cocos2d-x  2.2.1
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CCSpriteDisplayData Class Reference

#include <CCDatas.h>

Inheritance diagram for CCSpriteDisplayData:
CCDisplayData CCObject CCCopying

Public Member Functions

 CCSpriteDisplayData ()
virtual ~CCSpriteDisplayData ()
void setParam (const char *pszDisplayName)
void copy (CCSpriteDisplayData *displayData)
- Public Member Functions inherited from CCDisplayData
 CCDisplayData ()
virtual ~CCDisplayData (void)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
virtual void update (float dt)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static CCSpriteDisplayDatacreate (void)
- Static Public Member Functions inherited from CCDisplayData
static CCDisplayDatacreate (void)
static const char * changeDisplayToTexture (const char *displayName)

Public Attributes

std::string displayName
 If DisplayType is CS_DISPLAY_SPRITE, then CCBone will use this image name to create a CCSprite from CCSpriteFrameCache. More...
 
CCBaseData skinData
- Public Attributes inherited from CCDisplayData
DisplayType displayType
- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Additional Inherited Members

- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Constructor & Destructor Documentation

virtual ~CCSpriteDisplayData ( )
virtual

Member Function Documentation

void copy ( CCSpriteDisplayData displayData)
static CCSpriteDisplayData* create ( void  )
inlinestatic
void setParam ( const char *  pszDisplayName)
inline

Member Data Documentation

std::string displayName

If DisplayType is CS_DISPLAY_SPRITE, then CCBone will use this image name to create a CCSprite from CCSpriteFrameCache.

It should note that when use this name to create CCSprite from CCSpriteFrameCache, you should use m_strDisplayName + ".png", because when use Texture Packer to pack single image file, the name have ".png".

If DisplayType is CS_DISPLAY_ARMATURE, the name is the CCArmature's name. When CCBone init display and type is CS_DISPLAY_ARMATURE, then CCBone will create a CCArmature.

CCBaseData skinData

The documentation for this class was generated from the following file: