Cocos2d-x  v4
FiniteTimeAction Class Reference

Base class actions that do have a finite time duration. Possible actions: More...

Inherits Action.

Inherited by ActionInstant, and ActionInterval.

Public Member Functions

float getDuration () const
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
virtual FiniteTimeActionreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
virtual FiniteTimeActionclone () const override
 Returns a clone of action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 @js NA @lua NA
 
virtual bool isDone () const
 Return true if the action has finished. More...
 
virtual void startWithTarget (Node *target)
 Called before the action start. More...
 
virtual void stop ()
 Called after the action has finished. More...
 
virtual void step (float dt)
 Called every frame with it's delta time, dt in seconds. More...
 
virtual void update (float time)
 Called once per frame. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 @js NA @lua NA
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Base class actions that do have a finite time duration. Possible actions:

  • An action with a duration of 0 seconds.
  • An action with a duration of 35.5 seconds. Infinite time actions are valid.

Member Function Documentation

◆ getDuration()

float getDuration ( ) const
inline

Get duration in seconds of the action.

Returns
The duration in seconds of the action.

◆ setDuration()

void setDuration ( float  duration)
inline

Set duration in seconds of the action.

Parameters
durationIn seconds of the action.

◆ reverse()

◆ clone()

virtual FiniteTimeAction* clone ( ) const
inlineoverridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Action.

Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, Twirl, SplitCols, MoveBy, SplitRows, EaseBezierAction, RotateBy, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseInOut, EaseOut, EaseIn, ReuseGrid, CallFuncN, Spawn, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, StopGrid, TurnOffTiles, EaseCubicActionIn, CallFunc, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, DeccelAmplitude, CatmullRomBy, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, RepeatForever, EaseQuarticActionInOut, Place, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, CatmullRomTo, FadeOutUpTiles, EaseQuadraticActionOut, AccelAmplitude, EaseQuadraticActionIn, FlipY, EaseBackInOut, EaseBackOut, FadeOutBLTiles, CardinalSplineBy, EaseBackIn, Repeat, EaseBounceInOut, FlipX, FadeOutTRTiles, Lens3D, EaseBounceOut, AccelDeccelAmplitude, EaseBounceIn, CardinalSplineTo, EaseSineInOut, RemoveSelf, EaseSineOut, TiledGrid3DAction, EaseSineIn, EaseExponentialInOut, Sequence, FlipY3D, ToggleVisibility, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Hide, Grid3DAction, FlipX3D, ActionInterval, ShatteredTiles3D, ProgressFromTo, ActionTween, Show, Animate3D, LuaCallFunc, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, ShakyTiles3D, and ActionInstant.


The documentation for this class was generated from the following file: