Base class for Other grid. More...
Inherits Ref.
Inherited by Grid3D, and TiledGrid3D.
Public Member Functions | |
virtual | ~GridBase () |
Destructor. More... | |
virtual void | blit ()=0 |
Interface used to blit the texture with grid to screen. | |
virtual void | reuse ()=0 |
Interface, Reuse the grid vertices. | |
virtual void | calculateVertexPoints ()=0 |
Interface, Calculate the vertices used for the blit. | |
int | getReuseGrid () const |
Get number of times that the grid will be reused. | |
void | setReuseGrid (int reuseGrid) |
Set number of times that the grid will be reused. | |
const Size & | getGridSize () const |
Size of the grid. | |
void | setGridSize (const Size &gridSize) |
Set the size of the grid. | |
const Vec2 & | getStep () const |
Pixels between the grids. | |
void | setStep (const Vec2 &step) |
Get the pixels between the grids. | |
bool | isTextureFlipped () const |
is texture flipped. | |
void | setTextureFlipped (bool flipped) |
Set the texture flipped or not. | |
void | set2DProjection () |
Change projection to 2D for grabbing. | |
void | setGridRect (const Rect &rect) |
Set the effect grid rect. More... | |
const Rect & | getGridRect () const |
Get the effect grid rect. More... | |
virtual void | beforeBlit () |
bool | initWithSize (const Size &gridSize) |
bool | isActive () const |
void | beforeDraw () |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Base class for Other grid.
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virtual |
Destructor.
@js NA @lua NA
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inlinevirtual |
Interface for custom action when before or after draw. @js NA
Reimplemented in Grid3D.
bool initWithSize | ( | const Size & | gridSize | ) |
Init the Grid base.
gridSize | the size of the grid. |
texture | The texture used for grab. |
flipped | whether or not the grab texture should be flip by Y or not. |
rect | The effective grid rect. |
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inline |
Getter and setter of the active state of the grid.
void beforeDraw | ( | ) |
Init and reset the status when render effects by using the grid.
void setGridRect | ( | const Rect & | rect | ) |
Set the effect grid rect.
rect | The effect grid rect. |
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inline |
Get the effect grid rect.