Defines the rendering state of the graphics device. More...
Inherits Ref.
Classes | |
| class | StateBlock |
| Defines a block of fixed-function render states that can be applied to a RenderState object. More... | |
Public Member Functions | |
| void | bindPass (Pass *pass, MeshCommand *) |
| Binds the render state for this RenderState and any of its parents, top-down, for the given pass. | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
Defines the rendering state of the graphics device.