Cocos2d-x  v4
CallFuncN Class Reference

Calls a 'callback' with the node as the first argument. N means Node. @js NA. More...

Inherits CallFunc.

Inherited by LuaCallFunc.

Public Member Functions

virtual CallFuncNclone () const override
 Returns a clone of action. More...
 
virtual void execute () override
 Executes the callback.
 
- Public Member Functions inherited from CallFunc
virtual void update (float time) override
 
virtual CallFuncreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
- Public Member Functions inherited from ActionInstant
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
virtual void step (float dt) override
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 @js NA @lua NA
 
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 @js NA @lua NA
 

Static Public Member Functions

static CallFuncNcreate (const std::function< void(Node *)> &func)
 Creates the action with the callback of type std::function<void()>. More...
 
- Static Public Member Functions inherited from CallFunc
static CallFunccreate (const std::function< void()> &func)
 Creates the action with the callback of type std::function<void()>. More...
 

Protected Member Functions

bool initWithFunction (const std::function< void(Node *)> &func)
 initializes the action with the std::function<void(Node*)>
 
- Protected Member Functions inherited from CallFunc
bool initWithFunction (const std::function< void()> &func)
 initializes the action with the std::function<void()> @lua NA
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Calls a 'callback' with the node as the first argument. N means Node. @js NA.

Member Function Documentation

◆ create()

static CallFuncN* create ( const std::function< void(Node *)> &  func)
static

Creates the action with the callback of type std::function<void()>.

This is the preferred way to create the callback.

Parameters
funcA callback function need to be executed.
Returns
An autoreleased CallFuncN object.

◆ clone()

virtual CallFuncN* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from CallFunc.

Reimplemented in LuaCallFunc.


The documentation for this class was generated from the following file: