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class | Action |
| Base class for Action objects. More...
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class | FiniteTimeAction |
| Base class actions that do have a finite time duration. Possible actions: More...
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class | Speed |
| Changes the speed of an action, making it take longer (speed>1) or shorter (speed<1) time. Useful to simulate 'slow motion' or 'fast forward' effect. More...
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class | Follow |
| Follow is an action that "follows" a node. Eg: More...
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class | ActionCamera |
| Base class for Camera actions. More...
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class | OrbitCamera |
| OrbitCamera action. Orbits the camera around the center of the screen using spherical coordinates. More...
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class | PointArray |
| An Array that contain control points. More...
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class | CardinalSplineTo |
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class | CardinalSplineBy |
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class | CatmullRomTo |
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class | CatmullRomBy |
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class | ActionEase |
| Base class for Easing actions. More...
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class | EaseRateAction |
| Base class for Easing actions with rate parameters. More...
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class | EaseExponentialIn |
| Ease Exponential In action. More...
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class | EaseExponentialOut |
| Ease Exponential Out. More...
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class | EaseExponentialInOut |
| Ease Exponential InOut. More...
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class | EaseSineIn |
| Ease Sine In. More...
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class | EaseSineOut |
| Ease Sine Out. More...
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class | EaseSineInOut |
| Ease Sine InOut. More...
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class | EaseBounce |
| EaseBounce abstract class. More...
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class | EaseBounceIn |
| EaseBounceIn action. More...
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class | EaseBounceOut |
| EaseBounceOut action. More...
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class | EaseBounceInOut |
| EaseBounceInOut action. More...
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class | EaseBackIn |
| EaseBackIn action. More...
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class | EaseBackOut |
| EaseBackOut action. More...
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class | EaseBackInOut |
| EaseBackInOut action. More...
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class | EaseQuadraticActionIn |
| Ease Quadratic In. More...
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class | EaseQuadraticActionOut |
| Ease Quadratic Out. More...
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class | EaseQuadraticActionInOut |
| Ease Quadratic InOut. More...
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class | EaseQuarticActionIn |
| Ease Quartic In. More...
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class | EaseQuarticActionOut |
| Ease Quartic Out. More...
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class | EaseQuarticActionInOut |
| Ease Quartic InOut. More...
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class | EaseQuinticActionIn |
| Ease Quintic In. More...
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class | EaseQuinticActionOut |
| Ease Quintic Out. More...
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class | EaseQuinticActionInOut |
| Ease Quintic InOut. More...
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class | EaseCircleActionIn |
| Ease Circle In. More...
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class | EaseCircleActionOut |
| Ease Circle Out. More...
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class | EaseCircleActionInOut |
| Ease Circle InOut. More...
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class | EaseCubicActionIn |
| Ease Cubic In. More...
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class | EaseCubicActionOut |
| Ease Cubic Out. More...
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class | EaseCubicActionInOut |
| Ease Cubic InOut. More...
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class | EaseIn |
| EaseIn action with a rate. More...
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class | EaseOut |
| EaseOut action with a rate. More...
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class | EaseInOut |
| EaseInOut action with a rate. More...
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class | EaseElastic |
| Ease Elastic abstract class. More...
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class | EaseElasticIn |
| Ease Elastic In action. More...
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class | EaseElasticOut |
| Ease Elastic Out action. More...
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class | EaseElasticInOut |
| Ease Elastic InOut action. More...
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class | EaseBezierAction |
| Ease Bezier. More...
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class | GridAction |
| Base class for Grid actions. More...
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class | Grid3DAction |
| Base class for Grid3D actions. More...
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class | TiledGrid3DAction |
| Base class for TiledGrid3D actions. More...
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class | AccelDeccelAmplitude |
| AccelDeccelAmplitude action. More...
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class | AccelAmplitude |
| AccelAmplitude action. More...
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class | DeccelAmplitude |
| DeccelAmplitude action. More...
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class | StopGrid |
| StopGrid action. More...
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class | ReuseGrid |
| ReuseGrid action. More...
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class | Waves3D |
| Waves3D action. More...
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class | FlipX3D |
| FlipX3D action. More...
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class | FlipY3D |
| FlipY3D action. More...
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class | Lens3D |
| Lens3D action. More...
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class | Ripple3D |
| Ripple3D action. More...
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class | Shaky3D |
| Shaky3D action. More...
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class | Liquid |
| Liquid action. More...
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class | Waves |
| Waves action. More...
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class | Twirl |
| Twirl action. More...
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class | ActionInstant |
| Instant actions are immediate actions. They don't have a duration like the IntervalAction actions. More...
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class | Show |
| Show the node. More...
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class | Hide |
| Hide the node. More...
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class | ToggleVisibility |
| Toggles the visibility of a node. More...
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class | RemoveSelf |
| Remove the node. More...
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class | FlipX |
| Flips the sprite horizontally. More...
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class | FlipY |
| Flips the sprite vertically. More...
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class | Place |
| Places the node in a certain position. More...
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class | CallFunc |
| Calls a 'callback'. More...
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class | CallFuncN |
| Calls a 'callback' with the node as the first argument. N means Node. @js NA. More...
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class | ActionInterval |
| An interval action is an action that takes place within a certain period of time. It has an start time, and a finish time. The finish time is the parameter duration plus the start time. More...
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class | Sequence |
| Runs actions sequentially, one after another. More...
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class | Repeat |
| Repeats an action a number of times. To repeat an action forever use the RepeatForever action. More...
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class | RepeatForever |
| Repeats an action for ever. To repeat the an action for a limited number of times use the Repeat action. More...
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class | Spawn |
| Spawn a new action immediately. More...
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class | RotateTo |
| Rotates a Node object to a certain angle by modifying it's rotation attribute. The direction will be decided by the shortest angle. More...
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class | RotateBy |
| Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...
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class | MoveBy |
| Moves a Node object x,y pixels by modifying it's position attribute. x and y are relative to the position of the object. Several MoveBy actions can be concurrently called, and the resulting movement will be the sum of individual movements. More...
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class | MoveTo |
| Moves a Node object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements. More...
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class | SkewTo |
| Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...
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class | SkewBy |
| Skews a Node object by skewX and skewY degrees. More...
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class | ResizeTo |
| Resize a Node object to the final size by modifying it's Size attribute. More...
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class | ResizeBy |
| Resize a Node object by a Size. Works on all nodes where setContentSize is effective. But it's mostly useful for nodes where 9-slice is enabled. More...
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class | JumpBy |
| Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...
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class | JumpTo |
| Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute. More...
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class | BezierBy |
| An action that moves the target with a cubic Bezier curve by a certain distance. More...
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class | BezierTo |
| An action that moves the target with a cubic Bezier curve to a destination point. More...
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class | ScaleTo |
| Scales a Node object to a zoom factor by modifying it's scale attribute. More...
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class | ScaleBy |
| Scales a Node object a zoom factor by modifying it's scale attribute. More...
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class | Blink |
| Blinks a Node object by modifying it's visible attribute. More...
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class | FadeTo |
| Fades an object that implements the RGBAProtocol protocol. It modifies the opacity from the current value to a custom one. More...
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class | FadeIn |
| Fades In an object that implements the RGBAProtocol protocol. It modifies the opacity from 0 to 255. The "reverse" of this action is FadeOut. More...
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class | FadeOut |
| Fades Out an object that implements the RGBAProtocol protocol. It modifies the opacity from 255 to 0. The "reverse" of this action is FadeIn. More...
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class | TintTo |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
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class | TintBy |
| Tints a Node that implements the NodeRGB protocol from current tint to a custom one. More...
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class | DelayTime |
| Delays the action a certain amount of seconds. More...
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class | ReverseTime |
| Executes an action in reverse order, from time=duration to time=0. More...
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class | Animate |
| Animates a sprite given the name of an Animation. More...
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class | TargetedAction |
| Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. More...
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class | ActionFloat |
| Action used to animate any value in range [from,to] over specified time interval. More...
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class | ActionManager |
| ActionManager is a singleton that manages all the actions. Normally you won't need to use this singleton directly. 99% of the cases you will use the Node interface, which uses this singleton. But there are some cases where you might need to use this singleton. Examples: More...
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class | PageTurn3D |
| This action simulates a page turn from the bottom right hand corner of the screen. More...
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class | ProgressTo |
| Progress to percentage. More...
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class | ProgressFromTo |
| Progress from a percentage to another percentage. More...
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class | ShakyTiles3D |
| ShakyTiles3D action. More...
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class | ShatteredTiles3D |
| ShatteredTiles3D action. More...
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class | ShuffleTiles |
| ShuffleTiles action. More...
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class | FadeOutTRTiles |
| FadeOutTRTiles action. More...
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class | FadeOutBLTiles |
| FadeOutBLTiles action. More...
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class | FadeOutUpTiles |
| FadeOutUpTiles action. More...
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class | FadeOutDownTiles |
| FadeOutDownTiles action. More...
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class | TurnOffTiles |
| TurnOffTiles action. More...
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class | WavesTiles3D |
| WavesTiles3D action. More...
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class | JumpTiles3D |
| JumpTiles3D action. More...
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class | SplitRows |
| SplitRows action. More...
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class | SplitCols |
| SplitCols action. More...
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class | ActionTweenDelegate |
| The delegate class for ActionTween. More...
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class | ActionTween |
| ActionTween. More...
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