An interval action is an action that takes place within a certain period of time. It has an start time, and a finish time. The finish time is the parameter duration plus the start time. More...
Inherits FiniteTimeAction.
Inherited by AccelAmplitude, AccelDeccelAmplitude, ActionCamera, ActionEase, ActionFloat, ActionTween, Animate, Animate3D, BezierBy, Blink, CardinalSplineTo, DeccelAmplitude, DelayTime, FadeTo, GridAction, JumpBy, MoveBy, ProgressFromTo, ProgressTo, Repeat, RepeatForever, ResizeBy, ResizeTo, ReverseTime, RotateBy, RotateTo, ScaleTo, Sequence, SkewTo, Spawn, TargetedAction, TintBy, and TintTo.
Public Member Functions | |
float | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
virtual ActionInterval * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
virtual ActionInterval * | clone () const override |
Returns a clone of action. More... | |
Public Member Functions inherited from FiniteTimeAction | |
float | getDuration () const |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
Public Member Functions inherited from Action | |
virtual std::string | description () const |
@js NA @lua NA | |
virtual void | stop () |
Called after the action has finished. More... | |
virtual void | update (float time) |
Called once per frame. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
Public Member Functions inherited from Ref | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable () |
@js NA @lua NA | |
Protected Member Functions | |
bool | initWithDuration (float d) |
initializes the action | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
Static Public Attributes inherited from Action | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
An interval action is an action that takes place within a certain period of time. It has an start time, and a finish time. The finish time is the parameter duration plus the start time.
These ActionInterval actions have some interesting properties, like:
For example, you can simulate a Ping Pong effect running the action normally and then running it again in Reverse mode.
Example:
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inline |
How many seconds had elapsed since the actions started to run.
void setAmplitudeRate | ( | float | amp | ) |
Sets the amplitude rate, extension in GridAction.
amp | The amplitude rate. |
float getAmplitudeRate | ( | ) |
Gets the amplitude rate, extension in GridAction.
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overridevirtual |
Return true if the action has finished.
Reimplemented from Action.
Reimplemented in RepeatForever, Repeat, and Sequence.
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overridevirtual |
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from Action.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, SplitCols, MoveBy, SplitRows, RotateBy, RotateTo, Spawn, TurnOffTiles, DeccelAmplitude, RepeatForever, AccelAmplitude, CardinalSplineBy, Repeat, AccelDeccelAmplitude, CardinalSplineTo, Sequence, ShuffleTiles, OrbitCamera, ProgressFromTo, ActionTween, Animate3D, GridAction, ActionCamera, ProgressTo, ActionEase, and ResizeTo.
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inlineoverridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, SkewBy, SkewTo, MoveTo, MoveBy, EaseBezierAction, RotateBy, EaseElasticInOut, EaseElasticOut, EaseElasticIn, RotateTo, EaseInOut, EaseOut, EaseIn, Spawn, EaseCubicActionInOut, EaseCubicActionOut, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, DeccelAmplitude, EaseQuinticActionOut, CatmullRomBy, EaseQuinticActionIn, RepeatForever, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, CatmullRomTo, EaseQuadraticActionOut, AccelAmplitude, EaseQuadraticActionIn, EaseBackInOut, EaseBackOut, CardinalSplineBy, EaseBackIn, Repeat, EaseBounceInOut, EaseBounceOut, AccelDeccelAmplitude, EaseBounceIn, CardinalSplineTo, EaseSineInOut, EaseSineOut, EaseSineIn, Sequence, EaseExponentialInOut, EaseExponentialOut, EaseExponentialIn, ProgressFromTo, ActionTween, Animate3D, ActionCamera, GridAction, and ProgressTo.
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inlineoverridevirtual |
Returns a clone of action.
Reimplemented from FiniteTimeAction.
Reimplemented in ActionFloat, TargetedAction, Animate, ReverseTime, DelayTime, TintBy, TintTo, FadeOut, FadeIn, FadeTo, Blink, ScaleBy, ScaleTo, BezierTo, BezierBy, JumpTo, JumpBy, ResizeBy, ResizeTo, SkewBy, SkewTo, MoveTo, Twirl, SplitCols, MoveBy, SplitRows, EaseBezierAction, RotateBy, EaseElasticInOut, EaseElasticOut, Waves, JumpTiles3D, EaseElasticIn, RotateTo, Liquid, WavesTiles3D, EaseInOut, EaseOut, EaseIn, Spawn, EaseCubicActionInOut, Shaky3D, EaseCubicActionOut, TurnOffTiles, EaseCubicActionIn, EaseCircleActionInOut, EaseCircleActionOut, EaseCircleActionIn, EaseQuinticActionInOut, EaseQuinticActionOut, DeccelAmplitude, CatmullRomBy, EaseQuinticActionIn, Ripple3D, FadeOutDownTiles, RepeatForever, EaseQuarticActionInOut, EaseQuarticActionOut, EaseQuarticActionIn, EaseQuadraticActionInOut, CatmullRomTo, FadeOutUpTiles, EaseQuadraticActionOut, AccelAmplitude, EaseQuadraticActionIn, EaseBackInOut, EaseBackOut, FadeOutBLTiles, CardinalSplineBy, EaseBackIn, Repeat, EaseBounceInOut, FadeOutTRTiles, Lens3D, EaseBounceOut, AccelDeccelAmplitude, EaseBounceIn, CardinalSplineTo, EaseSineInOut, EaseSineOut, TiledGrid3DAction, EaseSineIn, EaseExponentialInOut, Sequence, FlipY3D, EaseExponentialOut, ShuffleTiles, EaseExponentialIn, OrbitCamera, Grid3DAction, FlipX3D, ShatteredTiles3D, ProgressFromTo, ActionTween, Animate3D, Waves3D, ActionCamera, PageTurn3D, GridAction, ProgressTo, and ShakyTiles3D.