Base class for Action objects. More...
Inherited by FiniteTimeAction, Follow, and Speed.
Public Member Functions | |
virtual std::string | description () const |
@js NA @lua NA | |
virtual Action * | clone () const |
Returns a clone of action. More... | |
virtual Action * | reverse () const |
Returns a new action that performs the exact reverse of the action. More... | |
virtual bool | isDone () const |
Return true if the action has finished. More... | |
virtual void | startWithTarget (Node *target) |
Called before the action start. More... | |
virtual void | stop () |
Called after the action has finished. More... | |
virtual void | step (float dt) |
Called every frame with it's delta time, dt in seconds. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
@js NA @lua NA | |
Static Public Attributes | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Base class for Action objects.
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inlinevirtual |
Returns a clone of action.
Implements Clonable.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, Twirl, SplitCols, MoveBy, SplitRows, EaseBezierAction, RotateBy, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseInOut, EaseOut, EaseIn, ReuseGrid, CallFuncN, Spawn, EaseCubicActionInOut, Follow, Shaky3D, EaseCubicActionOut, StopGrid, TurnOffTiles, EaseCubicActionIn, CallFunc, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, DeccelAmplitude, CatmullRomBy, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, RepeatForever, EaseQuarticActionInOut, Place, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, Speed, CatmullRomTo, FadeOutUpTiles, EaseQuadraticActionOut, AccelAmplitude, EaseQuadraticActionIn, FlipY, EaseBackInOut, EaseBackOut, FadeOutBLTiles, CardinalSplineBy, EaseBackIn, Repeat, EaseBounceInOut, FlipX, FadeOutTRTiles, Lens3D, EaseBounceOut, AccelDeccelAmplitude, FiniteTimeAction, EaseBounceIn, CardinalSplineTo, EaseSineInOut, RemoveSelf, EaseSineOut, TiledGrid3DAction, EaseSineIn, EaseExponentialInOut, Sequence, FlipY3D, ToggleVisibility, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Hide, Grid3DAction, FlipX3D, ActionInterval, ShatteredTiles3D, ProgressFromTo, ActionTween, Show, Animate3D, LuaCallFunc, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.
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inlinevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, EaseBezierAction, RotateBy, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, EaseOut, EaseIn, ReuseGrid, Spawn, EaseCubicActionInOut, Follow, StopGrid, EaseCubicActionOut, EaseCubicActionIn, CallFunc, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, DeccelAmplitude, EaseQuinticActionOut, CatmullRomBy, EaseQuinticActionIn, RepeatForever, EaseQuarticActionInOut, Place, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, Speed, CatmullRomTo, EaseQuadraticActionOut, AccelAmplitude, EaseQuadraticActionIn, FlipY, EaseBackInOut, EaseBackOut, CardinalSplineBy, EaseBackIn, Repeat, EaseBounceInOut, FlipX, EaseBounceOut, AccelDeccelAmplitude, FiniteTimeAction, EaseBounceIn, CardinalSplineTo, EaseSineInOut, RemoveSelf, EaseSineOut, EaseSineIn, Sequence, EaseExponentialInOut, ToggleVisibility, EaseExponentialOut, EaseExponentialIn, Hide, ProgressFromTo, ActionInterval, ActionTween, Show, Animate3D, ActionCamera, GridAction, ProgressTo, and ActionInstant.
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virtual |
Return true if the action has finished.
Reimplemented in Follow, RepeatForever, Speed, Repeat, Sequence, ActionInterval, and ActionInstant.
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virtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, SplitCols, MoveBy, SplitRows, RotateBy, RotateTo, ReuseGrid, Spawn, TurnOffTiles, StopGrid, DeccelAmplitude, RepeatForever, Speed, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionInterval, ActionTween, Animate3D, GridAction, ActionCamera, ActionInstant, ProgressTo, ActionEase, and ResizeTo.
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virtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented in TargetedAction, Animate, ReverseTime, Blink, Spawn, Follow, Speed, Repeat, Sequence, Animate3D, and ActionEase.
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virtual |
Called every frame with it's delta time, dt in seconds.
DON'T override unless you know what you are doing.
dt | In seconds. |
Reimplemented in Follow, RepeatForever, Speed, ActionInterval, Animate3D, and ActionInstant.
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virtual |
Called once per frame.
time a value between 0 and 1.
For example:
time | A value between 0 and 1. |
Reimplemented in TargetedAction, ReverseTime, DelayTime, TintBy, TintTo, FadeTo, Blink, ScaleTo, BezierBy, JumpBy, ResizeBy, ResizeTo, SkewTo, Twirl, MoveBy, SplitCols, SplitRows, EaseBezierAction, RotateBy, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseInOut, EaseOut, EaseIn, Spawn, EaseCubicActionInOut, Shaky3D, TurnOffTiles, EaseCubicActionOut, EaseCubicActionIn, CallFunc, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, DeccelAmplitude, Ripple3D, EaseQuinticActionIn, EaseQuarticActionInOut, Place, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, EaseQuadraticActionOut, AccelAmplitude, EaseQuadraticActionIn, FlipY, EaseBackInOut, EaseBackOut, EaseBackIn, EaseBounceInOut, FlipX, Lens3D, FadeOutTRTiles, EaseBounceOut, AccelDeccelAmplitude, EaseBounceIn, CardinalSplineTo, EaseSineInOut, RemoveSelf, EaseSineOut, EaseSineIn, EaseExponentialInOut, FlipY3D, ToggleVisibility, EaseExponentialOut, ShuffleTiles, OrbitCamera, EaseExponentialIn, Hide, FlipX3D, ProgressFromTo, ShatteredTiles3D, Show, Waves3D, ActionInstant, PageTurn3D, ActionEase, ProgressTo, ShakyTiles3D, Animate, Sequence, Animate3D, Repeat, ActionTween, and ActionFloat.
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inline |
Return certain target.
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inline |
The action will modify the target properties.
target | A certain target. |
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inline |
Return a original Target.
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inline |
Set the original target, since target can be nil.
Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method. The target is 'assigned', it is not 'retained'.
originalTarget | Is 'assigned', it is not 'retained'. |
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inline |
Returns a tag that is used to identify the action easily.
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inline |
Changes the tag that is used to identify the action easily.
tag | Used to identify the action easily. |
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inline |
Returns a flag field that is used to group the actions easily.
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inline |
Changes the flag field that is used to group the actions easily.
flags | Used to group the actions easily. |