cocos2d-x  2.2.1
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CCTiledGrid3DAction Class Reference

Base class for CCTiledGrid3D actions. More...

#include <CCActionGrid.h>

Inheritance diagram for CCTiledGrid3DAction:
CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCFadeOutTRTiles CCJumpTiles3D CCShakyTiles3D CCShatteredTiles3D CCShuffleTiles CCSplitCols CCSplitRows CCTurnOffTiles CCWavesTiles3D

Public Member Functions

ccQuad3 tile (const CCPoint &position)
 returns the tile that belongs to a certain position of the grid More...
 
ccQuad3 originalTile (const CCPoint &position)
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
local originalTile ( local position)
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
void setTile (const CCPoint &position, const ccQuad3 &coords)
 sets a new tile to a certain position of the grid More...
 
local setTile ( local position, local coords)
 sets a new tile to a certain position of the grid More...
 
virtual CCGridBasegetGrid (void)
 returns the grid More...
 
- Public Member Functions inherited from CCGridAction
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCTiledGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration More...
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCGridAction
CCSize m_sGridSize
local m_sGridSize

Detailed Description

Base class for CCTiledGrid3D actions.

Member Function Documentation

static CCTiledGrid3DAction* create ( float  duration,
const CCSize gridSize 
)
static

creates the action with size and duration

virtual CCGridBase* getGrid ( void  )
virtual

returns the grid

Reimplemented from CCGridAction.

local getGrid (   )
virtual

returns the grid

Reimplemented from CCGridAction.

ccQuad3 originalTile ( const CCPoint position)

returns the non-transformed tile that belongs to a certain position of the grid

local originalTile ( local  position)

returns the non-transformed tile that belongs to a certain position of the grid

void setTile ( const CCPoint position,
const ccQuad3 coords 
)

sets a new tile to a certain position of the grid

local setTile ( local  position,
local  coords 
)

sets a new tile to a certain position of the grid

ccQuad3 tile ( const CCPoint position)

returns the tile that belongs to a certain position of the grid

local tile ( local  position)

returns the tile that belongs to a certain position of the grid


The documentation for this class was generated from the following file: