Singleton that manages the Animations. More...
Inherits Ref.
Public Member Functions | |
| AnimationCache () | |
| @js ctor | |
| ~AnimationCache () | |
| @js NA @lua NA | |
| void | addAnimation (Animation *animation, const std::string &name) |
| Adds a Animation with a name. More... | |
| void | removeAnimation (const std::string &name) |
| Deletes a Animation from the cache. More... | |
| Animation * | getAnimation (const std::string &name) |
| Returns a Animation that was previously added. More... | |
| void | addAnimationsWithDictionary (const ValueMap &dictionary, const std::string &plist) |
| Adds an animation from an NSDictionary. More... | |
| void | addAnimationsWithFile (const std::string &plist) |
| Adds an animation from a plist file. More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static AnimationCache * | getInstance () |
| Returns the shared instance of the Animation cache @js NA. | |
| static void | destroyInstance () |
| Purges the cache. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
Singleton that manages the Animations.
It saves in a cache the animations. You should use this class if you want to save your animations in a cache.
Before v0.99.5, the recommend way was to save them on the Sprite. Since v0.99.5, you should use this class instead.
|
static |
Purges the cache.
It releases all the Animation objects and the shared instance. @js NA
| void addAnimation | ( | Animation * | animation, |
| const std::string & | name | ||
| ) |
Adds a Animation with a name.
| animation | An animation. |
| name | The name of animation. |
| void removeAnimation | ( | const std::string & | name | ) |
Deletes a Animation from the cache.
| name | The name of animation. |
| Animation* getAnimation | ( | const std::string & | name | ) |
| void addAnimationsWithDictionary | ( | const ValueMap & | dictionary, |
| const std::string & | plist | ||
| ) |
Adds an animation from an NSDictionary.
Make sure that the frames were previously loaded in the SpriteFrameCache.
| dictionary | An NSDictionary. |
| plist | The path of the relative file,it use to find the plist path for load SpriteFrames. |
| void addAnimationsWithFile | ( | const std::string & | plist | ) |
Adds an animation from a plist file.
Make sure that the frames were previously loaded in the SpriteFrameCache.
| plist | An animation from a plist file. |