Cocos2d-x  v4
SpriteFrameCache Class Reference

Singleton that handles the loading of the sprite frames. More...

Inherits Ref.

Public Member Functions

virtual ~SpriteFrameCache ()
 Destructor. More...
 
bool init ()
 Initialize method. More...
 
void addSpriteFramesWithFile (const std::string &plist)
 Adds multiple Sprite Frames from a plist file. More...
 
void addSpriteFramesWithFile (const std::string &plist, const std::string &textureFileName)
 Adds multiple Sprite Frames from a plist file. More...
 
void addSpriteFramesWithFile (const std::string &plist, Texture2D *texture)
 Adds multiple Sprite Frames from a plist file. More...
 
void addSpriteFramesWithFileContent (const std::string &plist_content, Texture2D *texture)
 Adds multiple Sprite Frames from a plist file content. More...
 
void addSpriteFrame (SpriteFrame *frame, const std::string &frameName)
 Adds an sprite frame with a given name. More...
 
bool isSpriteFramesWithFileLoaded (const std::string &plist) const
 Check if multiple Sprite Frames from a plist file have been loaded. More...
 
void removeSpriteFrames ()
 Purges the dictionary of loaded sprite frames. More...
 
void removeUnusedSpriteFrames ()
 Removes unused sprite frames. More...
 
void removeSpriteFrameByName (const std::string &name)
 Deletes an sprite frame from the sprite frame cache. More...
 
void removeSpriteFramesFromFile (const std::string &plist)
 Removes multiple Sprite Frames from a plist file. More...
 
void removeSpriteFramesFromFileContent (const std::string &plist_content)
 Removes multiple Sprite Frames from a plist file content. More...
 
void removeSpriteFramesFromTexture (Texture2D *texture)
 Removes all Sprite Frames associated with the specified textures. More...
 
SpriteFramegetSpriteFrameByName (const std::string &name)
 Returns an Sprite Frame that was previously added. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static SpriteFrameCachegetInstance ()
 Returns the shared instance of the Sprite Frame cache. More...
 
static void destroyInstance ()
 Destroys the cache. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Singleton that handles the loading of the sprite frames.

The SpriteFrameCache loads SpriteFrames from a .plist file. A SpriteFrame contains information about how to use a sprite located in a sprite sheet.

The .plist file contains the following elements:

  • frames: Dictionary of sprites. Key is the sprite's name, value a dict containing the sprite frame data. A sprite frame consists of the following values:
    • spriteOffset: difference vector between the original sprite's center and the center of the trimmed sprite
    • spriteSize: size of the trimmed sprite
    • spriteSourceSize: size of the original sprite
    • textureRect: the position of the sprite in the sprite sheet
    • textureRotated: true if the sprite is rotated clockwise
    • anchor: anchor point in normalized coordinates (optional) Optional values when using polygon outlines
    • triangles: 3 indices per triangle, pointing to vertices and verticesUV coordinates
    • vertices: vertices in sprite coordinates, each vertex consists of a pair of x and y coordinates
    • verticesUV: vertices in the sprite sheet, each vertex consists of a pair of x and y coordinates
  • metadata: Dictionary containing additional information about the sprite sheet:
    • format: plist file format, currently 3
    • size: size of the texture (optional)
    • textureFileName: name of the texture's image file

Use one of the following tools to create the .plist file and sprite sheet:

Since
v0.9 @js cc.spriteFrameCache

Constructor & Destructor Documentation

◆ ~SpriteFrameCache()

virtual ~SpriteFrameCache ( )
virtual

Destructor.

@js NA @lua NA

Member Function Documentation

◆ getInstance()

static SpriteFrameCache* getInstance ( )
static

Returns the shared instance of the Sprite Frame cache.

Returns
The instance of the Sprite Frame Cache. @js NA

◆ destroyInstance()

static void destroyInstance ( )
static

Destroys the cache.

It releases all the Sprite Frames and the retained instance. @js NA

◆ init()

bool init ( )

Initialize method.

Returns
if success return true.

◆ addSpriteFramesWithFile() [1/3]

void addSpriteFramesWithFile ( const std::string &  plist)

Adds multiple Sprite Frames from a plist file.

A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png. If you want to use another texture, you should use the addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) method. @js addSpriteFrames @lua addSpriteFrames

Parameters
plistPlist file name.

◆ addSpriteFramesWithFile() [2/3]

void addSpriteFramesWithFile ( const std::string &  plist,
const std::string &  textureFileName 
)

Adds multiple Sprite Frames from a plist file.

The texture will be associated with the created sprite frames.

Since
v0.99.5 @js addSpriteFrames @lua addSpriteFrames
Parameters
plistPlist file name.
textureFileNameTexture file name.

◆ addSpriteFramesWithFile() [3/3]

void addSpriteFramesWithFile ( const std::string &  plist,
Texture2D texture 
)

Adds multiple Sprite Frames from a plist file.

The texture will be associated with the created sprite frames. @js addSpriteFrames @lua addSpriteFrames

Parameters
plistPlist file name.
textureTexture pointer.

◆ addSpriteFramesWithFileContent()

void addSpriteFramesWithFileContent ( const std::string &  plist_content,
Texture2D texture 
)

Adds multiple Sprite Frames from a plist file content.

The texture will be associated with the created sprite frames. @js NA @lua addSpriteFrames

Parameters
plist_contentPlist file content string.
textureTexture pointer.

◆ addSpriteFrame()

void addSpriteFrame ( SpriteFrame frame,
const std::string &  frameName 
)

Adds an sprite frame with a given name.

If the name already exists, then the contents of the old name will be replaced with the new one.

Parameters
frameA certain sprite frame.
frameNameThe name of the sprite frame.

◆ isSpriteFramesWithFileLoaded()

bool isSpriteFramesWithFileLoaded ( const std::string &  plist) const

Check if multiple Sprite Frames from a plist file have been loaded.

@js NA @lua NA

Parameters
plistPlist file name.
Returns
True if the file is loaded.

◆ removeSpriteFrames()

void removeSpriteFrames ( )

Purges the dictionary of loaded sprite frames.

Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.

◆ removeUnusedSpriteFrames()

void removeUnusedSpriteFrames ( )

Removes unused sprite frames.

Sprite Frames that have a retain count of 1 will be deleted. It is convenient to call this method after when starting a new Scene. @js NA

◆ removeSpriteFrameByName()

void removeSpriteFrameByName ( const std::string &  name)

Deletes an sprite frame from the sprite frame cache.

Parameters
nameThe name of the sprite frame that needs to removed.

◆ removeSpriteFramesFromFile()

void removeSpriteFramesFromFile ( const std::string &  plist)

Removes multiple Sprite Frames from a plist file.

Sprite Frames stored in this file will be removed. It is convenient to call this method when a specific texture needs to be removed.

Since
v0.99.5
Parameters
plistThe name of the plist that needs to removed.

◆ removeSpriteFramesFromFileContent()

void removeSpriteFramesFromFileContent ( const std::string &  plist_content)

Removes multiple Sprite Frames from a plist file content.

Sprite Frames stored in this file will be removed. It is convenient to call this method when a specific texture needs to be removed.

Parameters
plist_contentThe string of the plist content that needs to removed. @js NA

◆ removeSpriteFramesFromTexture()

void removeSpriteFramesFromTexture ( Texture2D texture)

Removes all Sprite Frames associated with the specified textures.

It is convenient to call this method when a specific texture needs to be removed.

Since
v0.995.
Parameters
textureThe texture that needs to removed.

◆ getSpriteFrameByName()

SpriteFrame* getSpriteFrameByName ( const std::string &  name)

Returns an Sprite Frame that was previously added.

If the name is not found it will return nil. You should retain the returned copy if you are going to use it. @js getSpriteFrame @lua getSpriteFrame

Parameters
nameA certain sprite frame name.
Returns
The sprite frame.

The documentation for this class was generated from the following file: