Here is a list of all class members with links to the classes they belong to:
- u -
- u
: Tex2F
, spAtlasRegion
- U
: FontLetterDefinition
- u2
: spAtlasRegion
- UICCTextField()
: UICCTextField
- uintValue()
: __String
- uncompress()
: AssetsManager
- UNCOMPRESS
: AssetsManager
- UNIFORM_COS_TIME
: GLProgram
- UNIFORM_MAX
: GLProgram
- UNIFORM_MV_MATRIX
: GLProgram
- UNIFORM_MVP_MATRIX
: GLProgram
- UNIFORM_NAME_ALPHA_TEST_VALUE
: GLProgram
- UNIFORM_NAME_COS_TIME
: GLProgram
- UNIFORM_NAME_MV_MATRIX
: GLProgram
- UNIFORM_NAME_MVP_MATRIX
: GLProgram
- UNIFORM_NAME_P_MATRIX
: GLProgram
- UNIFORM_NAME_RANDOM01
: GLProgram
- UNIFORM_NAME_SAMPLER
: GLProgram
- UNIFORM_NAME_SIN_TIME
: GLProgram
- UNIFORM_NAME_TIME
: GLProgram
- UNIFORM_P_MATRIX
: GLProgram
- UNIFORM_RANDOM01
: GLProgram
- UNIFORM_SAMPLER
: GLProgram
- UNIFORM_SIN_TIME
: GLProgram
- UNIFORM_TIME
: GLProgram
- unionWithRect()
: Rect
- UNKNOWN
: EventListener
, HttpRequest
, WebSocket
- UNKNOWN_COMMAND
: RenderCommand
- UNKOWN
: Image
- unloadBuffer:
: CDSoundEngine
- unloadEffect()
: SimpleAudioEngine
, AudioPlayer
, FmodAudioPlayer
, ComAudio
- unloadEffect:
: SimpleAudioEngine
- UnloadSoundEffect()
: Audio
- unlock()
: Lock
- unregisterCCNodeLoader()
: NodeLoaderLibrary
- unregisterNodeLoader()
: NodeLoaderLibrary
- unregisterScriptObserver()
: __NotificationCenter
- unregisterShader()
: MaterialManager
- unregisterTexture()
: MaterialManager
- unrotate()
: Point
- unschedule()
: Node
, Scheduler
- unscheduleAll()
: Scheduler
- unscheduleAllForTarget()
: Scheduler
- unscheduleAllSelectors()
: Node
- unscheduleAllWithMinPriority()
: Scheduler
- unscheduleSelector()
: Scheduler
- unscheduleUpdate()
: Node
, Scheduler
- unscheduleUpdateForTarget()
: Scheduler
- unselected()
: MenuItemLabel
, MenuItemSprite
, MenuItemToggle
, MenuItem
- unSelectedEvent()
: CheckBox
- UNSENT
: LuaMinXmlHttpRequest
- UP_OVER
: TransitionScene
- update()
: CallFunc
, Sequence
, Repeat
, Spawn
, RotateTo
, RotateBy
, MoveBy
, SkewTo
, JumpBy
, BezierBy
, ScaleTo
, Blink
, Action
, FadeTo
, TintTo
, OrbitCamera
, TintBy
, DelayTime
, CardinalSplineTo
, ReverseTime
, Animate
, ActionEase
, TargetedAction
, ActionManager
, EaseIn
, PageTurn3D
, ProgressTo
, EaseOut
, ProgressFromTo
, ShakyTiles3D
, EaseInOut
, ShatteredTiles3D
, ShuffleTiles
, EaseExponentialIn
, FadeOutTRTiles
, TurnOffTiles
, EaseExponentialOut
, WavesTiles3D
, JumpTiles3D
, EaseExponentialInOut
, SplitRows
, SplitCols
, EaseSineIn
, ActionTween
, Component
, EaseSineOut
, MotionStreak
, Node
, EaseSineInOut
, ParticleSystem
, Scene
, EaseElasticIn
, Timer
, Scheduler
, EaseElasticOut
, CCBSetSpriteFrame
, CCBSoundEffect
, EaseElasticInOut
, CCBRotateTo
, CCBRotateXTo
, EaseBounceIn
, CCBRotateYTo
, CCBEaseInstant
, EaseBounceOut
, Armature
, ArmatureAnimation
, EaseBounceInOut
, Bone
, ComController
, EaseBackIn
, ProcessBase
, Skeleton
, EaseBackOut
, SkeletonAnimation
, ScheduleHandlerDelegate
, EaseBackInOut
, PageView
, ScrollView
, EaseBezierAction
, TextField
, AssetsManager
, EaseQuadraticActionIn
, ControlStepper
, EaseQuadraticActionOut
, EaseQuadraticActionInOut
, EaseQuarticActionIn
, EaseQuarticActionOut
, EaseQuarticActionInOut
, EaseQuinticActionIn
, EaseQuinticActionOut
, EaseQuinticActionInOut
, EaseCircleActionIn
, EaseCircleActionOut
, EaseCircleActionInOut
, EaseCubicActionIn
, EaseCubicActionOut
, EaseCubicActionInOut
, AccelDeccelAmplitude
, AccelAmplitude
, DeccelAmplitude
, Waves3D
, FlipX3D
, FlipY3D
, Lens3D
, Ripple3D
, Shaky3D
, Liquid
, Waves
, Twirl
, ActionInstant
, Show
, Hide
, ToggleVisibility
, RemoveSelf
, FlipX
, FlipY
, Place
- updateActionToTimeLine()
: ActionNode
- updateArmatureDisplay()
: DisplayFactory
- updateArmatureTransform()
: Skin
- updateAtlasIndex()
: SpriteBatchNode
- updateAtlasValueAt()
: TileMapAtlas
- updateAtlasValues()
: AtlasNode
, LabelAtlas
, TileMapAtlas
- updateBackGroundImageColor()
: Layout
- updateBackGroundImageOpacity()
: Layout
- updateBackGroundImageRGBA()
: Layout
- updateBar()
: ProgressTimer
- updateBlendFunc()
: Sprite
, AtlasNode
, ParticleSystem
, SpriteBatchNode
- updateBoundaryPages()
: PageView
- updateCapInset()
: Scale9Sprite
- updateCascadeColor()
: Node
- updateCascadeOpacity()
: Node
- updateCellAtIndex()
: TableView
- updateChildrenPosition()
: PageView
- updateChildrenSize()
: PageView
- updateColor()
: Bone
, LabelAtlas
, ProgressTimer
, Node
, Label
, LayerColor
, Sprite
, LayerGradient
- updateColorToRenderer()
: Widget
- updateContent()
: Label
- updateContentSizeWithTextureSize()
: Widget
- updateControlPicker()
: ControlColourPicker
- updateDesignResolutionSize()
: GLViewProtocol
- UpdateDevice()
: GLView
, abstract
- updateDirtyFlagForSceneGraph()
: EventDispatcher
- updateDisplay()
: DisplayFactory
- updateDisplayedColor()
: Node
, ProtectedNode
, __RGBAProtocol
, Label
, __LayerRGBA
, __NodeRGBA
, Bone
, Scale9Sprite
- updateDisplayedOpacity()
: Label
, __RGBAProtocol
, __NodeRGBA
, Node
, __LayerRGBA
, Bone
, ProtectedNode
, Scale9Sprite
- updateDraggerWithHSV()
: ControlSaturationBrightnessPicker
- updateFlippedX()
: CheckBox
, ImageView
, Text
, Button
, Widget
- updateFlippedY()
: Widget
, ImageView
, Button
, CheckBox
, Text
- updateFont()
: Label
- UpdateForWindowSizeChange()
: abstract
, GLView
, abstract
, sealed
, GLView
, abstract
- updateFrameData()
: Tween
, ArmatureAnimation
- updateFrameSize()
: GLView
- updateHandler()
: ArmatureAnimation
, Tween
, ProcessBase
- updateHueAndControlPicker()
: ControlColourPicker
- updateImagesVisibility()
: MenuItemSprite
- updateInnerContainerSize()
: ListView
- updateInset()
: ScrollView
- updateLayoutUsingTouchLocation()
: ControlStepper
- updateListeners()
: EventDispatcher
- updateMovementList()
: ArmatureAnimation
- updateOffsetPoint()
: Armature
- updateOpacityModifyRGB()
: AtlasNode
- updateOpacityToRenderer()
: Widget
- UpdateOrientation()
: GLView
- updateParticleDisplay()
: DisplayFactory
- updatePosition()
: EditBoxImpl
, CardinalSplineBy
, CardinalSplineTo
, EditBox
- updatePositions()
: Scale9Sprite
- updateProgress()
: ProgressTimer
- updateProjection()
: DirectorDelegate
- updateQuad()
: TextureAtlas
- updateQuadFromSprite()
: SpriteBatchNode
- updateQuads()
: Label
- updateQuadWithParticle()
: ParticleSystemQuad
, ParticleSystem
- updateRadial()
: ProgressTimer
- updateRGBAToRenderer()
: Widget
- updateShaderProgram()
: Label
- updateSizeAndPosition()
: Widget
- updateSliderPosition()
: ControlSaturationBrightnessPicker
, ControlHuePicker
- updateTexCoords()
: ParticleSystemQuad
- updateTextureColor()
: Widget
, LoadingBar
, Slider
, CheckBox
, TextAtlas
, Button
, TextField
, TextBMFont
, Text
, ImageView
- updateTextureOpacity()
: CheckBox
, Text
, TextBMFont
, LoadingBar
, TextField
, Button
, Widget
, ImageView
, TextAtlas
, Slider
- updateTextureRGBA()
: TextBMFont
, ImageView
, Text
, Slider
, TextAtlas
, LoadingBar
, CheckBox
, TextField
, Widget
, Button
- updateTitleLocation()
: Button
- updateToFrameByTime()
: ActionObject
- updateTransform()
: Skin
, ColliderDetector
, ActionCamera
, Node
, Sprite
- updateTweenAction()
: ActionTweenDelegate
, ScrollView
- updateUniforms()
: GLProgram
- updateWithBatchNode()
: Scale9Sprite
- updateWithData()
: Texture2D
- updateWithHSV()
: ControlSaturationBrightnessPicker
- updateWithNoTime()
: ParticleSystem
- updateWorldTransform()
: Skeleton
- updateZOrder()
: Bone
- URL
: EditBox
- usable
: sourceInfo
- use()
: GLProgram
- useMaterial()
: QuadCommand
- Utf8ToAnsi()
: CWin32InputBox
- uvs
: spRegionAttachment
- uWrap
: spAtlasPage