Cocos2d-x  v4
RotateBy Class Reference

Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute. More...

Inherits ActionInterval.

Public Member Functions

virtual RotateByclone () const override
 Returns a clone of action. More...
 
virtual RotateByreverse () const override
 Returns a new action that performs the exact reverse of the action. More...
 
virtual void startWithTarget (Node *target) override
 Called before the action start. More...
 
virtual void update (float time) override
 
- Public Member Functions inherited from ActionInterval
float getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate ()
 Gets the amplitude rate, extension in GridAction. More...
 
virtual bool isDone () const override
 Return true if the action has finished. More...
 
virtual void step (float dt) override
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 Get duration in seconds of the action. More...
 
void setDuration (float duration)
 Set duration in seconds of the action. More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 @js NA @lua NA
 
virtual void stop ()
 Called after the action has finished. More...
 
NodegetTarget () const
 Return certain target. More...
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 Return a original Target. More...
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 Returns a tag that is used to identify the action easily. More...
 
void setTag (int tag)
 Changes the tag that is used to identify the action easily. More...
 
unsigned int getFlags () const
 Returns a flag field that is used to group the actions easily. More...
 
void setFlags (unsigned int flags)
 Changes the flag field that is used to group the actions easily. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 @js NA @lua NA
 

Static Public Member Functions

static RotateBycreate (float duration, float deltaAngle)
 Creates the action. More...
 
static RotateBycreate (float duration, float deltaAngleZ_X, float deltaAngleZ_Y)
 Creates the action with separate rotation angles. More...
 
static RotateBycreate (float duration, const Vec3 &deltaAngle3D)
 Creates the action with 3D rotation angles. More...
 

Protected Member Functions

bool initWithDuration (float duration, float deltaAngle)
 initializes the action
 
bool initWithDuration (float duration, float deltaAngleZ_X, float deltaAngleZ_Y)
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions.
 

Detailed Description

Rotates a Node object clockwise a number of degrees by modifying it's rotation attribute.

Member Function Documentation

◆ create() [1/3]

static RotateBy* create ( float  duration,
float  deltaAngle 
)
static

Creates the action.

Parameters
durationDuration time, in seconds.
deltaAngleIn degreesCW.
Returns
An autoreleased RotateBy object.

◆ create() [2/3]

static RotateBy* create ( float  duration,
float  deltaAngleZ_X,
float  deltaAngleZ_Y 
)
static

Creates the action with separate rotation angles.

Parameters
durationDuration time, in seconds.
deltaAngleZ_XIn degreesCW.
deltaAngleZ_YIn degreesCW.
Returns
An autoreleased RotateBy object.
Warning
The physics body contained in Node doesn't support rotate with different x and y angle.

◆ create() [3/3]

static RotateBy* create ( float  duration,
const Vec3 deltaAngle3D 
)
static

Creates the action with 3D rotation angles.

Parameters
durationDuration time, in seconds.
deltaAngle3DA Vec3 angle.
Returns
An autoreleased RotateBy object.

◆ clone()

virtual RotateBy* clone ( ) const
overridevirtual

Returns a clone of action.

Returns
A clone action.

Reimplemented from ActionInterval.

◆ reverse()

virtual RotateBy* reverse ( ) const
overridevirtual

Returns a new action that performs the exact reverse of the action.

Returns
A new action that performs the exact reverse of the action. @js NA

Reimplemented from ActionInterval.

◆ startWithTarget()

virtual void startWithTarget ( Node target)
overridevirtual

Called before the action start.

It will also set the target.

Parameters
targetA certain target.

Reimplemented from ActionInterval.

◆ update()

virtual void update ( float  time)
overridevirtual
Parameters
timeIn seconds.

Reimplemented from Action.

◆ initWithDuration()

bool initWithDuration ( float  duration,
float  deltaAngleZ_X,
float  deltaAngleZ_Y 
)
protected
Warning
The physics body contained in Node doesn't support rotate with different x and y angle.
Parameters
deltaAngleZ_Xin degreesCW
deltaAngleZ_Yin degreesCW

The documentation for this class was generated from the following file: