cocos2d-x  3.0
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ArmatureAnimation Member List

This is the complete list of members for ArmatureAnimation, including all inherited members.

_animationDataArmatureAnimationprotected
_animationInternalProcessBaseprotected
_armatureArmatureAnimationprotected
_curFrameIndexProcessBaseprotected
_currentFrameProcessBaseprotected
_currentPercentProcessBaseprotected
_durationTweenProcessBaseprotected
_frameEventCallFuncArmatureAnimationprotected
_frameEventListenerArmatureAnimationprotected
_frameEventQueueArmatureAnimationprotected
_frameEventTargetArmatureAnimationprotected
_ignoreFrameEventArmatureAnimationprotected
_isCompleteProcessBaseprotected
_isLoopBackProcessBaseprotected
_isPauseProcessBaseprotected
_isPlayingProcessBaseprotected
_loopTypeProcessBaseprotected
_movementDataArmatureAnimationprotected
_movementEventCallFuncArmatureAnimationprotected
_movementEventListenerArmatureAnimationprotected
_movementEventQueueArmatureAnimationprotected
_movementEventTargetArmatureAnimationprotected
_movementIDArmatureAnimationprotected
_movementIndexArmatureAnimationprotected
_movementListArmatureAnimationprotected
_movementListDurationToArmatureAnimationprotected
_movementListLoopArmatureAnimationprotected
_nextFrameIndexProcessBaseprotected
_onMovementListArmatureAnimationprotected
_processScaleProcessBaseprotected
_rawDurationProcessBaseprotected
_referenceCountRefprotected
_speedScaleArmatureAnimationprotected
_toIndexArmatureAnimationprotected
_tweenEasingProcessBaseprotected
_tweenListArmatureAnimationprotected
_userObjectArmatureAnimationprotected
ArmatureAnimation()ArmatureAnimation
autorelease()Ref
create(Armature *armature)ArmatureAnimationstatic
frameEvent(Bone *bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex)ArmatureAnimationprotected
getAnimationData() const ArmatureAnimationinlinevirtual
getAnimationScale() const ArmatureAnimationvirtual
getCurrentFrameIndex()ProcessBasevirtual
getCurrentMovementID() const ArmatureAnimation
getCurrentPercent() const ProcessBaseinlinevirtual
getMovementCount() const ArmatureAnimation
getProcessScale() const ProcessBaseinlinevirtual
getRawDuration() const ProcessBaseinlinevirtual
getReferenceCount() const Ref
getSpeedScale() const ArmatureAnimationvirtual
getUserObject()ArmatureAnimationinlinevirtual
getUserObject() const ArmatureAnimationinlinevirtual
gotoAndPause(int frameIndex)ArmatureAnimationvirtual
gotoAndPlay(int frameIndex)ArmatureAnimationvirtual
gotoFrame(int frameIndex)ProcessBaseprotectedvirtual
init(Armature *armature)ArmatureAnimationvirtual
isComplete() const ProcessBaseinlinevirtual
isIgnoreFrameEvent() const ArmatureAnimationinlineprotected
isPause() const ProcessBaseinlinevirtual
isPlaying() const ProcessBaseinlinevirtual
movementEvent(Armature *armature, MovementEventType movementType, const std::string &movementID)ArmatureAnimationprotected
pause()ArmatureAnimationvirtual
play(const std::string &animationName, int durationTo=-1, int loop=-1)ArmatureAnimationvirtual
cocostudio::ProcessBase::play(int durationTo, int durationTween, int loop, int tweenEasing)ProcessBasevirtual
playByIndex(int animationIndex, int durationTo=-1, int loop=-1)ArmatureAnimationvirtual
playWithIndex(int animationIndex, int durationTo=-1, int loop=-1)ArmatureAnimationvirtual
playWithIndexes(const std::vector< int > &movementIndexes, int durationTo=-1, bool loop=true)ArmatureAnimationvirtual
playWithNames(const std::vector< std::string > &movementNames, int durationTo=-1, bool loop=true)ArmatureAnimationvirtual
ProcessBase(void)ProcessBase
Ref()Refprotected
release()Ref
resume()ArmatureAnimationvirtual
retain()Ref
setAnimationData(AnimationData *data)ArmatureAnimationinlinevirtual
setAnimationInternal(float animationInternal)ArmatureAnimationinlinevirtual
setAnimationScale(float animationScale)ArmatureAnimationvirtual
setFrameEventCallFunc(cocos2d::Ref *target, SEL_FrameEventCallFunc callFunc)ArmatureAnimation
setFrameEventCallFunc(std::function< void(Bone *bone, const std::string &frameEventName, int originFrameIndex, int currentFrameIndex)> listener)ArmatureAnimation
setIsComplete(bool complete)ProcessBaseinlinevirtual
setIsPause(bool pause)ProcessBaseinlinevirtual
setIsPlaying(bool playing)ProcessBaseinlinevirtual
setMovementEventCallFunc(cocos2d::Ref *target, SEL_MovementEventCallFunc callFunc)ArmatureAnimation
setMovementEventCallFunc(std::function< void(Armature *armature, MovementEventType movementType, const std::string &movementID)> listener)ArmatureAnimation
setProcessScale(float processScale)ProcessBaseinlinevirtual
setSpeedScale(float speedScale)ArmatureAnimationvirtual
setUserObject(Ref *userObject)ArmatureAnimationvirtual
stop()ArmatureAnimationvirtual
Tween classArmatureAnimationfriend
update(float dt)ArmatureAnimationvirtual
updateFrameData(float currentPercent)ArmatureAnimationprotected
updateHandler()ArmatureAnimationprotectedvirtual
updateMovementList()ArmatureAnimationprotected
~ArmatureAnimation(void)ArmatureAnimationvirtual
~ProcessBase(void)ProcessBasevirtual
~Ref()Refvirtual