Cocos2d-x  v4
Shaky3D Class Reference

Shaky3D action. More...

Inherits Grid3DAction.

Public Member Functions

virtual Shaky3Dclone () const override
 Returns a clone of action. More...
 
virtual void update (float time) override
 Called once per frame. More...
 
- Public Member Functions inherited from Grid3DAction
virtual GridBasegetGrid () override
 Get the pointer of GridBase. More...
 
Vec3 getVertex (const Vec2 &position) const
 Get the vertex that belongs to certain position in the grid. More...
 
Vec3 getOriginalVertex (const Vec2 &position) const
 Get the non-transformed vertex that belongs to certain position in the grid. More...
 
void setVertex (const Vec2 &position, const Vec3 &vertex)
 Set a new vertex to a certain position of the grid. More...
 
Rect getGridRect () const
 Get the effect grid rect. More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
virtual void step (float dt) override
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 @js NA @lua NA
 
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 @js NA @lua NA
 

Static Public Member Functions

static Shaky3Dcreate (float initWithDuration, const Size &gridSize, int range, bool shakeZ)
 Create the action with a range, shake Z vertices, a grid and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, int range, bool shakeZ)
 Initializes the action with a range, shake Z vertices, grid size and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Shaky3D action.

This action is used for take effect on the target node as shaky. You can create the action by these parameters: duration, grid size, range, whether shake on the z axis.

Member Function Documentation

◆ create()

static Shaky3D* create ( float  initWithDuration,
const Size &  gridSize,
int  range,
bool  shakeZ 
)
static

Create the action with a range, shake Z vertices, a grid and duration.

Parameters
initWithDurationSpecify the duration of the Shaky3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shaky effect.
shakeZSpecify whether shake on the z axis.
Returns
If the creation success, return a pointer of Shaky3D action; otherwise, return nil.

◆ clone()

virtual Shaky3D* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from Grid3DAction.

◆ update()

virtual void update ( float  time)
overridevirtual

Called once per frame.

time a value between 0 and 1.

For example:

  • 0 Means that the action just started.
  • 0.5 Means that the action is in the middle.
  • 1 Means that the action is over.
Parameters
timeA value between 0 and 1.

Reimplemented from Action.

◆ initWithDuration()

bool initWithDuration ( float  duration,
const Size &  gridSize,
int  range,
bool  shakeZ 
)
protected

Initializes the action with a range, shake Z vertices, grid size and duration.

Parameters
durationSpecify the duration of the Shaky3D action. It's a value in seconds.
gridSizeSpecify the size of the grid.
rangeSpecify the range of the shaky effect.
shakeZSpecify whether shake on the z axis.
Returns
If the Initialization success, return true; otherwise, return false.

The documentation for this class was generated from the following file: