Create and reuse shader module. More...
Inherits Ref.
Public Member Functions | |
void | removeUnusedShader () |
Remove all unused shaders. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Static Public Member Functions | |
static ShaderCache * | getInstance () |
returns the shared instance | |
static void | destroyInstance () |
purges the cache. More... | |
static backend::ShaderModule * | newVertexShaderModule (const std::string &shaderSource) |
Create a vertex shader module and add it to cache. More... | |
static backend::ShaderModule * | newFragmentShaderModule (const std::string &shaderSource) |
Create a fragment shader module. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Create and reuse shader module.
|
static |
purges the cache.
It releases the retained instance.
|
static |
Create a vertex shader module and add it to cache.
If it is created before, then just return the cached shader module.
shaderSource | The source code of the shader. |
|
static |
Create a fragment shader module.
If it is created before, then just return the cached shader module.
shaderSource | The source code of the shader. |