cocos2d-x  2.2.1
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CCWaves Class Reference

CCWaves action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for CCWaves:
CCGrid3DAction CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

float getAmplitude (void)
void setAmplitude (float fAmplitude)
float getAmplitudeRate (void)
void setAmplitudeRate (float fAmplitudeRate)
bool initWithDuration (float duration, const CCSize &gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical)
 initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void update (float time)
 called once per frame. More...
 
- Public Member Functions inherited from CCGrid3DAction
virtual CCGridBasegetGrid (void)
 returns the grid More...
 
local getGrid ()
 returns the grid More...
 
ccVertex3F vertex (const CCPoint &position)
 returns the vertex than belongs to certain position in the grid More...
 
local vertex ( local position)
 returns the vertex than belongs to certain position in the grid More...
 
ccVertex3F originalVertex (const CCPoint &position)
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
local originalVertex ( local position)
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
void setVertex (const CCPoint &position, const ccVertex3F &vertex)
 sets a new vertex to a certain position of the grid More...
 
local setVertex ( local position, local vertex)
 sets a new vertex to a certain position of the grid More...
 
- Public Member Functions inherited from CCGridAction
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCWavescreate (float duration, const CCSize &gridSize, unsigned int waves, float amplitude, bool horizontal, bool vertical)
 initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration More...
 
- Static Public Member Functions inherited from CCGrid3DAction
static CCGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration More...
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Protected Attributes

unsigned int m_nWaves
float m_fAmplitude
float m_fAmplitudeRate
bool m_bVertical
bool m_bHorizontal

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

CCWaves action.

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCGridAction.

static CCWaves* create ( float  duration,
const CCSize gridSize,
unsigned int  waves,
float  amplitude,
bool  horizontal,
bool  vertical 
)
static

initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration

float getAmplitude ( void  )
inline
float getAmplitudeRate ( void  )
inline
bool initWithDuration ( float  duration,
const CCSize gridSize,
unsigned int  waves,
float  amplitude,
bool  horizontal,
bool  vertical 
)

initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration

void setAmplitude ( float  fAmplitude)
inline
void setAmplitudeRate ( float  fAmplitudeRate)
inline
virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

bool m_bHorizontal
protected
bool m_bVertical
protected
float m_fAmplitude
protected
float m_fAmplitudeRate
protected
unsigned int m_nWaves
protected

The documentation for this class was generated from the following file: