cocos2d-x  2.2.1
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CCTurnOffTiles Class Reference

CCTurnOffTiles action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for CCTurnOffTiles:
CCTiledGrid3DAction CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 ~CCTurnOffTiles (void)
virtual bool initWithDuration (float duration, const CCSize &gridSize, unsigned int seed)
 initializes the action with a random seed, the grid size and the duration More...
 
void shuffle (unsigned int *pArray, unsigned int nLen)
void turnOnTile (const CCPoint &pos)
void turnOffTile (const CCPoint &pos)
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void update (float time)
 called once per frame. More...
 
- Public Member Functions inherited from CCTiledGrid3DAction
ccQuad3 tile (const CCPoint &position)
 returns the tile that belongs to a certain position of the grid More...
 
ccQuad3 originalTile (const CCPoint &position)
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
local originalTile ( local position)
 returns the non-transformed tile that belongs to a certain position of the grid More...
 
void setTile (const CCPoint &position, const ccQuad3 &coords)
 sets a new tile to a certain position of the grid More...
 
local setTile ( local position, local coords)
 sets a new tile to a certain position of the grid More...
 
virtual CCGridBasegetGrid (void)
 returns the grid More...
 
- Public Member Functions inherited from CCGridAction
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
var getDuration ()
 get duration in seconds of the action More...
 
local getDuration ()
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
var setDuration ( var duration)
 set duration in seconds of the action More...
 
local setDuration ( local duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCTurnOffTilescreate (float duration, const CCSize &gridSize)
 creates the action with the grid size and the duration More...
 
static CCTurnOffTilescreate (float duration, const CCSize &gridSize, unsigned int seed)
 creates the action with a random seed, the grid size and the duration More...
 
local create ( local duration, local gridSize, local seed)
 creates the action with a random seed, the grid size and the duration More...
 
- Static Public Member Functions inherited from CCTiledGrid3DAction
static CCTiledGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration More...
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Protected Attributes

unsigned int m_nSeed
var m_nSeed
local m_nSeed
unsigned int m_nTilesCount
var m_nTilesCount
local m_nTilesCount
unsigned int * m_pTilesOrder
var m_pTilesOrder
local m_pTilesOrder

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

CCTurnOffTiles action.

Turn off the files in random order

Constructor & Destructor Documentation

~CCTurnOffTiles ( void  )

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCGridAction.

static CCTurnOffTiles* create ( float  duration,
const CCSize gridSize 
)
static

creates the action with the grid size and the duration

var create ( var  duration,
var  gridSize 
)
static

creates the action with the grid size and the duration

local create ( local  duration,
local  gridSize 
)
static

creates the action with the grid size and the duration

static CCTurnOffTiles* create ( float  duration,
const CCSize gridSize,
unsigned int  seed 
)
static

creates the action with a random seed, the grid size and the duration

var create ( var  duration,
var  gridSize,
var  seed 
)
static

creates the action with a random seed, the grid size and the duration

local create ( local  duration,
local  gridSize,
local  seed 
)
static

creates the action with a random seed, the grid size and the duration

virtual bool initWithDuration ( float  duration,
const CCSize gridSize,
unsigned int  seed 
)
virtual

initializes the action with a random seed, the grid size and the duration

var initWithDuration ( var  duration,
var  gridSize,
var  seed 
)
virtual

initializes the action with a random seed, the grid size and the duration

local initWithDuration ( local  duration,
local  gridSize,
local  seed 
)
virtual

initializes the action with a random seed, the grid size and the duration

void shuffle ( unsigned int *  pArray,
unsigned int  nLen 
)
var shuffle ( var  pArray,
var  nLen 
)
local shuffle ( local  pArray,
local  nLen 
)
virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCGridAction.

var startWithTarget ( var  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCGridAction.

local startWithTarget ( local  pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCGridAction.

void turnOffTile ( const CCPoint pos)
var turnOffTile ( var  pos)
local turnOffTile ( local  pos)
void turnOnTile ( const CCPoint pos)
var turnOnTile ( var  pos)
local turnOnTile ( local  pos)
virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

unsigned int m_nSeed
protected
var m_nSeed
protected
local m_nSeed
protected
unsigned int m_nTilesCount
protected
var m_nTilesCount
protected
local m_nTilesCount
protected
unsigned int* m_pTilesOrder
protected
var m_pTilesOrder
protected
local m_pTilesOrder
protected

The documentation for this class was generated from the following file: