Repeats an action a number of times. To repeat an action forever use the RepeatForever action. More...
Inherits ActionInterval.
Public Member Functions | |
void | setInnerAction (FiniteTimeAction *action) |
Sets the inner action. More... | |
FiniteTimeAction * | getInnerAction () |
Gets the inner action. More... | |
virtual Repeat * | clone () const override |
Returns a clone of action. More... | |
virtual Repeat * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
virtual void | stop () override |
Called after the action has finished. More... | |
virtual void | update (float dt) override |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
Public Member Functions inherited from ActionInterval | |
float | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
@js NA @lua NA | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
@js NA @lua NA | |
Static Public Member Functions | |
static Repeat * | create (FiniteTimeAction *action, unsigned int times) |
Creates a Repeat action. More... | |
Protected Member Functions | |
bool | initWithAction (FiniteTimeAction *pAction, unsigned int times) |
initializes a Repeat action. More... | |
Protected Member Functions inherited from ActionInterval | |
bool | initWithDuration (float d) |
initializes the action | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Repeats an action a number of times. To repeat an action forever use the RepeatForever action.
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static |
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inline |
Sets the inner action.
action | The inner action. |
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inline |
Gets the inner action.
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overridevirtual |
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from ActionInterval.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
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overridevirtual |
Called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
Reimplemented from Action.
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overridevirtual |
dt | In seconds. |
Reimplemented from Action.
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overridevirtual |
Return true if the action has finished.
Reimplemented from ActionInterval.
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protected |
initializes a Repeat action.
Times is an unsigned integer between 1 and pow(2,30)