Ref is used for reference count management. More...
Inherited by Acceleration, Action, ActionManager, Animation, Animation3D, AnimationCache, AnimationCurve< componentSize >, AnimationFrame, Buffer, CommandBuffer, DepthStencilState, Device, Program, ProgramCache, RenderPipeline, ShaderCache, ShaderModule, TextureBackend, Bone3D, BundleReader, CameraBackgroundBrush, Configuration, Director, Event, EventDispatcher, EventListener, GLView, GridBase, GroupCommandManager, LuaStack, Material, Mesh, MeshIndexData, MeshSkin, MeshVertexData, HttpRequest, HttpResponse, SIOClient, Node, Pass, PhysicsShape, PointArray, RenderState, Scheduler, ScriptHandlerEntry, Skeleton3D, SpriteFrame, SpriteFrameCache, Technique, Texture2D, TextureAtlas, TextureCache, TextureCube, TMXObjectGroup, Touch, LayoutManager, LayoutParameter, RichElement, and VertexAttribBinding.
Public Member Functions | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Attributes | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Ref is used for reference count management.
If a class inherits from Ref, then it is easy to be shared in different places. @js NA
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virtual |
Destructor.
@js NA @lua NA
void retain | ( | ) |
Retains the ownership.
This increases the Ref's reference count.
void release | ( | ) |
Releases the ownership immediately.
This decrements the Ref's reference count.
If the reference count reaches 0 after the decrement, this Ref is destructed.
Ref* autorelease | ( | ) |
unsigned int getReferenceCount | ( | ) | const |