cocos2d-x  2.2.1
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
CCEaseBounce Class Reference

CCEaseBounce abstract class. More...

#include <CCActionEase.h>

Inheritance diagram for CCEaseBounce:
CCActionEase CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying CCEaseBounceIn CCEaseBounceInOut CCEaseBounceOut

Public Member Functions

float bounceTime (float time)
local bounceTime ( local time)
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual CCActionIntervalreverse ()
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
- Public Member Functions inherited from CCActionEase
virtual ~CCActionEase (void)
bool initWithAction (CCActionInterval *pAction)
 initializes the action More...
 
var initWithAction ( var pAction)
 initializes the action More...
 
local initWithAction ( local pAction)
 initializes the action More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
virtual CCActionIntervalgetInnerAction ()
local getInnerAction ()
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCEaseBouncecreate (CCActionInterval *pAction)
 creates the action More...
 
local create ( local pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionEase
static CCActionEasecreate (CCActionInterval *pAction)
 creates the action More...
 
var create ( var pAction)
 creates the action More...
 
local create ( local pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCActionEase
CCActionIntervalm_pInner
 The inner action. More...
 
local m_pInner
 The inner action. More...
 

Detailed Description

CCEaseBounce abstract class.

Since
v0.8.2

Member Function Documentation

float bounceTime ( float  time)
local bounceTime ( local  time)
virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionEase.

Reimplemented in CCEaseBounceInOut, CCEaseBounceOut, and CCEaseBounceIn.

static CCEaseBounce* create ( CCActionInterval pAction)
static

creates the action

local create ( local  pAction)
static

creates the action

virtual CCActionInterval* reverse ( )
virtual

returns a reversed action

Reimplemented from CCActionEase.

Reimplemented in CCEaseBounceInOut, CCEaseBounceOut, and CCEaseBounceIn.

local reverse ( )
virtual

returns a reversed action

Reimplemented from CCActionEase.

Reimplemented in CCEaseBounceInOut, CCEaseBounceOut, and CCEaseBounceIn.


The documentation for this class was generated from the following file: