cocos2d-x  3.0
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TableView Class Reference

UITableView support for cocos2d-x. More...

#include <CCTableView.h>

Inheritance diagram for TableView:
ScrollView ScrollViewDelegate Layer ActionTweenDelegate Node Ref

Public Types

enum  VerticalFillOrder { TOP_DOWN, BOTTOM_UP }
 
- Public Types inherited from ScrollView
enum  Direction { NONE = -1, HORIZONTAL = 0, VERTICAL, BOTH }
 

Public Member Functions

 TableView ()
virtual ~TableView ()
bool initWithViewSize (Size size, Node *container=NULL)
TableViewDataSourcegetDataSource ()
 data source More...
 
void setDataSource (TableViewDataSource *source)
 when this function bound to js or lua,the input params are changed in js:var setDataSource(var jsSource) in lua:local setDataSource() More...
 
TableViewDelegategetDelegate ()
 delegate More...
 
void setDelegate (TableViewDelegate *pDelegate)
void setVerticalFillOrder (VerticalFillOrder order)
 determines how cell is ordered and filled in the view. More...
 
VerticalFillOrder getVerticalFillOrder ()
void updateCellAtIndex (ssize_t idx)
 Updates the content of the cell at a given index. More...
 
void insertCellAtIndex (ssize_t idx)
 Inserts a new cell at a given index. More...
 
void removeCellAtIndex (ssize_t idx)
 Removes a cell at a given index. More...
 
void reloadData ()
 reloads data from data source. More...
 
TableViewCelldequeueCell ()
 Dequeues a free cell if available. More...
 
TableViewCellcellAtIndex (ssize_t idx)
 Returns an existing cell at a given index. More...
 
virtual void scrollViewDidScroll (ScrollView *view) override
virtual void scrollViewDidZoom (ScrollView *view) override
virtual bool onTouchBegan (Touch *pTouch, Event *pEvent) override
virtual void onTouchMoved (Touch *pTouch, Event *pEvent) override
virtual void onTouchEnded (Touch *pTouch, Event *pEvent) override
virtual void onTouchCancelled (Touch *pTouch, Event *pEvent) override
void _updateContentSize ()
- Public Member Functions inherited from ScrollView
 ScrollView ()
virtual ~ScrollView ()
bool init ()
bool initWithViewSize (Size size, Node *container=NULL)
 Returns a scroll view object. More...
 
void setContentOffset (Point offset, bool animated=false)
 Sets a new content offset. More...
 
Point getContentOffset ()
void setContentOffsetInDuration (Point offset, float dt)
 Sets a new content offset. More...
 
void setZoomScale (float s)
void setZoomScale (float s, bool animated)
 Sets a new scale and does that for a predefined duration. More...
 
float getZoomScale ()
void setZoomScaleInDuration (float s, float dt)
 Sets a new scale for container in a given duration. More...
 
Point minContainerOffset ()
 Returns the current container's minimum offset. More...
 
Point maxContainerOffset ()
 Returns the current container's maximum offset. More...
 
bool isNodeVisible (Node *node)
 Determines if a given node's bounding box is in visible bounds. More...
 
void pause (Ref *sender)
 Provided to make scroll view compatible with SWLayer's pause method. More...
 
void resume (Ref *sender)
 Provided to make scroll view compatible with SWLayer's resume method. More...
 
void setTouchEnabled (bool enabled)
bool isTouchEnabled () const
bool isDragging () const
bool isTouchMoved () const
bool isBounceable () const
void setBounceable (bool bBounceable)
Size getViewSize () const
 size to clip. More...
 
void setViewSize (Size size)
NodegetContainer ()
void setContainer (Node *pContainer)
Direction getDirection () const
 direction allowed to scroll. More...
 
virtual void setDirection (Direction eDirection)
ScrollViewDelegategetDelegate ()
void setDelegate (ScrollViewDelegate *pDelegate)
void updateInset ()
bool isClippingToBounds ()
 Determines whether it clips its children or not. More...
 
void setClippingToBounds (bool bClippingToBounds)
virtual void setContentSize (const Size &size) override
 Sets the untransformed size of the node. More...
 
virtual const SizegetContentSize () const override
 Returns the untransformed size of the node. More...
 
virtual void visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) override
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (Node *child, int zOrder, int tag) override
 Adds a child to the container with z order and tag. More...
 
void updateTweenAction (float value, const std::string &key)
 CCActionTweenDelegate. More...
 
- Public Member Functions inherited from Layer
virtual
CC_DEPRECATED_ATTRIBUTE bool 
ccTouchBegan (Touch *pTouch, Event *pEvent) final
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchMoved (Touch *pTouch, Event *pEvent) final
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchEnded (Touch *pTouch, Event *pEvent) final
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchCancelled (Touch *pTouch, Event *pEvent) final
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesBegan (__Set *pTouches, Event *pEvent) final
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesMoved (__Set *pTouches, Event *pEvent) final
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesEnded (__Set *pTouches, Event *pEvent) final
virtual
CC_DEPRECATED_ATTRIBUTE void 
ccTouchesCancelled (__Set *pTouches, Event *pEvent) final
virtual void onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event)
virtual void onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event)
virtual void onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event)
virtual void onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event)
virtual
CC_DEPRECATED_ATTRIBUTE void 
didAccelerate (Acceleration *accelerationValue) final
virtual void onAcceleration (Acceleration *acc, Event *unused_event)
virtual
CC_DEPRECATED_ATTRIBUTE void 
registerWithTouchDispatcher () final
 If isTouchEnabled, this method is called onEnter. More...
 
CC_DEPRECATED_ATTRIBUTE bool isTouchEnabled () const
 whether or not it will receive Touch events. More...
 
CC_DEPRECATED_ATTRIBUTE void setTouchEnabled (bool value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
setTouchMode (Touch::DispatchMode mode)
virtual
CC_DEPRECATED_ATTRIBUTE
Touch::DispatchMode 
getTouchMode () const
virtual
CC_DEPRECATED_ATTRIBUTE void 
setSwallowsTouches (bool swallowsTouches)
 swallowsTouches of the touch events. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isSwallowsTouches () const
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isAccelerometerEnabled () const
 
whether or not it will receive Accelerometer events

You can enable / disable accelerometer events with this property. More...

 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setAccelerometerEnabled (bool value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
setAccelerometerInterval (double interval)
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isKeyboardEnabled () const
 
whether or not it will receive keyboard or keypad events

You can enable / disable accelerometer events with this property. More...

 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setKeyboardEnabled (bool value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyPressed (int keyCode) final
 Please use onKeyPressed instead. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyReleased (int keyCode) final
 Please use onKeyReleased instead. More...
 
virtual void onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event)
virtual void onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event)
virtual
CC_DEPRECATED_ATTRIBUTE bool 
isKeypadEnabled () const final
virtual
CC_DEPRECATED_ATTRIBUTE void 
setKeypadEnabled (bool value)
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyBackClicked () final
virtual
CC_DEPRECATED_ATTRIBUTE void 
keyMenuClicked () final
virtual std::string getDescription () const override
 Gets the description string. More...
 
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers. More...
 
virtual void draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated)
 Override this method to draw your own node. More...
 
virtual void draw () final
virtual void visit () final
virtual ScenegetScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect getBoundingBox () const
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE Rect 
boundingBox () const
virtual void setEventDispatcher (EventDispatcher *dispatcher)
virtual EventDispatchergetEventDispatcher () const
void setPhysicsBody (PhysicsBody *body)
 set the PhysicsBody that let the sprite effect with physics More...
 
PhysicsBody * getPhysicsBody () const
 get the PhysicsBody the sprite have More...
 
virtual GLubyte getOpacity () const
virtual GLubyte getDisplayedOpacity () const
virtual void setOpacity (GLubyte opacity)
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
virtual bool isCascadeOpacityEnabled () const
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const Color3BgetColor (void) const
virtual const Color3BgetDisplayedColor () const
virtual void setColor (const Color3B &color)
virtual void updateDisplayedColor (const Color3B &parentColor)
virtual bool isCascadeColorEnabled () const
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
virtual void setOpacityModifyRGB (bool bValue)
virtual bool isOpacityModifyRGB () const
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setZOrder (int localZOrder)
virtual void _setLocalZOrder (int z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
virtual CC_DEPRECATED_ATTRIBUTE int getZOrder () const
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
virtual void setScaleX (float scaleX)
 Sets the scale (x) of the node. More...
 
virtual float getScaleX () const
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Sets the scale (y) of the node. More...
 
virtual float getScaleY () const
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual void setScale (float scale)
 Sets the scale (x,y,z) of the node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual void setPosition (const Point &position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const PointgetPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Point object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
virtual void setPositionY (float y)
virtual float getPositionY (void) const
virtual void setPosition3D (const Vertex3F &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vertex3F getPosition3D () const
 returns the position (X,Y,Z) in its parent's coordinate system More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setVertexZ (float vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getVertexZ () const
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Point &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const PointgetAnchorPoint () const
 Returns the anchor point in percent. More...
 
virtual const PointgetAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vertex3F &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vertex3F getRotation3D () const
 returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationX (float rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationX () const
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE void 
setRotationY (float rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE float 
getRotationY () const
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
CC_DEPRECATED_ATTRIBUTE void setGLServerState (int serverState)
CC_DEPRECATED_ATTRIBUTE int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual NodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (Node *child, bool cleanup=true)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (Node *child, int localZOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
virtual GLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual const GLProgramgetShaderProgram () const
virtual void setShaderProgram (GLProgram *shaderProgram)
 Sets the shader program for this node. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list . More...
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
CC_DEPRECATED_ATTRIBUTE ssize_t numberOfRunningActions () const
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
CC_DEPRECATED_ATTRIBUTE void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const kmMat4 & getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
virtual void setNodeToParentTransform (const kmMat4 &transform)
 Sets the Transformation matrix manually. More...
 
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToParentTransform () const
virtual const kmMat4 & getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
parentToNodeTransform () const
virtual kmMat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
nodeToWorldTransform () const
virtual kmMat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
virtual
CC_DEPRECATED_ATTRIBUTE
AffineTransform 
worldToNodeTransform () const
Point convertToNodeSpace (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpace (const Point &nodePoint) const
 Converts a Point to world space coordinates. More...
 
Point convertToNodeSpaceAR (const Point &worldPoint) const
 Converts a Point to node (local) space coordinates. More...
 
Point convertToWorldSpaceAR (const Point &nodePoint) const
 Converts a local Point to world space coordinates.The result is in Points. More...
 
Point convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Point More...
 
Point convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (kmMat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
ComponentgetComponent (const std::string &pName)
 gets a component by its name More...
 
virtual bool addComponent (Component *pComponent)
 adds a component More...
 
virtual bool removeComponent (const std::string &pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Release the ownership immediately. More...
 
Refautorelease ()
 Release the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from ActionTweenDelegate
virtual ~ActionTweenDelegate ()
- Public Member Functions inherited from ScrollViewDelegate
virtual ~ScrollViewDelegate ()

Static Public Member Functions

static TableViewcreate ()
 Empty contructor of TableView. More...
 
static TableViewcreate (TableViewDataSource *dataSource, Size size)
 An intialized table view object. More...
 
static TableViewcreate (TableViewDataSource *dataSource, Size size, Node *container)
 An initialized table view object. More...
 
- Static Public Member Functions inherited from ScrollView
static ScrollViewcreate (Size size, Node *container=NULL)
 Returns an autoreleased scroll view object. More...
 
static ScrollViewcreate ()
 Returns an autoreleased scroll view object. More...
 
- Static Public Member Functions inherited from Layer
static Layercreate ()
 creates a fullscreen black layer More...
 
- Static Public Member Functions inherited from Node
static Nodecreate (void)
 Allocates and initializes a node. More...
 

Protected Member Functions

long __indexFromOffset (Point offset)
long _indexFromOffset (Point offset)
Point __offsetFromIndex (ssize_t index)
Point _offsetFromIndex (ssize_t index)
void _moveCellOutOfSight (TableViewCell *cell)
void _setIndexForCell (ssize_t index, TableViewCell *cell)
void _addCellIfNecessary (TableViewCell *cell)
void _updateCellPositions ()
- Protected Member Functions inherited from ScrollView
void relocateContainer (bool animated)
 Relocates the container at the proper offset, in bounds of max/min offsets. More...
 
void deaccelerateScrolling (float dt)
 implements auto-scrolling behavior. More...
 
void performedAnimatedScroll (float dt)
 This method makes sure auto scrolling causes delegate to invoke its method. More...
 
void stoppedAnimatedScroll (Node *node)
 Expire animated scroll delegate calls. More...
 
void beforeDraw ()
 clip this view so that outside of the visible bounds can be hidden. More...
 
void onBeforeDraw ()
void afterDraw ()
 retract what's done in beforeDraw so that there's no side effect to other nodes. More...
 
void onAfterDraw ()
void handleZoom ()
 Zoom handling. More...
 
Rect getViewRect ()
- Protected Member Functions inherited from Layer
 Layer ()
virtual ~Layer ()
void _addTouchListener ()
CC_DEPRECATED_ATTRIBUTE void addTouchListener ()
CC_DEPRECATED_ATTRIBUTE int executeScriptTouchHandler (EventTouch::EventCode eventType, Touch *touch, Event *event)
CC_DEPRECATED_ATTRIBUTE int executeScriptTouchesHandler (EventTouch::EventCode eventType, const std::vector< Touch * > &touches, Event *event)
- Protected Member Functions inherited from Node
 Node ()
virtual ~Node ()
void childrenAlloc (void)
 lazy allocs More...
 
void insertChild (Node *child, int z)
 helper that reorder a child More...
 
void detachChild (Node *child, ssize_t index, bool doCleanup)
 Removes a child, call child->onExit(), do cleanup, remove it from children array. More...
 
Point convertToWindowSpace (const Point &nodePoint) const
 Convert cocos2d coordinates to UI windows coordinate. More...
 
kmMat4 transform (const kmMat4 &parentTransform)
virtual void updateCascadeOpacity ()
virtual void disableCascadeOpacity ()
virtual void updateCascadeColor ()
virtual void disableCascadeColor ()
virtual void updateColor ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

TableViewCell_touchedCell
VerticalFillOrder _vordering
 vertical direction of cell filling More...
 
std::set< ssize_t > * _indices
 index set to query the indexes of the cells used. More...
 
std::vector< float > _vCellsPositions
 vector with all cell positions More...
 
Vector< TableViewCell * > _cellsUsed
 cells that are currently in the table More...
 
Vector< TableViewCell * > _cellsFreed
 free list of cells More...
 
TableViewDataSource_dataSource
 weak link to the data source object More...
 
TableViewDelegate_tableViewDelegate
 weak link to the delegate object More...
 
Direction _oldDirection
bool _isUsedCellsDirty
- Protected Attributes inherited from ScrollView
float _zoomScale
 current zoom scale More...
 
float _minZoomScale
 min zoom scale More...
 
float _maxZoomScale
 max zoom scale More...
 
ScrollViewDelegate_delegate
 scroll view delegate More...
 
Direction _direction
bool _dragging
 If YES, the view is being dragged. More...
 
Point _contentOffset
 Content offset. More...
 
Node_container
 Container holds scroll view contents, Sets the scrollable container object of the scroll view. More...
 
bool _touchMoved
 Determiens whether user touch is moved after begin phase. More...
 
Point _maxInset
 max inset point to limit scrolling by touch More...
 
Point _minInset
 min inset point to limit scrolling by touch More...
 
bool _bounceable
 Determines whether the scroll view is allowed to bounce or not. More...
 
bool _clippingToBounds
Point _scrollDistance
 scroll speed More...
 
Point _touchPoint
 Touch point. More...
 
float _touchLength
 length between two fingers More...
 
std::vector< Touch * > _touches
 Touch objects to detect multitouch. More...
 
Size _viewSize
 size to clip. More...
 
float _minScale
 max and min scale More...
 
float _maxScale
Rect _parentScissorRect
 scissor rect for parent, just for restoring GL_SCISSOR_BOX More...
 
bool _scissorRestored
EventListenerTouchOneByOne_touchListener
 Touch listener. More...
 
CustomCommand _beforeDrawCommand
CustomCommand _afterDrawCommand
- Protected Attributes inherited from Layer
bool _touchEnabled
bool _accelerometerEnabled
bool _keyboardEnabled
EventListener_touchListener
EventListenerKeyboard_keyboardListener
EventListenerAcceleration_accelerationListener
Touch::DispatchMode _touchMode
bool _swallowsTouches
- Protected Attributes inherited from Node
float _rotationX
 rotation on the X-axis More...
 
float _rotationY
 rotation on the Y-axis More...
 
float _rotationZ_X
 rotation angle on Z-axis, component X More...
 
float _rotationZ_Y
 rotation angle on Z-axis, component Y More...
 
float _scaleX
 scaling factor on x-axis More...
 
float _scaleY
 scaling factor on y-axis More...
 
float _scaleZ
 scaling factor on z-axis More...
 
Point _position
 position of the node More...
 
float _positionZ
 OpenGL real Z position. More...
 
float _skewX
 skew angle on x-axis More...
 
float _skewY
 skew angle on y-axis More...
 
Point _anchorPointInPoints
 anchor point in points More...
 
Point _anchorPoint
 anchor point normalized (NOT in points) More...
 
Size _contentSize
 untransformed size of the node More...
 
kmMat4 _modelViewTransform
 ModelView transform of the Node. More...
 
kmMat4 _transform
 transform More...
 
bool _transformDirty
 transform dirty flag More...
 
kmMat4 _inverse
 inverse transform More...
 
bool _inverseDirty
 inverse transform dirty flag More...
 
kmMat4 _additionalTransform
 transform More...
 
bool _useAdditionalTransform
 The flag to check whether the additional transform is dirty. More...
 
bool _transformUpdated
 Whether or not the Transform object was updated since the last frame. More...
 
int _localZOrder
 Local order (relative to its siblings) used to sort the node. More...
 
float _globalZOrder
 Global order used to sort the node. More...
 
Vector< Node * > _children
 array of children nodes More...
 
Node_parent
 weak reference to parent node More...
 
int _tag
 a tag. Can be any number you assigned just to identify this node More...
 
std::string _name
 a string label, an user defined string to identify this node More...
 
void * _userData
 A user assingned void pointer, Can be point to any cpp object. More...
 
Ref_userObject
 A user assigned Object. More...
 
GLProgram_shaderProgram
 OpenGL shader. More...
 
int _orderOfArrival
 used to preserve sequence while sorting children with the same localZOrder More...
 
Scheduler_scheduler
 scheduler used to schedule timers and updates More...
 
ActionManager_actionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
EventDispatcher_eventDispatcher
 event dispatcher used to dispatch all kinds of events More...
 
bool _running
 is running More...
 
bool _visible
 is this node visible More...
 
bool _ignoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the Node, false otherwise. More...
 
bool _reorderChildDirty
 children order dirty flag More...
 
bool _isTransitionFinished
 flag to indicate whether the transition was finished More...
 
int _scriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int _updateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType _scriptType
 type of script binding, lua or javascript More...
 
ComponentContainer_componentContainer
 Dictionary of components. More...
 
PhysicsBody * _physicsBody
 the physicsBody the node have More...
 
GLubyte _displayedOpacity
GLubyte _realOpacity
Color3B _displayedColor
Color3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes. More...
 
- Static Protected Attributes inherited from Node
static int s_globalOrderOfArrival

Detailed Description

UITableView support for cocos2d-x.

This is a very basic, minimal implementation to bring UITableView-like component into cocos2d world.

Member Enumeration Documentation

enum VerticalFillOrder
strong
Enumerator
TOP_DOWN 
BOTTOM_UP 

Constructor & Destructor Documentation

TableView ( )
virtual ~TableView ( )
virtual

Member Function Documentation

long __indexFromOffset ( Point  offset)
protected
Point __offsetFromIndex ( ssize_t  index)
protected
void _addCellIfNecessary ( TableViewCell cell)
protected
long _indexFromOffset ( Point  offset)
protected
void _moveCellOutOfSight ( TableViewCell cell)
protected
Point _offsetFromIndex ( ssize_t  index)
protected
void _setIndexForCell ( ssize_t  index,
TableViewCell cell 
)
protected
void _updateCellPositions ( )
protected
void _updateContentSize ( )
TableViewCell* cellAtIndex ( ssize_t  idx)

Returns an existing cell at a given index.

Returns nil if a cell is nonexistent at the moment of query.

Parameters
idxindex
Returns
a cell at a given index
static TableView* create ( )
static

Empty contructor of TableView.

static TableView* create ( TableViewDataSource dataSource,
Size  size 
)
static

An intialized table view object.

Parameters
dataSourcedata source
sizeview size
Returns
table view
when this function bound to js or lua,the input params are changed
in js:var create(var jsObject,var size)
in lua:local create(var size)
in lua:
static TableView* create ( TableViewDataSource dataSource,
Size  size,
Node container 
)
static

An initialized table view object.

Parameters
dataSourcedata source;
sizeview size
containerparent object for cells
Returns
table view
when this function bound to js or lua,the input params are changed
in js:var create(var jsObject,var size,var container)
in lua:local create(var size, var container)
in lua:
TableViewCell* dequeueCell ( )

Dequeues a free cell if available.

nil if not.

Returns
free cell
TableViewDataSource* getDataSource ( )
inline

data source

TableViewDelegate* getDelegate ( )
inline

delegate

VerticalFillOrder
getVerticalFillOrder
( )
bool initWithViewSize ( Size  size,
Node container = NULL 
)
void insertCellAtIndex ( ssize_t  idx)

Inserts a new cell at a given index.

Parameters
idxlocation to insert
virtual bool onTouchBegan ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

virtual void onTouchCancelled ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

virtual void onTouchEnded ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

virtual void onTouchMoved ( Touch pTouch,
Event pEvent 
)
overridevirtual

Reimplemented from ScrollView.

void reloadData ( )

reloads data from data source.

the view will be refreshed.

void removeCellAtIndex ( ssize_t  idx)

Removes a cell at a given index.

Parameters
idxindex to find a cell
virtual void scrollViewDidScroll ( ScrollView view)
overridevirtual

Implements ScrollViewDelegate.

virtual void scrollViewDidZoom ( ScrollView view)
inlineoverridevirtual

Implements ScrollViewDelegate.

void setDataSource ( TableViewDataSource source)
inline

when this function bound to js or lua,the input params are changed in js:var setDataSource(var jsSource) in lua:local setDataSource()

void setDelegate ( TableViewDelegate pDelegate)
inline
when this function bound to js or lua,the input params are changed
in js:var setDelegate(var jsDelegate)
in lua:local setDelegate()
void setVerticalFillOrder ( VerticalFillOrder  order)

determines how cell is ordered and filled in the view.

void updateCellAtIndex ( ssize_t  idx)

Updates the content of the cell at a given index.

Parameters
idxindex to find a cell

Member Data Documentation

Vector<TableViewCell*> _cellsFreed
protected

free list of cells

Vector<TableViewCell*> _cellsUsed
protected

cells that are currently in the table

TableViewDataSource* _dataSource
protected

weak link to the data source object

std::set<ssize_t>* _indices
protected

index set to query the indexes of the cells used.

bool _isUsedCellsDirty
protected
Direction _oldDirection
protected
TableViewDelegate*
_tableViewDelegate
protected

weak link to the delegate object

TableViewCell* _touchedCell
protected
std::vector<float> _vCellsPositions
protected

vector with all cell positions

VerticalFillOrder _vordering
protected

vertical direction of cell filling


The documentation for this class was generated from the following file: