cocos2d-x  3.0
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CCBRotateYTo Class Reference

#include <CCBAnimationManager.h>

Inheritance diagram for CCBRotateYTo:
ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

bool initWithDuration (float fDuration, float fAngle)
virtual void startWithTarget (cocos2d::Node *pNode) override
 called before the action start. It will also set the target. More...
 
virtual CCBRotateYToclone () const override
 returns a clone of action More...
 
var clone ()
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual CCBRotateYToreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
var reverse ()
 returns a new action that performs the exactly the reverse action More...
 
local reverse ()
 returns a new action that performs the exactly the reverse action More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Static Public Member Functions

static CCBRotateYTocreate (float fDuration, float fAngle)
var create ( var fDuration, var fAngle)
local create ( local fDuration, local fAngle)

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action More...
 
var initWithDuration ( var d)
 initializes the action More...
 
local initWithDuration ( local d)
 initializes the action More...
 
- Protected Attributes inherited from ActionInterval
float _elapsed
bool _firstTick

Member Function Documentation

virtual CCBRotateYTo* clone ( ) const
overridevirtual

returns a clone of action

Implements ActionInterval.

var clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

local clone ( )
overridevirtual

returns a clone of action

Implements ActionInterval.

static CCBRotateYTo* create ( float  fDuration,
float  fAngle 
)
static
var create ( var  fDuration,
var  fAngle 
)
static
local create ( local  fDuration,
local  fAngle 
)
static
bool initWithDuration ( float  fDuration,
float  fAngle 
)
var initWithDuration ( var  fDuration,
var  fAngle 
)
local initWithDuration ( local  fDuration,
local  fAngle 
)
virtual CCBRotateYTo* reverse ( ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

var reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

local reverse ( )
overridevirtual

returns a new action that performs the exactly the reverse action

Implements ActionInterval.

virtual void startWithTarget ( cocos2d::Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

var update ( var  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

local update ( local  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.


The documentation for this class was generated from the following file: