Skeleton. More...
Inherits Ref.
Public Member Functions | |
| ssize_t | getBoneCount () const |
| get total bone count | |
| Bone3D * | getBoneByIndex (unsigned int index) const |
| get bone | |
| ssize_t | getRootCount () const |
| get & set root bone | |
| int | getBoneIndex (Bone3D *bone) const |
| get bone index | |
| void | updateBoneMatrix () |
| refresh bone world matrix | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static Skeleton3D * | create (const std::vector< NodeData * > &skeletondata) |
| @lua NA | |
Protected Member Functions | |
| void | removeAllBones () |
| remove all bones | |
| void | addBone (Bone3D *bone) |
| add bone | |
| Bone3D * | createBone3D (const NodeData &nodedata) |
| create Bone3D from NodeData | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
Skeleton.