Defines the rendering state of the graphics device. More...
Inherits Ref.
Classes | |
class | StateBlock |
Defines a block of fixed-function render states that can be applied to a RenderState object. More... | |
Public Member Functions | |
void | bindPass (Pass *pass, MeshCommand *) |
Binds the render state for this RenderState and any of its parents, top-down, for the given pass. | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Defines the rendering state of the graphics device.