Cocos2d-x  v4
MoveTo Class Reference

Moves a Node object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements. More...

Inherits MoveBy.

Public Member Functions

virtual MoveToclone () const override
 Returns a clone of action. More...
 
virtual MoveToreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
- Public Member Functions inherited from MoveBy
virtual void update (float time) override
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
virtual void step (float dt) override
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 @js NA @lua NA
 
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 @js NA @lua NA
 

Static Public Member Functions

static MoveTocreate (float duration, const Vec2 &position)
 Creates the action. More...
 
static MoveTocreate (float duration, const Vec3 &position)
 Creates the action. More...
 
- Static Public Member Functions inherited from MoveBy
static MoveBycreate (float duration, const Vec2 &deltaPosition)
 Creates the action. More...
 
static MoveBycreate (float duration, const Vec3 &deltaPosition)
 Creates the action. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Vec2 &position)
 initializes the action More...
 
bool initWithDuration (float duration, const Vec3 &position)
 initializes the action More...
 
- Protected Member Functions inherited from MoveBy
bool initWithDuration (float duration, const Vec2 &deltaPosition)
 initializes the action
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Moves a Node object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.

Since
v2.1beta2-custom

Member Function Documentation

◆ create() [1/2]

static MoveTo* create ( float  duration,
const Vec2 position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 2d.
Returns
An autoreleased MoveTo object.

◆ create() [2/2]

static MoveTo* create ( float  duration,
const Vec3 position 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
positionThe destination position in 3d.
Returns
An autoreleased MoveTo object.

◆ clone()

virtual MoveTo* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from MoveBy.

◆ reverse()

virtual MoveTo* reverse ( ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action. @js NA

Reimplemented from MoveBy.

◆ startWithTarget()

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from MoveBy.

◆ initWithDuration() [1/2]

bool initWithDuration ( float  duration,
const Vec2 position 
)
protected

initializes the action

Parameters
durationin seconds

◆ initWithDuration() [2/2]

bool initWithDuration ( float  duration,
const Vec3 position 
)
protected

initializes the action

Parameters
durationin seconds

The documentation for this class was generated from the following file: