Cocos2d-x  v4
Material Class Reference

Material. More...

Inherits Ref.

Inherited by Sprite3DMaterial.

Public Member Functions

std::string getName () const
 returns the material name
 
void setName (const std::string &name)
 sets the material name
 
TechniquegetTechniqueByName (const std::string &name)
 Returns a Technique by its name. More...
 
TechniquegetTechniqueByIndex (ssize_t index)
 Returns a Technique by index. More...
 
TechniquegetTechnique () const
 Returns the Technique used by the Material.
 
const Vector< Technique * > & getTechniques () const
 Returns the list of Techniques.
 
ssize_t getTechniqueCount () const
 Returns the number of Techniques in the Material.
 
void addTechnique (Technique *technique)
 Adds a Technique into the Material.
 
void setTechnique (const std::string &techniqueName)
 Sets the current technique.
 
virtual Materialclone () const
 returns a clone (deep-copy) of the material
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static MaterialcreateWithFilename (const std::string &path)
 Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional). More...
 
static MaterialcreateWithProgramState (backend::ProgramState *programState)
 Creates a Material with a GLProgramState. More...
 
static MaterialcreateWithProperties (Properties *materialProperties)
 Creates a material from the specified properties object. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Member Function Documentation

◆ createWithFilename()

static Material* createWithFilename ( const std::string &  path)
static

Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).

Parameters
urlThe URL pointing to the Properties object defining the material.
Returns
A new Material or NULL if there was an error.

◆ createWithProgramState()

static Material* createWithProgramState ( backend::ProgramState *  programState)
static

Creates a Material with a GLProgramState.

It will only contain one Technique and one Pass. Added in order to support legacy code.

◆ createWithProperties()

static Material* createWithProperties ( Properties materialProperties)
static

Creates a material from the specified properties object.

Parameters
materialPropertiesThe properties object defining the material (must have namespace equal to 'material').
Returns
A new Material.

◆ getTechniqueByName()

Technique* getTechniqueByName ( const std::string &  name)

Returns a Technique by its name.

returns nullptr if the Technique can't be found.

◆ getTechniqueByIndex()

Technique* getTechniqueByIndex ( ssize_t  index)

Returns a Technique by index.

returns nullptr if the index is invalid.


The documentation for this class was generated from the following file: