Cocos2d-x  v4
Bone3D Class Reference

Defines a basic hierarchical structure of transformation spaces. More...

Inherits Ref.

Public Member Functions

const Mat4 & getInverseBindPose ()
 Returns the inverse bind pose matrix for this joint. More...
 
void updateWorldMat ()
 update own world matrix and children's
 
const Mat4 & getWorldMat ()
 get world matrix
 
const std::string & getName () const
 get bone name
 
void setAnimationValue (float *trans, float *rot, float *scale, void *tag=nullptr, float weight=1.0f)
 set animation value More...
 
void clearBoneBlendState ()
 clear bone blend states
 
void setInverseBindPose (const Mat4 &m)
 Sets the inverse bind pose matrix. More...
 
void setOriPose (const Mat4 &m)
 Sets the bone's original pose. More...
 
void resetPose ()
 reset pose to origin
 
void updateJointMatrix (Vec4 *matrixPalette)
 Updates the joint matrix. More...
 
Bone3D * getParentBone ()
 bone tree, we do not inherit from Node, Node has too many properties that we do not need. More...
 
ssize_t getChildBoneCount () const
 get child bone count
 
Bone3D * getChildBoneByIndex (int index) const
 get child bone by index
 
void addChildBone (Bone3D *bone)
 add child bone
 
void removeChildBoneByIndex (int index)
 remove child bone by index
 
void removeChildBone (Bone3D *bone)
 remove child bone
 
void removeAllChildBone ()
 remove all child bone
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static Bone3D * create (const std::string &id)
 Creates C3DBone.
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 

Detailed Description

Defines a basic hierarchical structure of transformation spaces.

@lua NA

Member Function Documentation

◆ getInverseBindPose()

const Mat4& getInverseBindPose ( )

Returns the inverse bind pose matrix for this joint.

Returns
Inverse bind pose matrix.

◆ setAnimationValue()

void setAnimationValue ( float *  trans,
float *  rot,
float *  scale,
void *  tag = nullptr,
float  weight = 1.0f 
)

set animation value

Parameters
transtranslate vec3
rotrotation quaternion
scalescale vec3
tagunique tag, only blend animation between different tags
weightblend weight

◆ setInverseBindPose()

void setInverseBindPose ( const Mat4 &  m)

Sets the inverse bind pose matrix.

Parameters
mMat4 representing the inverse bind pose for this Bone.

◆ setOriPose()

void setOriPose ( const Mat4 &  m)

Sets the bone's original pose.

Parameters
mMat4 representing the original pose for this Bone.

◆ updateJointMatrix()

void updateJointMatrix ( Vec4 *  matrixPalette)

Updates the joint matrix.

Parameters
matrixPaletteThe matrix palette to update.

◆ getParentBone()

Bone3D* getParentBone ( )

bone tree, we do not inherit from Node, Node has too many properties that we do not need.

A clean Node is needed.


The documentation for this class was generated from the following file: