Create and reuse shader module. More...
Inherits Ref.
Public Member Functions | |
| void | removeUnusedShader () |
| Remove all unused shaders. | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Static Public Member Functions | |
| static ShaderCache * | getInstance () |
| returns the shared instance | |
| static void | destroyInstance () |
| purges the cache. More... | |
| static backend::ShaderModule * | newVertexShaderModule (const std::string &shaderSource) |
| Create a vertex shader module and add it to cache. More... | |
| static backend::ShaderModule * | newFragmentShaderModule (const std::string &shaderSource) |
| Create a fragment shader module. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
Create and reuse shader module.
|
static |
purges the cache.
It releases the retained instance.
|
static |
Create a vertex shader module and add it to cache.
If it is created before, then just return the cached shader module.
| shaderSource | The source code of the shader. |
|
static |
Create a fragment shader module.
If it is created before, then just return the cached shader module.
| shaderSource | The source code of the shader. |