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| FmodAudioPlayer () |
virtual | ~FmodAudioPlayer () |
var | ~FmodAudioPlayer () |
local | ~FmodAudioPlayer () |
virtual void | close () |
var | close () |
local | close () |
virtual void | preloadBackgroundMusic (const char *pszFilePath) |
| Preload background music. More...
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local | preloadBackgroundMusic ( local pszFilePath) |
| Preload background music. More...
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virtual void | playBackgroundMusic (const char *pszFilePath, bool bLoop) |
| Play background music. More...
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local | playBackgroundMusic ( local pszFilePath, local bLoop) |
| Play background music. More...
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virtual void | stopBackgroundMusic (bool bReleaseData) |
| Stop playing background music. More...
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local | stopBackgroundMusic ( local bReleaseData) |
| Stop playing background music. More...
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virtual void | pauseBackgroundMusic () |
| Pause playing background music. More...
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virtual void | resumeBackgroundMusic () |
| Resume playing background music. More...
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var | resumeBackgroundMusic () |
| Resume playing background music. More...
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local | resumeBackgroundMusic () |
| Resume playing background music. More...
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virtual void | rewindBackgroundMusic () |
| Rewind playing background music. More...
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var | rewindBackgroundMusic () |
| Rewind playing background music. More...
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local | rewindBackgroundMusic () |
| Rewind playing background music. More...
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virtual bool | willPlayBackgroundMusic () |
virtual bool | isBackgroundMusicPlaying () |
| Whether the background music is playing. More...
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var | isBackgroundMusicPlaying () |
| Whether the background music is playing. More...
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local | isBackgroundMusicPlaying () |
| Whether the background music is playing. More...
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virtual float | getBackgroundMusicVolume () |
| The volume of the background music max value is 1.0,the min value is 0.0. More...
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virtual void | setBackgroundMusicVolume (float volume) |
| set the volume of background music More...
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local | setBackgroundMusicVolume ( local volume) |
| set the volume of background music More...
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virtual float | getEffectsVolume () |
| The volume of the effects max value is 1.0,the min value is 0.0. More...
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virtual void | setEffectsVolume (float volume) |
| set the volume of sound effecs More...
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virtual unsigned int | playEffect (const char *pszFilePath, bool bLoop, float pitch, float pan, float gain) |
| Play sound effect. More...
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virtual void | stopEffect (unsigned int nSoundId) |
| Stop playing sound effect. More...
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virtual void | preloadEffect (const char *pszFilePath) |
| preload a compressed audio file More...
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var | preloadEffect ( var pszFilePath) |
| preload a compressed audio file More...
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local | preloadEffect ( local pszFilePath) |
| preload a compressed audio file More...
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virtual void | unloadEffect (const char *pszFilePath) |
| unload the preloaded effect from internal buffer More...
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local | unloadEffect ( local pszFilePath) |
| unload the preloaded effect from internal buffer More...
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virtual void | pauseEffect (unsigned int uSoundId) |
| pause an effect identified by sound id More...
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virtual void | pauseAllEffects () |
| pause all playing effects More...
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virtual void | resumeEffect (unsigned int uSoundId) |
| resume an effect identified by sound id More...
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local | resumeEffect ( local uSoundId) |
| resume an effect identified by sound id More...
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virtual void | resumeAllEffects () |
| resume a effect identified by sound id More...
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virtual void | stopAllEffects () |
| stop all playing effects More...
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