kTableCellSizeForIndex, kTableCellSizeAtIndex,
  kNumberOfCellsInTableView
}
 
- Public Types inherited from CCScrollView
enum  ScrollViewScriptEventType { kScrollViewScroll = 0, kScrollViewZoom }
 

Public Member Functions

 CCTableView ()
virtual ~CCTableView ()
CCTableViewDataSourcegetDataSource ()
 data source More...
 
void setDataSource (CCTableViewDataSource *source)
CCTableViewDelegategetDelegate ()
 delegate More...
 
void setDelegate (CCTableViewDelegate *pDelegate)
void setVerticalFillOrder (CCTableViewVerticalFillOrder order)
 determines how cell is ordered and filled in the view. More...
 
CCTableViewVerticalFillOrder getVerticalFillOrder ()
bool initWithViewSize (CCSize size, CCNode *container=NULL)
void updateCellAtIndex (unsigned int idx)
 Updates the content of the cell at a given index. More...
 
void insertCellAtIndex (unsigned int idx)
 Inserts a new cell at a given index. More...
 
void removeCellAtIndex (unsigned int idx)
 Removes a cell at a given index. More...
 
void reloadData ()
 reloads data from data source. More...
 
CCTableViewCelldequeueCell ()
 Dequeues a free cell if available. More...
 
CCTableViewCellcellAtIndex (unsigned int idx)
 Returns an existing cell at a given index. More...
 
virtual void scrollViewDidScroll (CCScrollView *view)
virtual void scrollViewDidZoom (CCScrollView *view)
virtual bool ccTouchBegan (CCTouch *pTouch, CCEvent *pEvent)
 override functions More...
 
virtual void ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent)
virtual void ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent)
virtual void ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent)
void _updateContentSize ()
void unregisterAllScriptHandler ()
- Public Member Functions inherited from CCScrollView
 CCScrollView ()
virtual ~CCScrollView ()
bool init ()
 Initializes the instance of CCNode. More...
 
virtual void registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
bool initWithViewSize (CCSize size, CCNode *container=NULL)
 Returns a scroll view object. More...
 
void setContentOffset (CCPoint offset, bool animated=false)
 Sets a new content offset. More...
 
CCPoint getContentOffset ()
void setContentOffsetInDuration (CCPoint offset, float dt)
 Sets a new content offset. More...
 
void setZoomScale (float s)
void setZoomScale (float s, bool animated)
 Sets a new scale and does that for a predefined duration. More...
 
float getZoomScale ()
void setZoomScaleInDuration (float s, float dt)
 Sets a new scale for container in a given duration. More...
 
CCPoint minContainerOffset ()
 Returns the current container's minimum offset. More...
 
CCPoint maxContainerOffset ()
 Returns the current container's maximum offset. More...
 
bool isNodeVisible (CCNode *node)
 Determines if a given node's bounding box is in visible bounds. More...
 
void pause (CCObject *sender)
 Provided to make scroll view compatible with SWLayer's pause method. More...
 
void resume (CCObject *sender)
 Provided to make scroll view compatible with SWLayer's resume method. More...
 
bool isDragging ()
bool isTouchMoved ()
bool isBounceable ()
void setBounceable (bool bBounceable)
CCSize getViewSize ()
 size to clip. More...
 
void setViewSize (CCSize size)
CCNodegetContainer ()
void setContainer (CCNode *pContainer)
CCScrollViewDirection getDirection ()
 direction allowed to scroll. More...
 
virtual void setDirection (CCScrollViewDirection eDirection)
CCScrollViewDelegategetDelegate ()
void setDelegate (CCScrollViewDelegate *pDelegate)
virtual void setContentSize (const CCSize &size)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
void updateInset ()
bool isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
void setClippingToBounds (bool bClippingToBounds)
virtual void visit ()
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
void setTouchEnabled (bool e)
void registerScriptHandler (int nFunID, int nScriptEventType)
void unregisterScriptHandler (int nScriptEventType)
int getScriptHandler (int nScriptEventType)
- Public Member Functions inherited from CCLayer
 CCLayer ()
virtual ~CCLayer ()
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void ccTouchesBegan (CCSet *pTouches, CCEvent *pEvent)
virtual void ccTouchesMoved (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesMoved ( local pTouches, local pEvent)
virtual void ccTouchesEnded (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesEnded ( local pTouches, local pEvent)
virtual void ccTouchesCancelled (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesCancelled ( local pTouches, local pEvent)
virtual void didAccelerate (CCAcceleration *pAccelerationValue)
void registerScriptAccelerateHandler (int nHandler)
void unregisterScriptAccelerateHandler (void)
virtual void registerScriptTouchHandler (int nHandler, bool bIsMultiTouches=false, int nPriority=INT_MIN, bool bSwallowsTouches=false)
 Register script touch events handler. More...
 
local registerScriptTouchHandler ( local nHandler, local false, local INT_MIN, local false)
 Register script touch events handler. More...
 
virtual void unregisterScriptTouchHandler (void)
 Unregister script touch events handler. More...
 
virtual bool isTouchEnabled ()
 whether or not it will receive Touch events. More...
 
virtual void setTouchMode (ccTouchesMode mode)
local setTouchMode ( local mode)
virtual int getTouchMode ()
virtual void setTouchPriority (int priority)
 priority of the touch events. More...
 
virtual int getTouchPriority ()
virtual bool isAccelerometerEnabled ()
 
whether or not it will receive Accelerometer events

You can enable / disable accelerometer events with this property. More...

 
virtual void setAccelerometerEnabled (bool value)
virtual void setAccelerometerInterval (double interval)
virtual bool isKeypadEnabled ()
 
whether or not it will receive keypad events

You can enable / disable accelerometer events with this property. More...

 
virtual void setKeypadEnabled (bool value)
void registerScriptKeypadHandler (int nHandler)
 Register keypad events handler. More...
 
void unregisterScriptKeypadHandler (void)
 Unregister keypad events handler. More...
 
virtual void keyBackClicked (void)
virtual void keyMenuClicked (void)
local keyMenuClicked ()
CCTouchScriptHandlerEntrygetScriptTouchHandlerEntry ()
local getScriptTouchHandlerEntry ()
CCScriptHandlerEntrygetScriptKeypadHandlerEntry ()
CCScriptHandlerEntrygetScriptAccelerateHandlerEntry ()
var getScriptAccelerateHandlerEntry ()
local getScriptAccelerateHandlerEntry ()
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
local getCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
local isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
local boundingBox ()
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
local _setZOrder ( local z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
local getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
local setVertexZ ( local vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
local getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
local setScaleX ( local fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
local setScaleY ( local fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
local setScale ( local fScaleX, local fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
local getPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
local setPosition ( local x, local y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
local getPosition ( local x, local y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
local setPositionX ( local x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
local getPositionX ()
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationX ( local fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationY ( local fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
local setOrderOfArrival ( local uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
local setGLServerState ( local glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
local getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
local ignoreAnchorPointForPosition ( local ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
local getChildren ()
 Return an array of children. More...
 
virtual unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
local getChildrenCount ()
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParentAndCleanup ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
local removeChildByTag ( local tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
local setGrid ( local pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
local getTag ()
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
local setUserData ( local pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
local getUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
local setUserObject ( local pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
local setShaderProgram ( local pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
local registerScriptHandler ( local handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
local unregisterScriptHandler ()
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
local scheduleUpdateWithPriorityLua ( local nHandler, local priority)
 Schedules for lua script. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
local stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
local getActionByTag ( local tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local numberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
local setScheduler ( local scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
local getScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
local unscheduleAllSelectors ()
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
local transformAncestors ()
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
local nodeToParentTransform ()
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local parentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
local nodeToWorldTransform ()
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
local convertToWorldSpace ( local nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
local convertToNodeSpaceAR ( local worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
local convertToWorldSpaceAR ( local nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
local convertTouchToNodeSpaceAR ( local touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
local setAdditionalTransform ( local additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
local removeComponent ( local pName)
 removes a component by its name More...
 
virtual bool removeComponent (CCComponent *pComponent)
 removes a component by its pointer More...
 
virtual void removeAllComponents ()
 removes all components More...
 
local removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
 CCNode ()
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
local description ()
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCTouchDelegate
 CCTouchDelegate ()
virtual ~CCTouchDelegate ()
- Public Member Functions inherited from CCScrollViewDelegate
virtual ~CCScrollViewDelegate ()

Static Public Member Functions

static CCTableViewcreate (CCTableViewDataSource *dataSource, CCSize size)
 An intialized table view object. More...
 
static CCTableViewcreate (CCTableViewDataSource *dataSource, CCSize size, CCNode *container)
 An initialized table view object. More...
 
- Static Public Member Functions inherited from CCScrollView
static CCScrollViewcreate (CCSize size, CCNode *container=NULL)
 Returns an autoreleased scroll view object. More...
 
static CCScrollViewcreate ()
 Returns an autoreleased scroll view object. More...
 
- Static Public Member Functions inherited from CCLayer
static CCLayercreate (void)
 create one layer More...
 
local create ()
 create one layer More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 

Protected Member Functions

int __indexFromOffset (CCPoint offset)
unsigned int _indexFromOffset (CCPoint offset)
CCPoint __offsetFromIndex (unsigned int index)
CCPoint _offsetFromIndex (unsigned int index)
void _moveCellOutOfSight (CCTableViewCell *cell)
void _setIndexForCell (unsigned int index, CCTableViewCell *cell)
void _addCellIfNecessary (CCTableViewCell *cell)
void _updateCellPositions ()
- Protected Member Functions inherited from CCScrollView
CCRect getViewRect ()

Protected Attributes

CCTableViewCellm_pTouchedCell
CCTableViewVerticalFillOrder m_eVordering
 vertical direction of cell filling More...
 
std::set< unsigned int > * m_pIndices
 index set to query the indexes of the cells used. More...
 
std::vector< float > m_vCellsPositions
 vector with all cell positions More...
 
CCArrayForObjectSortingm_pCellsUsed
 cells that are currently in the table More...
 
CCArrayForObjectSortingm_pCellsFreed
 free list of cells More...
 
CCTableViewDataSourcem_pDataSource
 weak link to the data source object More...
 
CCTableViewDelegatem_pTableViewDelegate
 weak link to the delegate object More...
 
CCScrollViewDirection m_eOldDirection
- Protected Attributes inherited from CCScrollView
float m_fZoomScale
 current zoom scale More...
 
float m_fMinZoomScale
 min zoom scale More...
 
float m_fMaxZoomScale
 max zoom scale More...
 
CCScrollViewDelegatem_pDelegate
 scroll view delegate More...
 
CCScrollViewDirection m_eDirection
bool m_bDragging
 If YES, the view is being dragged. More...
 
CCPoint m_tContentOffset
 Content offset. More...
 
CCNodem_pContainer
 Container holds scroll view contents, Sets the scrollable container object of the scroll view. More...
 
bool m_bTouchMoved
 Determiens whether user touch is moved after begin phase. More...
 
CCPoint m_fMaxInset
 max inset point to limit scrolling by touch More...
 
CCPoint m_fMinInset
 min inset point to limit scrolling by touch More...
 
bool m_bBounceable
 Determines whether the scroll view is allowed to bounce or not. More...
 
bool m_bClippingToBounds
CCPoint m_tScrollDistance
 scroll speed More...
 
CCPoint m_tTouchPoint
 Touch point. More...
 
float m_fTouchLength
 length between two fingers More...
 
CCArraym_pTouches
 UITouch objects to detect multitouch. More...
 
CCSize m_tViewSize
 size to clip. More...
 
float m_fMinScale
 max and min scale More...
 
float m_fMaxScale
CCRect m_tParentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
bool m_bScissorRestored
- Protected Attributes inherited from CCLayer
bool m_bTouchEnabled
bool m_bAccelerometerEnabled
var m_bAccelerometerEnabled
local m_bAccelerometerEnabled
bool m_bKeypadEnabled
var m_bKeypadEnabled
local m_bKeypadEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
local m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
local m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
local m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
local m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
local m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
local m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
local m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
local m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
local m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
local m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
local m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
local m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
local m_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
local m_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
local m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
local m_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
local m_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
local m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
local m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
local m_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
local m_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
local m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
local m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
local m_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
local m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
local m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
local m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
local m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
local m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
local m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
local m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
local m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
local m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Member Enumeration Documentation

Enumerator
kTableViewScroll 
kTableViewZoom 
kTableCellTouched 
kTableCellHighLight 
kTableCellUnhighLight 
kTableCellWillRecycle 
kTableCellSizeForIndex 
kTableCellSizeAtIndex 
kNumberOfCellsInTableView 

Constructor & Destructor Documentation

virtual ~CCTableView ( )
virtual

Member Function Documentation

int __indexFromOffset ( CCPoint  offset)
protected
CCPoint __offsetFromIndex ( unsigned int  index)
protected
void _addCellIfNecessary ( CCTableViewCell cell)
protected
unsigned int _indexFromOffset ( CCPoint  offset)
protected
void _moveCellOutOfSight ( CCTableViewCell cell)
protected
CCPoint _offsetFromIndex ( unsigned int  index)
protected
void _setIndexForCell ( unsigned int  index,
CCTableViewCell cell 
)
protected
void _updateCellPositions ( )
protected
void _updateContentSize ( )
virtual bool ccTouchBegan ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

override functions

Reimplemented from CCScrollView.

virtual void ccTouchCancelled ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCScrollView.

virtual void ccTouchEnded ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCScrollView.

virtual void ccTouchMoved ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCScrollView.

CCTableViewCell* cellAtIndex ( unsigned int  idx)

Returns an existing cell at a given index.

Returns nil if a cell is nonexistent at the moment of query.

Parameters
idxindex
Returns
a cell at a given index
static CCTableView* create ( CCTableViewDataSource dataSource,
CCSize  size 
)
static

An intialized table view object.

Parameters
dataSourcedata source
sizeview size
Returns
table view
static CCTableView* create ( CCTableViewDataSource dataSource,
CCSize  size,
CCNode container 
)
static

An initialized table view object.

Parameters
dataSourcedata source;
sizeview size
containerparent object for cells
Returns
table view
CCTableViewCell* dequeueCell ( )

Dequeues a free cell if available.

nil if not.

Returns
free cell
CCTableViewDataSource*
getDataSource
( )
inline

data source

CCTableViewDelegate* getDelegate ( )
inline

delegate

CCTableViewVerticalFillOrder
getVerticalFillOrder
( )
bool initWithViewSize ( CCSize  size,
CCNode container = NULL 
)
void insertCellAtIndex ( unsigned int  idx)

Inserts a new cell at a given index.

Parameters
idxlocation to insert
void reloadData ( )

reloads data from data source.

the view will be refreshed.

void removeCellAtIndex ( unsigned int  idx)

Removes a cell at a given index.

Parameters
idxindex to find a cell
virtual void scrollViewDidScroll ( CCScrollView view)
virtual

Implements CCScrollViewDelegate.

virtual void scrollViewDidZoom ( CCScrollView view)
inlinevirtual

Implements CCScrollViewDelegate.

void setDataSource ( CCTableViewDataSource source)
inline
void setDelegate ( CCTableViewDelegate pDelegate)
inline
void setVerticalFillOrder ( CCTableViewVerticalFillOrder  order)

determines how cell is ordered and filled in the view.

void unregisterAllScriptHandler ( )
void updateCellAtIndex ( unsigned int  idx)

Updates the content of the cell at a given index.

Parameters
idxindex to find a cell

Member Data Documentation

CCScrollViewDirection
m_eOldDirection
protected
CCTableViewVerticalFillOrder
m_eVordering
protected

vertical direction of cell filling

CCArrayForObjectSorting*
m_pCellsFreed
protected

free list of cells

CCArrayForObjectSorting*
m_pCellsUsed
protected

cells that are currently in the table

CCTableViewDataSource*
m_pDataSource
protected

weak link to the data source object

std::set<unsigned int>* m_pIndices
protected

index set to query the indexes of the cells used.

CCTableViewDelegate*
m_pTableViewDelegate
protected

weak link to the delegate object

CCTableViewCell* m_pTouchedCell
protected
std::vector<float>
m_vCellsPositions
protected

vector with all cell positions


The documentation for this class was generated from the following file: