cocos2d | |
extension | |
CCBAnimationManagerDelegate | |
CCBAnimationManager | |
CCBSetSpriteFrame | |
CCBSoundEffect | |
CCBRotateTo | |
CCBRotateXTo | |
CCBRotateYTo | |
CCBEaseInstant | |
CCBFileLoader | |
CCBKeyframe | |
CCBMemberVariableAssigner | |
CCBFile | |
CCBReader | @ |
CCBSelectorResolver | |
CCBScriptOwnerProtocol | |
CCBSequence | |
CCBSequenceProperty | |
ccColor3BWapper | |
CCBValue | |
CCControlButtonLoader | |
CCControlLoader | |
CCData | |
CCLabelBMFontLoader | |
CCLabelTTFLoader | |
CCLayerColorLoader | |
CCLayerGradientLoader | |
CCLayerLoader | |
CCMenuItemImageLoader | |
CCMenuItemLoader | |
CCMenuLoader | |
BlockData | |
BlockCCControlData | |
CCNodeLoader | |
CCNodeLoaderLibrary | |
CCNodeLoaderListener | |
CCParticleSystemQuadLoader | |
CCScale9SpriteLoader | |
CCScrollViewLoader | |
CCSpriteLoader | |
ActionFrame | |
ActionMoveFrame | |
ActionScaleFrame | |
ActionRotationFrame | |
ActionFadeFrame | |
ActionTintFrame | |
ActionFrameEasing | |
ActionManager | |
ActionNode | |
ActionObject | |
CCFrameEvent | |
CCArmatureAnimation | |
CCProcessBase | |
CCTween | |
CCArmature | |
CCBone | |
CCBaseData | The base node include a lot of attributes |
CCDisplayData | |
CCSpriteDisplayData | |
CCArmatureDisplayData | |
CCParticleDisplayData | |
CCBoneData | |
CCArmatureData | |
CCFrameData | |
CCMovementBoneData | |
CCMovementData | |
CCAnimationData | |
CCContourVertex2 | |
CCContourData | |
CCTextureData | |
CCBatchNode | |
CCDecorativeDisplay | |
CCDisplayFactory | |
CCDisplayManager | ! CCDisplayManager manages CCBone's display |
CCSkin | |
CCColliderFilter | |
ColliderBody | |
CCColliderDetector | |
CCRelativeData | |
CCArmatureDataManager | Format and manage armature configuration and armature animation |
CCDataReaderHelper | |
CCSpriteFrameCacheHelper | |
CCTransformHelp | |
CCTweenFunction | |
CCComAttribute | |
CCComAudio | |
CCComController | |
CCComRender | |
CCInputDelegate | |
UIRootWidget | |
UIWidget | |
GUIRenderer | |
UILayout | |
UIRectClippingNode | |
UIMargin | |
UILayoutParameter | |
UILinearLayoutParameter | |
UIRelativeLayoutParameter | |
UIHelper | |
UIInputManager | |
UILayer | |
UIZoomButton | |
UIDragPanel | |
UIListView | |
UIListViewEx | |
UIPageView | |
UIScrollInterface | |
UIScrollView | |
UIButton | |
UICheckBox | |
UIImageView | |
UILabel | |
UICCLabelAtlas | |
UILabelAtlas | |
UILabelBMFont | |
UILoadingBar | |
UISlider | |
UISwitch | |
UICCTextField | |
UITextField | Class UITextField : public UIWidget |
DictionaryHelper | |
GUIReader | |
WidgetPropertiesReader | |
WidgetPropertiesReader0250 | |
WidgetPropertiesReader0300 | |
SceneReader | |
CCControl | |
CCControlButton | For Cocos2D |
CCControlColourPicker | |
CCControlHuePicker | |
CCControlPotentiometer | For Cocos2D |
CCControlSaturationBrightnessPicker | |
CCControlSlider | |
CCControlStepper | |
CCControlSwitch | For Cocos2D |
RGBA | |
HSV | |
CCColor3bObject | Helper class to store ccColor3B's in mutable arrays |
CCControlUtils | |
CCInvocation | |
CCScale9Sprite | A 9-slice sprite for cocos2d |
CCEditBoxDelegate | |
CCEditBox | \ |
CCEditBoxImpl | |
CCEditBoxImplAndroid | |
CCEditBoxImplTizen | |
CCEditBoxImplWin | |
CCScrollViewDelegate | |
CCScrollView | |
CCSortableObject | |
CCArrayForObjectSorting | |
CCTableViewDelegate | Sole purpose of this delegate is to single touch event in this version |
CCTableViewDataSource | |
CCTableView | |
CCTableViewCell | Abstract class for SWTableView cell node |
CCHttpClient | Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request |
CCHttpRequest | Defines the object which users must packed for CCHttpClient::send(HttpRequest*) method |
_prxy | |
CCHttpResponse | Defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample |
WebSocket | |
Data | Data structure for message |
Delegate | The delegate class to process websocket events |
CCPhysicsSprite | A CCSprite subclass that is bound to a physics body |
Animation | |
Timeline | |
CurveTimeline | |
ColorTimeline | |
AttachmentTimeline | |
AnimationState | |
AnimationStateData | |
AtlasPage | |
AtlasRegion | |
Atlas | |
AtlasAttachmentLoader | |
Attachment | |
AttachmentLoader | |
Bone | |
BoneData | |
CCSkeleton | Draws a skeleton |
CCSkeletonAnimation | Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later |
RegionAttachment | |
Skeleton | |
SkeletonData | |
SkeletonJson | |
Skin | |
SlotData | |
CCAction | Base class for CCAction objects |
CCFiniteTimeAction | Base class actions that do have a finite time duration |
CCSpeed | Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time |
CCFollow | CCFollow is an action that "follows" a node |
CCActionCamera | Base class for CCCamera actions |
CCOrbitCamera | CCOrbitCamera action Orbits the camera around the center of the screen using spherical coordinates |
CCPointArray | An Array that contain control points |
CCCardinalSplineTo | //// @ |
CCCardinalSplineBy | //// @ |
CCCatmullRomTo | //// @ |
CCCatmullRomBy | //// @ |
CCActionEase | Base class for Easing actions |
CCEaseRateAction | Base class for Easing actions with rate parameters |
CCEaseIn | CCEaseIn action with a rate |
CCEaseOut | CCEaseOut action with a rate |
CCEaseInOut | CCEaseInOut action with a rate |
CCEaseExponentialIn | CCEase Exponential In |
CCEaseExponentialOut | Ease Exponential Out |
CCEaseExponentialInOut | Ease Exponential InOut |
CCEaseSineIn | Ease Sine In |
CCEaseSineOut | Ease Sine Out |
CCEaseSineInOut | Ease Sine InOut |
CCEaseElastic | Ease Elastic abstract class |
CCEaseElasticIn | Ease Elastic In action |
CCEaseElasticOut | Ease Elastic Out action |
CCEaseElasticInOut | Ease Elastic InOut action |
CCEaseBounce | CCEaseBounce abstract class |
CCEaseBounceIn | CCEaseBounceIn action |
CCEaseBounceOut | EaseBounceOut action |
CCEaseBounceInOut | CCEaseBounceInOut action |
CCEaseBackIn | CCEaseBackIn action |
CCEaseBackOut | CCEaseBackOut action |
CCEaseBackInOut | CCEaseBackInOut action |
CCGridAction | Base class for Grid actions |
CCGrid3DAction | Base class for CCGrid3D actions |
CCTiledGrid3DAction | Base class for CCTiledGrid3D actions |
CCAccelDeccelAmplitude | CCAccelDeccelAmplitude action |
CCAccelAmplitude | CCAccelAmplitude action |
CCDeccelAmplitude | CCDeccelAmplitude action |
CCStopGrid | CCStopGrid action |
CCReuseGrid | CCReuseGrid action |
CCWaves3D | CCWaves3D action |
CCFlipX3D | CCFlipX3D action |
CCFlipY3D | CCFlipY3D action |
CCLens3D | CCLens3D action |
CCRipple3D | CCRipple3D action |
CCShaky3D | CCShaky3D action |
CCLiquid | CCLiquid action |
CCWaves | CCWaves action |
CCTwirl | CCTwirl action |
CCActionInstant | Instant actions are immediate actions |
CCShow | Show the node |
CCHide | Hide the node |
CCToggleVisibility | Toggles the visibility of a node |
CCRemoveSelf | Remove the node |
CCFlipX | @ @ |
CCFlipY | @ @ |
CCPlace | @ |
CCCallFunc | @ |
CCCallFuncN | @ |
CCCallFuncND | @
|
CCCallFuncO | |
CCActionInterval | An interval action is an action that takes place within a certain period of time |
CCSequence | Runs actions sequentially, one after another |
CCRepeat | Repeats an action a number of times |
CCRepeatForever | Repeats an action for ever |
CCSpawn | Spawn a new action immediately |
CCRotateTo | Rotates a CCNode object to a certain angle by modifying it's rotation attribute |
CCRotateBy | Rotates a CCNode object clockwise a number of degrees by modifying it's rotation attribute |
CCMoveBy | Moves a CCNode object x,y pixels by modifying it's position attribute |
CCMoveTo | Moves a CCNode object to the position x,y |
CCSkewTo | Skews a CCNode object to given angles by modifying it's skewX and skewY attributes |
CCSkewBy | Skews a CCNode object by skewX and skewY degrees |
CCJumpBy | Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute |
CCJumpTo | Moves a CCNode object to a parabolic position simulating a jump movement by modifying it's position attribute |
CCBezierBy | An action that moves the target with a cubic Bezier curve by a certain distance |
CCBezierTo | An action that moves the target with a cubic Bezier curve to a destination point |
CCScaleTo | Scales a CCNode object to a zoom factor by modifying it's scale attribute |
CCScaleBy | Scales a CCNode object a zoom factor by modifying it's scale attribute |
CCBlink | Blinks a CCNode object by modifying it's visible attribute |
CCFadeIn | Fades In an object that implements the CCRGBAProtocol protocol |
CCFadeOut | Fades Out an object that implements the CCRGBAProtocol protocol |
CCFadeTo | Fades an object that implements the CCRGBAProtocol protocol |
CCTintTo | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
CCTintBy | Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one |
CCDelayTime | Delays the action a certain amount of seconds |
CCReverseTime | Executes an action in reverse order, from time=duration to time=0 |
CCAnimate | Animates a sprite given the name of an Animation |
CCTargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction |
CCActionManager | CCActionManager is a singleton that manages all the actions |
CCPageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen |
CCProgressTo | Progress to percentage |
CCProgressFromTo | Progress from a percentage to another percentage |
CCShakyTiles3D | CCShakyTiles3D action |
CCShatteredTiles3D | CCShatteredTiles3D action |
CCShuffleTiles | CCShuffleTiles action Shuffle the tiles in random order |
CCFadeOutTRTiles | CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction |
CCFadeOutBLTiles | CCFadeOutBLTiles action |
CCFadeOutUpTiles | CCFadeOutUpTiles action |
CCFadeOutDownTiles | CCFadeOutDownTiles action |
CCTurnOffTiles | CCTurnOffTiles action |
CCWavesTiles3D | CCWavesTiles3D action |
CCJumpTiles3D | CCJumpTiles3D action |
CCSplitRows | CCSplitRows action |
CCSplitCols | CCSplitCols action |
CCActionTweenDelegate | |
CCActionTween | CCActionTween |
CCAtlasNode | CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol |
CCNode | CCNode is the main element |
CCNodeRGBA | CCNodeRGBA is a subclass of CCNode that implements the CCRGBAProtocol protocol |
CCCamera | A CCCamera is used in every CCNode |
CCConfiguration | CCConfiguration contains some openGL variables |
CCDirector | Class that creates and handle the main Window and manages how and when to execute the Scenes |
CCDisplayLinkDirector | DisplayLinkDirector is a Director that synchronizes timers with the refresh rate of the display |
CCTimer | Light-weight timer |
CCScheduler | Scheduler is responsible for triggering the scheduled callbacks |
CCAffineTransform | |
CCArray | |
CCAutoreleasePool | |
CCPoolManager | |
CCBool | |
CCDataVisitor | Visitor that helps to perform action that depends on polymorphic object type |
CCPrettyPrinter | |
CCDictElement | CCDictElement is used for traversing CCDictionary |
CCDictionary | @ |
CCDouble | |
CCFloat | |
CCPoint | |
CCSize | |
CCRect | |
CCInteger | |
CCCopying | |
CCObject | |
CCSet | |
CCString | |
CCStringCompare | |
CCZone | |
CCDrawNode | CCDrawNode Node that draws dots, segments and polygons |
CCGrabber | FBO class that grabs the the contents of the screen |
CCGridBase | Base class for other |
CCGrid3D | CCGrid3D is a 3D grid implementation |
CCTiledGrid3D | |
CCRGBAProtocol | RGBA protocol that affects CCNode's color and opacity |
CCBlendProtocol | //////// |
CCTextureProtocol | |
CCLabelProtocol | |
CCDirectorDelegate | |
TypeInfo | |
ccAnimationFrameData | |
CCKeypadDelegate | |
CCKeypadHandler | @ |
CCKeypadDispatcher | Dispatch the keypad message from the phone |
CCLabelAtlas | CCLabelAtlas is a subclass of CCAtlasNode |
CCBMFontConfiguration | CCBMFontConfiguration has parsed configuration of the the .fnt file |
CCLabelBMFont | @ |
CCLabelTTF | CCLabelTTF is a subclass of CCTextureNode that knows how to render text labels |
CCLayer | CCLayer is a subclass of CCNode that implements the TouchEventsDelegate protocol |
CCLayerRGBA | CCLayerRGBA is a subclass of CCLayer that implements the CCRGBAProtocol protocol using a solid color as the background |
CCLayerColor | CCLayerColor is a subclass of CCLayer that implements the CCRGBAProtocol protocol |
CCLayerGradient | CCLayerGradient is a subclass of CCLayerColor that draws gradients across the background |
CCLayerMultiplex | CCMultipleLayer is a CCLayer with the ability to multiplex it's children |
CCScene | CCScene is a subclass of CCNode that is used only as an abstract concept |
CCTransitionEaseScene | CCTransitionEaseScene can ease the actions of the scene protocol |
CCTransitionScene | Base class for CCTransition scenes |
CCTransitionSceneOriented | A CCTransition that supports orientation like |
CCTransitionRotoZoom | CCTransitionRotoZoom: Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming |
CCTransitionJumpZoom | CCTransitionJumpZoom: Zoom out and jump the outgoing scene, and then jump and zoom in the incoming |
CCTransitionMoveInL | CCTransitionMoveInL: Move in from to the left the incoming scene |
CCTransitionMoveInR | CCTransitionMoveInR: Move in from to the right the incoming scene |
CCTransitionMoveInT | CCTransitionMoveInT: Move in from to the top the incoming scene |
CCTransitionMoveInB | CCTransitionMoveInB: Move in from to the bottom the incoming scene |
CCTransitionSlideInL | CCTransitionSlideInL: Slide in the incoming scene from the left border |
CCTransitionSlideInR | CCTransitionSlideInR: Slide in the incoming scene from the right border |
CCTransitionSlideInB | CCTransitionSlideInB: Slide in the incoming scene from the bottom border |
CCTransitionSlideInT | CCTransitionSlideInT: Slide in the incoming scene from the top border |
CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene |
CCTransitionFlipX | CCTransitionFlipX: Flips the screen horizontally |
CCTransitionFlipY | CCTransitionFlipY: Flips the screen vertically |
CCTransitionFlipAngular | CCTransitionFlipAngular: Flips the screen half horizontally and half vertically |
CCTransitionZoomFlipX | CCTransitionZoomFlipX: Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene |
CCTransitionZoomFlipY | CCTransitionZoomFlipY: Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene |
CCTransitionZoomFlipAngular | CCTransitionZoomFlipAngular: Flips the screen half horizontally and half vertically doing a little zooming out/in |
CCTransitionFade | CCTransitionFade: Fade out the outgoing scene and then fade in the incoming scene |
CCTransitionCrossFade | CCTransitionCrossFade: Cross fades two scenes using the CCRenderTexture object |
CCTransitionTurnOffTiles | CCTransitionTurnOffTiles: Turn off the tiles of the outgoing scene in random order |
CCTransitionSplitCols | CCTransitionSplitCols: The odd columns goes upwards while the even columns goes downwards |
CCTransitionSplitRows | CCTransitionSplitRows: The odd rows goes to the left while the even rows goes to the right |
CCTransitionFadeTR | CCTransitionFadeTR: Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner |
CCTransitionFadeBL | CCTransitionFadeBL: Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner |
CCTransitionFadeUp | CCTransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top |
CCTransitionFadeDown | CCTransitionFadeDown: Fade the tiles of the outgoing scene from the top to the bottom |
CCTransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn |
CCTransitionProgress | |
CCTransitionProgressRadialCCW | CCTransitionRadialCCW transition |
CCTransitionProgressRadialCW | CCTransitionRadialCW transition |
CCTransitionProgressHorizontal | CCTransitionProgressHorizontal transition |
CCTransitionProgressVertical | |
CCTransitionProgressInOut | |
CCTransitionProgressOutIn | |
CCMenu | A CCMenu |
CCMenuItem | CCMenuItem base class |
CCMenuItemLabel | An abstract class for "label" CCMenuItemLabel items Any CCNode that supports the CCLabelProtocol protocol can be added |
CCMenuItemAtlasFont | A CCMenuItemAtlasFont Helper class that creates a MenuItemLabel class with a LabelAtlas |
CCMenuItemFont | A CCMenuItemFont Helper class that creates a CCMenuItemLabel class with a Label |
CCMenuItemSprite | CCMenuItemSprite accepts CCNode<CCRGBAProtocol> objects as items |
CCMenuItemImage | CCMenuItemImage accepts images as items |
CCMenuItemToggle | A CCMenuItemToggle A simple container class that "toggles" it's inner items The inner items can be any MenuItem |
CCClippingNode | CCClippingNode is a subclass of CCNode |
CCMotionStreak | MotionStreak |
CCProgressTimer | CCProgressTimer is a subclass of CCNode |
CCRenderTexture | CCRenderTexture is a generic rendering target |
CCParticleBatchNode | CCParticleBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
CCParticleFire | A fire particle system |
CCParticleFireworks | A fireworks particle system |
CCParticleSun | A sun particle system |
CCParticleGalaxy | A galaxy particle system |
CCParticleFlower | A flower particle system |
CCParticleMeteor | A meteor particle system |
CCParticleSpiral | An spiral particle system |
CCParticleExplosion | An explosion particle system |
CCParticleSmoke | An smoke particle system |
CCParticleSnow | An snow particle system |
CCParticleRain | A rain particle system |
CCParticleSystem | Particle System base class |
CCParticleSystemQuad | CCParticleSystemQuad is a subclass of CCParticleSystem |
CCAccelerometer | Lets you register to receive acceleration-related data from the onboard hardware |
CCApplication | |
CCEGLView | |
EventHandler | |
CCFileUtilsAndroid | Helper class to handle file operations |
JniHelper | |
CCFileUtilsBlackberry | Helper class to handle file operations |
CCAcceleration | The device accelerometer reports values for each axis in units of g-force |
CCAccelerometerDelegate | The CCAccelerometerDelegate defines a single method for receiving acceleration-related data from the system |
CCApplicationProtocol | |
CCDevice | |
CCEGLViewProtocol | |
CCFileUtils | Helper class to handle file operations |
CCImage | |
tImageSource | |
my_error_mgr | |
CCSAXDelegator | |
CCSAXParser | |
CCThread | |
CCFileUtilsEmscripten | Helper class to handle file operations |
CCFileUtilsIOS | Helper class to handle file operations |
CCLock | |
CCFileUtilsLinux | Helper class to handle file operations |
CCFileUtilsMac | Helper class to handle file operations |
CCFileUtilsMarmalade | Helper class to handle file operations |
CCFileUtilsNaCl | Helper class to handle file operations |
cc_timeval | |
CCTime | |
CCFileUtilsTizen | Helper class to handle file operations |
CCFileUtilsWin32 | Helper class to handle file operations |
timezone | |
sealed | |
CCFileUtilsWinRT | Helper class to handle file operations |
CCFreeTypeFont | |
CCPrecompiledShaders | |
CCScriptHandlerEntry | |
CCSchedulerScriptHandlerEntry | @ @ |
CCTouchScriptHandlerEntry | |
CCScriptEngineProtocol | |
CCScriptEngineManager | @ |
CCGLProgram | CCGLProgram Class that implements a glProgram |
CCShaderCache | CCShaderCache Singleton that stores manages GL shaders |
CCAnimationFrame | CCAnimationFrame A frame of the animation |
CCAnimation | A CCAnimation object is used to perform animations on the CCSprite objects |
CCAnimationCache | Singleton that manages the Animations |
CCSprite | CCSprite is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
CCSpriteBatchNode | CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw") |
CCSpriteFrame | A CCSpriteFrame has: |
CCSpriteFrameCache | Singleton that handles the loading of the sprite frames |
CCNotificationCenter | |
CCNotificationObserver | |
CCProfiler | CCProfiler cocos2d builtin profiler |
CCProfilingTimer | |
CCComponent | |
CCComponentContainer | |
CCUserDefault | CCUserDefault acts as a tiny database |
CCIMEKeyboardNotificationInfo | |
CCIMEDelegate | Input method editor delegate |
CCIMEDispatcher | Input Method Edit Message Dispatcher |
CCTextFieldDelegate | |
CCTextFieldTTF | @ |
CCTexture2D | CCTexture2D class |
CCTextureAtlas | A class that implements a Texture Atlas |
CCTextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory |
CCTextureETC | |
CCPVRMipmap | Structure which can tell where mipmap begins and how long is it |
CCTexturePVR | CCTexturePVR |
CCParallaxNode | CCParallaxNode: A node that simulates a parallax scroller |
CCTileMapAtlas | CCTileMapAtlas is a subclass of CCAtlasNode |
CCTMXLayer | CCTMXLayer represents the TMX layer |
CCTMXObjectGroup | CCTMXObjectGroup represents the TMX object group |
CCTMXTiledMap | CCTMXTiledMap knows how to parse and render a TMX map |
CCTMXLayerInfo | CCTMXLayerInfo contains the information about the layers like: |
CCTMXTilesetInfo | CCTMXTilesetInfo contains the information about the tilesets like: |
CCTMXMapInfo | CCTMXMapInfo contains the information about the map like: |
CCTouch | |
CCEvent | |
CCTouchDelegate | |
CCTargetedTouchDelegate | @ |
CCStandardTouchDelegate | |
ccTouchHandlerHelperData | |
EGLTouchDelegate | |
CCTouchDispatcher | |
CCTouchHandler | CCTouchHandler Object than contains the delegate and priority of the event handler |
CCStandardTouchHandler | |
CCTargetedTouchHandler | |
CCLuaBridge | |
CCLuaEngine | Lua support for cocos2d-x |
CCLuaStack | Lua support for cocos2d-x |
CCLuaValueField | |
CCLuaValue | Lua support for cocos2d-x |
CCLuaObjcBridge | |
CocosDenshion | |
TypeInfo | |
SimpleAudioEngine | Offer a VERY simple interface to play background music & sound effect |
cs | |
CSJsonDictionary | |
CSJson | JSON (JavaScript Object Notation) |
Features | Configuration passed to reader and writer |
BatchAllocator | |
Reader | Unserialize a JSON document into a Value |
StaticString | Lightweight wrapper to tag static string |
Value | Represents a JSON value |
PathArgument | Experimental and untested: represents an element of the "path" to access a node |
Path | Experimental and untested: represents a "path" to access a node |
ValueIteratorBase | Base class for Value iterators |
ValueConstIterator | Const iterator for object and array value |
ValueIterator | Iterator for object and array value |
Writer | Abstract class for writers |
FastWriter | Outputs a Value in JSON format without formatting (not human friendly) |
StyledWriter | Writes a Value in JSON format in a human friendly way |
StyledStreamWriter | Writes a Value in JSON format in a human friendly way, to a stream rather than to a string |
DX | |
sigslot | |
single_threaded | |
lock_block | |
has_slots | |
_connection_base0 | |
_connection_base1 | |
_connection_base2 | |
_connection_base3 | |
_connection_base4 | |
_connection_base5 | |
_connection_base6 | |
_connection_base7 | |
_connection_base8 | |
_signal_base | |
_signal_base0 | |
_signal_base1 | |
_signal_base2 | |
_signal_base3 | |
_signal_base4 | |
_signal_base5 | |
_signal_base6 | |
_signal_base7 | |
_signal_base8 | |
_connection0 | |
_connection1 | |
_connection2 | |
_connection3 | |
_connection4 | |
_connection5 | |
_connection6 | |
_connection7 | |
_connection8 | |
signal0 | |
signal1 | |
signal2 | |
signal3 | |
signal4 | |
signal5 | |
signal6 | |
signal7 | |
signal8 | |
tinyxml2 | |
StrPair | |
DynArray | |
MemPool | |
MemPoolT | |
XMLVisitor | Implements the interface to the "Visitor pattern" (see the Accept() method.) If you call the Accept() method, it requires being passed a XMLVisitor class to handle callbacks |
XMLUtil | |
XMLNode | XMLNode is a base class for every object that is in the XML Document Object Model (DOM), except XMLAttributes |
XMLText | XML text |
XMLComment | An XML Comment |
XMLDeclaration | In correct XML the declaration is the first entry in the file |
XMLUnknown | Any tag that tinyXml doesn't recognize is saved as an unknown |
XMLAttribute | An attribute is a name-value pair |
XMLElement | The element is a container class |
XMLDocument | A Document binds together all the functionality |
XMLHandle | A XMLHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing |
XMLConstHandle | A variant of the XMLHandle class for working with const XMLNodes and Documents |
XMLPrinter | Printing functionality |
abstract | |
AccelerometerDispatcher | |
AccelerometerSimulation | |
ccBezierConfig | |
CCBLayerLoader | |
ccBlendFunc | Blend Function used for textures |
ccBMFontDef | |
ccBMFontDef | BMFont definition |
ccBMFontPadding | |
ccBMFontPadding | BMFont padding |
CCBProxy | |
ccColor3B | RGB color composed of bytes 3 bytes |
ccColor4B | RGBA color composed of 4 bytes |
ccColor4F | RGBA color composed of 4 floats |
CCDirectorCaller | |
CCES2Renderer | |
<CCESRenderer> | |
CCEventDispatcher | CCEventDispatcher |
ccFontDefinition | |
ccFontShadow | Types used for defining fonts properties (i.e |
ccFontStroke | |
CCGLBufferedNode | |
<CCKeyboardEventDelegate> | CCKeyboardEventDelegate protocol |
<CCMouseEventDelegate> | CCMouseEventDelegate protocol |
CCOspApplication | |
CCOspForm | |
ccPointSprite | Point Sprite component |
ccPVRTexturePixelFormatInfo | |
ccQuad2 | A 2D Quad. 4 * 2 floats |
ccQuad3 | A 3D Quad. 4 * 3 floats |
ccT2F_Quad | |
ccTex2F | A texcoord composed of 2 floats: u, y |
ccTexParams | Extension to set the Min / Mag filter |
<CCTouchEventDelegate> | CCTouchEventDelegate protocol |
ccV2F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
ccV2F_C4B_T2F_Quad | A Quad of ccV2F_C4B_T2F |
ccV2F_C4B_T2F_Triangle | A Triangle of ccV2F_C4B_T2F |
ccV2F_C4F_T2F | Point with a vertex point, a tex coord point and a color 4F |
ccV2F_C4F_T2F_Quad | 4 ccVertex2FTex2FColor4F Quad |
ccV3F_C4B_T2F | Point with a vertex point, a tex coord point and a color 4B |
ccV3F_C4B_T2F_Quad | 4 ccVertex3FTex2FColor4B |
ccVertex2F | A vertex composed of 2 floats: x, y |
ccVertex3F | A vertex composed of 2 floats: x, y |
CCWindow | |
CocosPepperInstance | |
CocosPepperModule | |
CompiledProgram | |
CustomNSTextField | |
CustomUITextField | |
CWin32InputBox | |
EAGLView | EAGLView Class |
EditBoxImplIOS | |
EditBoxImplMac | |
FontBufferInfo | |
FTLineInfo | |
FTWordInfo | |
JniMethodInfo | |
Json | |
<MacEventDelegate> | |
ModalLayer | |
PGlyph | |
PrecompiledProgram | |
RotateTimeline | |
SHA1Context | |
Slot | |
tCCFontDefHashElement | |
tCCKerningHashElement | |
tCCParticle | Structure that contains the values of each particle |
timeval | |
timezone | |
UIAccelerationSimulation | |
UIAccelerometer(Simulation) | |
WIN32INPUTBOX_PARAM | |