Sprite3DMaterial: Material for Sprite3D. More...
Inherits Material.
Public Types | |
| enum | MaterialType |
| Material type, there are mainly two types of materials. More... | |
Public Member Functions | |
| MaterialType | getMaterialType () const |
| Get material type. More... | |
| virtual Material * | clone () const override |
| Clone material. | |
Public Member Functions inherited from Material | |
| std::string | getName () const |
| returns the material name | |
| void | setName (const std::string &name) |
| sets the material name | |
| Technique * | getTechniqueByName (const std::string &name) |
| Returns a Technique by its name. More... | |
| Technique * | getTechniqueByIndex (ssize_t index) |
| Returns a Technique by index. More... | |
| Technique * | getTechnique () const |
| Returns the Technique used by the Material. | |
| const Vector< Technique * > & | getTechniques () const |
| Returns the list of Techniques. | |
| ssize_t | getTechniqueCount () const |
| Returns the number of Techniques in the Material. | |
| void | addTechnique (Technique *technique) |
| Adds a Technique into the Material. | |
| void | setTechnique (const std::string &techniqueName) |
| Sets the current technique. | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static Sprite3DMaterial * | createBuiltInMaterial (MaterialType type, bool skinned) |
| Create built in material from material type. More... | |
| static Sprite3DMaterial * | createWithFilename (const std::string &path) |
| Create material with file name, it creates material from cache if it is previously loaded. More... | |
| static Sprite3DMaterial * | createWithProgramState (backend::ProgramState *programState) |
| Create material with GLProgramState. More... | |
| static void | createBuiltInMaterial () |
| Create all build in materials. | |
| static void | releaseBuiltInMaterial () |
| Release all built in materials. | |
| static void | releaseCachedMaterial () |
| Release all cached materials. | |
Static Public Member Functions inherited from Material | |
| static Material * | createWithFilename (const std::string &path) |
| Creates a Material using the data from the Properties object defined at the specified URL, where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>" (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional). More... | |
| static Material * | createWithProgramState (backend::ProgramState *programState) |
| Creates a Material with a GLProgramState. More... | |
| static Material * | createWithProperties (Properties *materialProperties) |
| Creates a material from the specified properties object. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
Sprite3DMaterial: Material for Sprite3D.
|
strong |
Material type, there are mainly two types of materials.
Built in materials and Custom material
|
inline |
Get material type.
|
static |
Create built in material from material type.
| type | Material type |
| skinned | Has skin? |
|
static |
Create material with file name, it creates material from cache if it is previously loaded.
| path | Path of material file |
|
static |
Create material with GLProgramState.
| programState | GLProgramState instance |